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Why Bad Quests May Get Better

Uldum’s Quests have been remarkably successful. Not only are most viable, none appear to be extremely overpowered. Most achieve their stated design goal of reinforcing a more flexible alternative to Un’goro’s Quests. They are relatively easy to achieve, while not providing the kind of ridiculous power we saw from the likes of the Warrior, Rogue…

Is Hunter the Best Designed Class?

With balance changes coming this week, the Hearthstone community eagerly awaits Mage and Warrior getting a well-deserved nerf or two. But one class is achieving great ladder results without drawing much community ire. Hunter has several consistent decks with balanced matchups. It wasn’t always like this: Hunters were formerly one of the weakest classes in…

Nerf Divine Spirit, Buff Inner Fire

The Hearthstone developers worry about Priest. In particular, the Divine Spirit/Inner Fire combo. This simple, Classic combination threatens huge damage from any Priest minion that can stick with high health. The play is simple: stick a large-health minion to the board. Then, double its Health twice with Divine Spirit and turn that into attack with…

Why Mech Hunter Loses at High Levels

If you skim stat aggregation websites like HSReplay.net, Mech Hunter looks formidable. The aggressive mech deck boasts extremely impressive ladder winrates. But dig a little deeper, and things start to look a little shaky. While the deck performs great at lower ranks, it tapers off rapidly. At the highest level, it’s rarely seen at all.…

Hearthstone: Why is Sn1p-Sn4p so Strong?

The Rise of the Mechs is here, and with it comes a new mechanical powerhouse: Sn1p-Sn4p. This three mana 2/3 may look unassuming, but it’s quickly risen to the second most popular card on ladder. With its unique combination of powerful effects, it sees play even in non-Mech decks. But what is it that makes…

Hearthstone: How Mechs make Midrange Better

Curvestone. RNGstone. Just play the biggest minion. Midrange doesn’t have the best reputation for engaging gameplay. While its straightforward and intuitive playstyle and win condition (value, good cards and a strong curve) is great for newer players, more experienced players can find it boring and draw-dependent with few opportunities to display skill. However, there is…

Hearthstone: The Mech Renaissance is Here

The robot takeover took a while, but it’s finally taken hold. Between Paladin, Hunter and Warrior, Mechs are a huge part of the meta. Their magnetic abilities and reactive power means they’ve taken the mantle as midrange value engine of choice. Of course, with a weaker card pool, their success has a lot less competition.…

Card Rotation Analysis: Hunter

Hunter’s rise was slow but steady. In Mean Streets of Gadgetzan, it tied with Paladin for the worst class. However, things gradually got better for Rexxar fans. Now it sits at the top of the tree, with a number of dominating decks showing good representation and winrates across ranks. But that tree is due for…

Hearthstone Card Rotation Analysis: Rogue

Rogues got a pretty good couple of years. They had reasonably viable tempo, aggro and combo decks with a wide spread of playstyles. From Quest and Miracle to Odd and Tempo, there’s been plenty of options. But how does the future look for one of Hearthstone’s trickiest classes? Will Rogues survive the card rotation? Un’goro:…

Hearthstone Card Rotation Analysis: Shaman

It’s a weird time to be talking about Shaman. Since the Shudderwock nerf, it’s fallen massively in popularity. Now, it’s barely above Druid in playrate. On the plus side, it’s one remaining popular archetype is an enviably potent Midrange deck. But as with every class, the upcoming rotation brings both uncertainty and opportunity. Can Shaman…

Hearthstone: How Hunter got to #1

It only feels like yesterday that Hunter was the lowest of the low. Back in the Gadgetzan meta, it tied with Paladin for the worst class. Over the past couple of years, Hunter has come back with a vengeance. Though it has had its low points, Hunter has achieved an apotheosis of ladder dominance and…

Hearthstone: Will Mojomaster Zihi be Rastakhan’s Dirty Rat?

Combo disruption may not just be for Warlocks after all. One of the latest revealed Legendary minions for Rastakhan’s Rumble has the potential to punish ramp, slow combo decks and dodge late-game powerhouses. By setting both players to 5 mana, Zihi is powerfully disruptive. But is the Mojomaster the tech we need? Or will it…

How to bring back Tempo Warrior

Warrior seems to be back where it was during the Grand Tournament. Master of anti-aggro, it languishes behind Tank Up!, with very few other viable archetypes. But Warrior has rarely been this one-dimensional. Frequently, more pro-active Warriors emerged. Utilising strong mid-range minions and tempo removal tools like weapons and pre-nerf execute, the deck sought to…

Genn is Fine, Baku is the Problem

Genn and Baku are some of the most powerful and controversial cards in the meta. By completely changing the dynamics of hero powers, they have created dozens of new decks. Many of these have ended up dominating large swathes of ladder. But while some see Even and Odd decks as two sides of the same…

Is the Druid spell core too strong?

There are a lot of Druid decks on ladder right now. Taunt, Malygos, Token and even Toggwaggle are proving strong. However, while these decks differ in win condition, they have one fundamental similarity; their spell packages. Though details differ, a huge proportion of the meta is playing the same 14-21 cards. According to HSReplay.net, there…

What Witchwood archetype could beat Cubelock?

Cubelock looks set to be the new deck to beat for the Year of the Raven meta. All of the current standard decks that have a consistent edge against it lose too many key cards to pose a threat. Hope must come from the new decks and archetypes that the Witchwood may bring. With 135…

The myriad possibilities of Mooneater and Greymane

  I don’t know about you, but I’m incredibly excited for Baku, the Mooneater and Genn Greymane. These legendary Neutrals, among the first revealed from the upcoming Witchwood expansion, provide a unique twist on the classic build-around formula. Unlike Reno, the Princes and Recruit cards, these new build-around’s powerful effects apply immediately. What’s more, their…

Kobolds and Catacombs Day 1 Deck Theorycrafting

The next Hearthstone expansion, Kobolds and Catacombs, has finally been released. In the reveal season, we saw many powerful and fun cards that are coming out with the set. But, which of these cards fit into existing decks? What new decks are coming into the meta? The Meta Dragon Priest In past expansions, Dragon Priest…

The defining neutral cards of the Frozen Throne

Strong neutrals can define metas, and Knights of the Frozen Throne was no exception. From headline eight drops to snowballing dragons, the expansion’s most powerful neutral cards have all shaped the expansion’s most impactful decks. While Death Knights and Jades stole the show, these cards have been quietly working in the background to warp the…

Filling the post-nerf power vacuum

Hearthstone’s upcoming 9.1 balance changes are a shotgun blast into the top tiers of ladder. Besides Priest, the changes will impact every tier one deck. Pirate Warrior, Jade Druid, Aggro Druid and Murloc Paladin all suffer substantial nerfs to core, deck-defining cards. With the top dogs all cowed, who will rise to take their place?…
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