The brand new Wild Rift patch notes are here, debuting the sewer rat Twitch alongside the next season of ranked! This means more ranked season rewards, gameplay updates, and of course meta changes. To help players keep track of the changes, here is a comprehensive look at the Wild Rift patch 4.1b notes, highlighting the biggest updates.
[Related: Wild Rift Twitch build: best items, ability upgrades and more]
What’s changing in Wild Rift patch 4.1b?
Twitch Release
The brand new champion is a stealthy marksmen who utilizes his invisibility to surprise enemies. Wild Rift Twitch’s base kit relies on his damage over time, which are applied by his abilities and basic attacks. Attack more, and proc more damage.
This creates a playstyle which rewards prudent positioning and timing, allowing Twitch to hyper carry teamfights when utilized properly. Combo Twitch’s hyper carry playstyle with a competent support, and the marksmen easily dominates games — just be wary of pink wards.
New Ranked season: Wild Rift season 9
The brand new ranked season is here, marking the ninth season of Wild Rift. As usual, there is no clear end date for the new season. But expect it to last around three months, as most Wild Rift ranked seasons do. It’s likely Riot has yet to determine an exact end date themselves, as they love to adjust the specific day to match their own schedule at the time.
As for Legendary Rank, it’s not open quite yet. The normal ranked queues are fully functional, but Wild Rift Legendary Queue opens up at different times for each region. Check the official patch notes for the exact timings.
This time around, Legendary Queue is only available upon reaching Master rank — as compared to Diamond IV in the previous seasons. The change should allow for a higher barrier of entry, thereby hopefully increasing competitive integrity within the game mode. In addition, players must maintain Diamond IV or above in the normal ranked queue to be eligible to continue queuing in Legendary Ranked.
Wild Rift 4.1b patch notes
Champion changes
Aatrox
- The Darkin Blade
- Cooldown: 13.5/11/8.5/6s → 13/11/9/7s
Dr. Mundo
- Goes where he pleases
- Loss of current health when being immobilized: 7% → 3%
- Restore Dr. Mundo’s health when picking up a chemical canister: 8% → 4%
- Maximum dosage
- Health gained: 15/20/25% Missing health → 25/30/35% Missing health
- Health regeneration: 20/40/60% of Maximum health → 15/35/55% of Maximum health
Lee Sin
- Base stats
- Base Attack Damage: 64 → 66
Nasus
- Base stats
- Base Attack Damage: 64 → 66
- Siphoning strike
- Base damage: 25/50/75/100 → 30/55/80/105
- Fury of the sands
- Armor and magic resistance: 25/50/75 → 40/50/60
Pyke
- Gift of the drowned ones
- With two or more enemy champions nearby, stored damage ratio: 45% + 0.65% × Fixed armor penetration → 50% + 0.65% × Fixed armor penetration
- Stored damage cap: The lower number of 60% maximum health and 80+8 × Additional Attack Damage → The lower number of 60% maximum health and 140+8 × Additional Attack Damage
- Phantom undertow
- Damage ratio to minions: 80% → 50%
- Death from below
- With ally assists or when an ally kills the enemy champion within the X mark, Pyke gets a percentage of the kill gold: 120% → 140%
Rakan
- Base stats
- Base Attack Damage: 64 → 58
- Grand entrance
- Cooldown: 18/16/14/12s → 18/17/16/15s
- Damage: 70/140/210/280 + 70% Ability Power → 70/135/200/265 + 55% Ability Power
- Battle dance
- Shield Ability Power ratio: 80% → 65%
Tryndamere
- Base stats
- Base Attack Damage: 52 → 54
- Bloodlust
- Base health regeneration: 40/50/60/70 → 55/65/75/85
Vi
- Vault breaker
- Cooldown: 12/11/10/9s → 10/9/8/7s
Xin Zhao
- Base stats
- Base Attack Damage: 58 → 62
- Audacious charge
- Cooldown: 12s → 11s
Zoe
- Paddle star!
- Base damage: 50/90/130/170 → 45/85/125/165
- Increase damage ratio with champion level: 6~55 → 3~52
- Sleepy trouble bubble
- Base damage: 70/125/180/235 → 60/115/170/225
- True damage cap: 70/125/180/235 → 60/115/170/225
Gameplay Changes
Rune Changes
Resolve: Bone Plating
Rune stats
- 35 – 65 → 30 – 60
Resolve: Second Wind
Rune stats
- Health regeneration in 5 seconds (3 + 2% of Missing health) → Health regeneration in 5 seconds (6 + 2% of missing health)
Aram changes
Alistar
- Damage received: 0% → 5%
Aurelion Sol
- Damage received: 0% → 10%
Camille
- Damage received: -20% → -15%
Dr. Mundo
- Damage received: 0% → -5%
Urgot
- Damage dealt: 0% → 5%
- Damage received: 0% → -10%
Zoe
- Damage dealt: 5% → 10%
- Damage received: 0% → -5%
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