After what has felt like an eternity, the release of reworked Dr. Mundo to League of Legends is nearly at hand. Here is a look at the Rework Mundo Abilities.
[Related: What is Reworked Dr Mundo’s Release Date?]
Passive – Goes Where He Pleases
Dr. Mundo resists the next immobilizing effect that hits him, instead losing current health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring a portion of maximum health and reducing this passive’s cooldown. Enemies moving over the cannister destroy it.
Dr. Mundo also has increased health regeneration based on his maximum health.
Q – Infected Bonesaw
Dr. Mundo throws an infected bonesaw, dealing magic damage to the first enemy hit based on their current health and slowing them.
W – Heart Zapper
Dr. Mundo electrocutes himself for a few seconds, dealing persistent magic damage to nearby enemies and storing a portion of damage he takes as grey health. At the end of the duration, Dr. Mundo deals a burst of magic damage to nearby enemies and heals his grey health if an enemy is hit (heal reduced if only minions or monsters are hit). Dr. Mundo can recast Heart Zapper to end its effects early.
E – Blunt Force Trauma
Passive – Dr. Mundo has bonus attack damage, increasing based on his missing health.
Active – Dr. Mundo slams his “medical” bag into an enemy, dealing physical damage based on his missing health. If the enemy dies they are swatted away, dealing this ability’s minimum damage to enemies they pass through.
R – Maximum Dosage
Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing health. He then heals a portion of his maximum health over a long duration, gaining bonus movement speed and attack damage while healing.
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