
There are massive changes coming for Wild Rift patch 4.2 — bringing about the most ADC oriented updates since the game’s initial launch. These come in the forms of new items alongside changes to preexisting Wild Rift ADC items.
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To help players understand the soon to come brand new Wild Rift ADC items, here is everything to know. Courtesy to ItzStu4rt on Twitter alongside ChowzChannel for the information provided here.
Build path: NoonQuiver (1200G) + Longsword (500G) + Brawler’s Gloves (500g) + 1000G
Lifeline: If you would take damage that would reduce you below 35% of your maximum health, you first gain a shield that absorbs 200 + (5 damage per 1%. critical strike chance), lasting for 5 seconds. (90 second cooldown)
Battle Fury: Triggering Lifeline grants 10% Physical Vamp for 8 seconds
Build path: Zeal (1300G) + Noonquiver (1200G) + 400G
Shadowwalk: +5%^ Movement Speed
Spectral Waltz: After a basic attack, gain an additional 7% bonus movement speed for 3 seconds, it does not stack. After 4 basically attacks, gain an additional 30% attack speed for the same duration.
Build Path: Caulfield’s war (1200G) + Cloak of Agility (1000G) + 850G
Energize: Empowers your next ability or basic attack, increasing damage by up to 30%^ based on critical strike chance. (6-second cooldown) Basic attacks against champions reduce the cooldown by 1 second.
Mana Siphon: Basic attacks restore 3% of missing mana.
Build Path: Longsword
Can build into: Phantom Dancer, Stormrazor, Immortal Shieldbow
Build Path: Serrated Dirk (1000G) + Cloak of Agility (1000G) + 900G
Executioner: +10 Armor Penetration
Death and Taxes: If you deal damage that would leave an enemy champion’s health below 5%, execute them. Champion kills provide an additional 25 gold.
Awe: Gain Attack Damage equal to 1.5% of Max Mana and refunds 15% of all Mana spent.
Shock: When basic attacks hit enemy champions, consume 2.5% of your current mana and deal additional physical damage equal to the amount consumed. When dealing damage to enemy champions with abilities, consume 4% of your current mana and deal +6 additional physical damage equal to the costumed amount of mana spent. This effect will only trigger when your remaining mana is above 20%. Each individual ability can only trigger this effect once against the same champion.
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