Wild Rift revealed their planned gameplay changes rather early this time around. Due to leaks from the Chinese server regarding these specific balance updates, the Wild Rift team decided that they might as well reveal the notes themselves. Though this was an unfortunate circumstance that resulted from data leaks that honestly shouldn’t have happened, it does give more time to analyze the changes. But keep in mind, these Wild Rift Patch Notes for 3.2b may change in the future.
In other words, these changes may not be the full list of notes, and is not final.
Here's a "First Look" at the balance changes for patch 3.2b coming next week.
Please note that this may not be the full list of notes and is not final. Context and the more complex changes will come with the full patch notes. pic.twitter.com/6UukrVwKs9
— League of Legends: Wild Rift (@wildrift) June 4, 2022
Champion Buffs
Draven
Base Attack Speed: 10% -> 20%
- (P) League of Draven gold reward: 50g + 4 x stacks -> 80g + 4 x stacks
- (2) Blood Rush cooldown: 12s -> 10s
Master Yi
Alpha Strike bonus damage to monsters: 80/110/140/170 -> 95/125/155/185
Morgana
- (1) Dark Binding cooldown: 10s -> 9s
- (3) Black Shield magic damage absorbed: 80/140/200/260 + 70% AP -> 80/150/220/290 + 60% AP
Tristana
Base Attack Damage per level: 3.6 -> 4.55
Wukong
Base attack damage: 58 – 64
- (1) Golden Staff damage: 30/50/70/90 + 10/20/30/40% AD -> 30/50/70/90 + 30/35/40/45% AD
- (3) Nimbus Strike damage: 60/95/130/165 -> 70/110/150/190
- (4) Cyclone secondary cast cooldown: 3.6 -> 3
- (4) Cyclone range: 300 -> 225
- (4) Cyclone movement speed: Gain 30% over time -> Gain 20% instantly
Xayah
- (3) Bladecaller damage: 55/65/75/85 -> 60/70/80/90
Champion Nerfs
Evelynn
Base Health: 650 -> 570
Base Movement Speed: 345 -> 335
Health per level: 105 -> 115
- (2) Allure Slow/charm duration: 125/1.5/1.75/2s -> 1/1.25/1.5/1.75s
Irelia
- (3) Flawless Duet base damage: 100/150/200/250 -> 80/130/180/230
- (4) Vanguard’s Edge wall slow duration: 1.5s -> 1s
Lulu
- (2) Winsy movement speed: 30% + (5% per 100) -> 20% + (5% per 100)
- (4) Wild Growth health: 300/450/600 -> 250/400/550
Yuumi
- (P) Bop ‘n’ Block cooldown: 10/8.5/7/5.5 -> 12/10/8/6s
Adjustments
Boots
All base boots cost: 500g -> 400g
All upgraded boots cost: 500g -> 600g
Total cost remains 1000g
System/Item Buffs
Keystone: Electrocute
Base Damage: 35-189 -> 40-194
Resolve: Bone Plating
Cooldown: 35s -> 30s
Damage reduction: 30-60 -> 35-65
Smite
Health regeneration when damaging jungle monsters: 30 per 5s -> 40 per 5s
System/Item Nerfs
Keystone: Font of Life
Melee cooldown: 8s -> 10s
Range Cooldown: 12s -> 15s
Red Brambleback
Base health: 2800 -> 2700
Blue Sentinel
Base Health: 2800 -> 2700
In Conclusion
Keep in mind, these are preemptive. In other words, these Wild Rift Patch Notes for 3.2B may not come out as is, especially if Riot decides to just change them on a whim. They were only revealed early since they were leaked, so Riot figured they may as well reveal it themselves. It’s an unfortunate case of leaks coming from the Chinese Server. It’s likely there may be some more changes on top of the ones shown. The writer speculates that many, if not all, of these changes will be added as is.
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