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VALORANT 4.07 Patch Notes

VALORANT 4.07 Patch Notes

Like the other big Riot Games franchises, VALORANT is consistently coming out with patches. The reason for this is to keep the game as balanced as it can be along with adding more content to keep the fans engaged. While VALORANT is not on as consistent of a schedule as League of Legends or Teamfight Tactics, it is still patching regularly. Here is the latest patch, the VALORANT 4.07 Patch Notes.

[Related: What is the VALORANT Mobile Release Date?]


Server Updates

  • Added a new set of servers in Latin America, which should help with latency in that region
    • It is scheduled to turn on not long after 4.07 is live.

Weapon Updates

  • Bulldog and Stinger  now delay firing inputs while bringing up the weapon to aim down sights (ADS)
    • Prevents you from getting burst mode accuracy improvements before they finish raising your weapon
    • Adds a slight cost to the decision to switch to burst firing mid-combat
    • You can still begin firing immediately while switching back to full auto/hip fire mode
  • Ability-based weapons* can now also be input-queued to equip after the current action
    • *This includes: Chamber guns and ultimate for Neon, Jett and Raze

Store Updates

  • Load times for the VP purchase page should now load in ta matter of seconds (previously, it would take more than thirty seconds in some instances)

Social Updates

  • Added new detections for different AFK-like behaviors in rotating game modes

Bugs

Agents

  • Fixed a bug where Yoru could use a weapon immediately at the end of his ultimate by exploiting an unwanted interaction with ropes
  • Fixed a bug where it was possible to defuse the Spike while channeling abilities
  • Skye’s Seekers can once again break through the destructible doors on Ascent

Social

  • Fixed a bug where comms-restricted players could not listen to team voice chat
  • Fixed a bug where players were not always immediately removed from the game after being banned

Competitive

  • Fixed a bug that was causing performance bonuses to show at incorrect times

Gameplay Systems

  • Fixed an issue where briefly tapping the “Use Spike” button to plant the Spike could cause you to end up holding the Spike instead of your last equipped weapon

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