A new Magic: The Gathering is on its way, and players are gearing up to roam the streets of New Capenna. The newest standard set revolves around five different families, each representing a color shard. Some players were fortunate enough to play in the prerelease this past weekend and saw the power of the latest standard cards first hand. For those waiting for the New Capenna release day on MTGA, there is only one week left before they can get their turn.
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After the the initial drafts and sealed events, players will focus their attention to Standard. Whenever a new set enters Standard, there is an air of excitement that fills the format as players discover what list is the strongest. The tough part is knowing where to even start. Luckily TGH is back with the recurring Release Day column to help out players and provide a jumping-off point for those looking to brew new standard decks.
UW Magecraft
Archetype: Aggro, Combo
Creatures (18)
4x Clever Lumimancer
4x Illuminator Virtuoso
2x Ledger Shredder
4x Leonin Lightscribe
4x Clarion Spirit
Non-Creature Spells (20)
4x Guiding Voice
4x Homestand Courage
2x Offer You Can’t Refuse
2x Sejiri Shelter
4x Slip out the Back
4x Show of Confidence
Lands (22)
4x Hengegate Pathway
4x Deserted Beach
7x Island
7x Plains
On the fringes of Standard is a UW deck that wants to win the game as fast as possible. It utilizes the explosive nature of the Magecraft keyword to cast a whole bunch of cheap spells to kill the opponent in one go. Leonin Lightscribe and Clever Lumimancer are the two key cards in the deck and they truly can end games on turn three or four. The problem with the list is just how weak it is to spot removal. But with New Capenna, the deck should have much more staying power.
Not only does this deck get a powerful new threat in Illuminator Virtuoso, but it gains a brand new protection spell that should take the deck over the top. Slip Out the Back is a unique card in that it protects the target by phasing out. When a creature phases out, they do not lose the counters they own as they would with it was returned to hand or flickered. The deck also gets a massive boost from the Connive creatures in the list, allowing the list to power through the deck to find more relevant cards.
Esper Graveyard
Archetype: Midrange
Creatures (16)
4x Aven Heartstabber
4x Body Launderer
2x Sanguine Spy
4x Snooping Newsie
2x Raffine, Scheming Seer
Non-Creature Spells (24)
4x Consider
2x Emeria’s Call
4x Obscura Charm
4x Kaito Shizuki
3x Restoration of Eiganjo
1x Seagate Restoration
4x Tainted Indulgence
2x The Wandering Emperor
Lands (20)
2x Brightclimb Pathway
2x Deserted Beach
1x Eiganjo, Seat of the Empire
1x Island
4x Hengegate Pathway
1x Plains
4x Raffine’s Tower
4x Shattered Sanctum
1x Swamp
The Obscura have an interesting mechanic that might be worth looking into this Standard season. There are several cards with payoffs that require a player’s graveyard to have five or more mana values in among cards in the graveyard. It is a unique condition, but not totally tricky to pull off. This midrange deck wants to win with fliers, and use a wide variety of spells to gain advantages over the opponent. Over the course of the game, the graveyard should easily have five or more different mana values, allowing cards to have the full effect.
Aven Heartstabber was the card that really stood out during the spoiler season. A potential 3/3 flier that draws a car is just an insane value for only two mana. It’s a card that helps other copies reach that important threshold, making every copy of it valuable. Another interesting card in this list is Sanguine Spy. Cards like Asylum Visitor are usually a little stronger than they appear. Additional draws are always powerful, but it will force players to keep track of their life totals towards the end of the game.
Jund
Archetype: Midrange
Creatures (23)
4x Bloodtithe Harvester
1x Florian, Voldaren Scion
2x Goldspan Dragon
4x Jaspera Sentinel
2x Magda, Brazen Outlaw
1x Sarulf, Realm Eater
4x Shakedown Heavy
4x Tenacious Underdog
1x Workshop Warchief
Non-Creature Spells (12)
2x Arlinn, The Pack’s Hope
2x Binding of the Old Gods
2x Infernal Grasp
4x Riveteer’s Charm
2x Voltaic Surge
2x Ob Nixilis, the Adversary
Lands (23)
4x Deathcap Glade
2x Den of the Bugbear
4x Haunted Ridge
3x Rockfall Vale
4x Ziatora’s Proving Grounds
2x Hive of the Eye Tyrant
1x Swamp
1x Forest
1x Mountain
1x Lair of the Hydra
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Featured image courtesy of Wizards of the Coast
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