The brand new patch is here. But as with most “c” patch iterations, Wild Rift 4.1c is a rather small update. Rather than striving to drastically shift the game’s balance, it instead simply adds minor changes targeted towards stabilizing the meta by either buffing outlier picks or nerfing some overwhelmingly strong picks.
There’s a total of nine champion balance changes, and one item change.
[Related: Wild Rift New Champions]
What’s changing in Wild Rift patch 4.1c?
Thresh nerf
The chain sickle wielding champion is receiving nerfs to his third ability, Flay. This nerf decreases the scaling damage for his auto attacks, which should help people trade against him. But as a whole, it’s a very small change.
Lux buff
Previously, her Prismatic Barrier provided too much utility, so the developers nerfed the skill ages ago. But now, Lux is receiving a buff to her second ability, Prismatic Barrier. It now has significantly lower cooldown, which should allow the pick to see more play as a support castor.
Wild Rift 4.1c patch notes
Champion changes
Gwen
- A Thousand Cuts
- Bonus magic damage Ability Power ratio: 0.006% → 0.005%
- Skip ‘N Slash
- Cooldown: 16.5/14/11.5/9s → 13.5/12/10.5/9s
Kennen
- Electrical Surge
- Passive bonus magic damage: 25/35/45/55 + 70/80/90/100% Attack Damage + 25% Ability Power → 35/45/55/65 + 70/80/90/100% Attack Damage + 30% Ability Power
Lux
- Prismatic Barrier
- Cooldown: 13/12/11/10s → 11/10/9/8s
Orianna
- Base Stats
- Armor: 30 → 25
- Command: Attack
- Magic damage: 50/90/130/170 + 40% Ability Power → 60/100/140/180 + 45% Ability Power
- Command: Dissonance
- Bonus Ability Power ratio: 50/90/130/170 + 40% Ability Power → 60/100/140/180 + 45% Ability Power
Seraphine
- Surround Sound
- Heal per ally: (5% + 0.01% Ability Power) × Missing health → (6.5% + 0.01% Ability Power) × Missing health
- Beat Drop
- Magic damage: 60/90/120/150 → 60/95/130/165
Sion
- Soul Furnace
- Cooldown: 16/15/14/13s → 15/14/13/12s
- Re-cast time: 3s → 2s
Thresh
- Flay
- Passive bonus magic damage: Souls collected × 2 + 100/125/150/175% Attack Damage → Souls collected × 2 + 80/100/120/140% Attack Damage
Veigar
- Primordial Burst
- Minimum magic damage: 170/240/310 → 185/250/315
- Cooldown: 70/65/60 → 60/55/50
- Ability size now scales with Ability Power
Ziggs
- Bouncing Bomb
- Magic damage: 75/135/195/255 → 85/145/205/265
- Satchel Charge
- Demolition threshold: 15/20/25/30% → 10/15/20/25%
Item Changes
Searing Crown
Fiery Touch
- Magic damage ratio: 1.6% → 1.4%
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