There are massive changes coming for Wild Rift patch 4.2 — bringing about the most ADC oriented updates since the game’s initial launch. These come in the forms of new items alongside changes to preexisting Wild Rift ADC items.
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To help players understand the soon to come brand new Wild Rift ADC items, here is everything to know. Courtesy to ItzStu4rt on Twitter alongside ChowzChannel for the information provided here.
Immortal Shieldbow (3200 gold)
Build path: NoonQuiver (1200G) + Longsword (500G) + Brawler’s Gloves (500g) + 1000G
- +40 Attack Damage
- +25% Critical Strike Chance
- 15% Attack Speed
- 5% Physical Vamp
Lifeline: If you would take damage that would reduce you below 35% of your maximum health, you first gain a shield that absorbs 200 + (5 damage per 1%. critical strike chance), lasting for 5 seconds. (90 second cooldown)
Battle Fury: Triggering Lifeline grants 10% Physical Vamp for 8 seconds
Phantom Dancer (2900 gold)
Build path: Zeal (1300G) + Noonquiver (1200G) + 400G
- 25% Critical Strike Chance
- 35% Attack Speed
Shadowwalk: +5%^ Movement Speed
Spectral Waltz: After a basic attack, gain an additional 7% bonus movement speed for 3 seconds, it does not stack. After 4 basically attacks, gain an additional 30% attack speed for the same duration.
Essence Reaver (3050G)
Build Path: Caulfield’s war (1200G) + Cloak of Agility (1000G) + 850G
- +40 Attack Damage
- 25% Critical Strike Chance
- 20 Ability Haste
Energize: Empowers your next ability or basic attack, increasing damage by up to 30%^ based on critical strike chance. (6-second cooldown) Basic attacks against champions reduce the cooldown by 1 second.
Mana Siphon: Basic attacks restore 3% of missing mana.
Noonquiver (1200G)
Build Path: Longsword
- +25 Attack Damage
- +10% Attack Speed
Can build into: Phantom Dancer, Stormrazor, Immortal Shieldbow
The Collector (2900G)
Build Path: Serrated Dirk (1000G) + Cloak of Agility (1000G) + 900G
- +40 Attack Damage
- +25% Critical Strike Chance
Executioner: +10 Armor Penetration
Death and Taxes: If you deal damage that would leave an enemy champion’s health below 5%, execute them. Champion kills provide an additional 25 gold.
Muramana (2700G)
- +25 Attack Damage
- +1000 Max Mana
- +20 Ability Haste
Awe: Gain Attack Damage equal to 1.5% of Max Mana and refunds 15% of all Mana spent.
Shock: When basic attacks hit enemy champions, consume 2.5% of your current mana and deal additional physical damage equal to the amount consumed. When dealing damage to enemy champions with abilities, consume 4% of your current mana and deal +6 additional physical damage equal to the costumed amount of mana spent. This effect will only trigger when your remaining mana is above 20%. Each individual ability can only trigger this effect once against the same champion.
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