Esports has become a lucrative industry to the point that many people recognize the names of the competitors in their homes. There was a time not so long ago when the concept of playing video games in a competitive setting and generating actual money from doing so would have been scoffed at in the same houses. Even in today’s day and age, being skilled at video games does not automatically equate to becoming a pro in the field of electronic sports. This is due, in part, to the fact that not all well-liked video games end up being adapted into competitive electronic gaming.
Let’s look at an example of a popular game that has not quite entered the realm of competitive esports. The Grand Theft Auto series has long been one of the most played video games available, and there are many other online opportunities available where players can engage in head-to-head competition. However, it has never evolved into the kind of game where esport teams compete in front of stadium spectators to win prizes. Why is it the case? Is it because there isn’t a market within the game to wager on or is it the fact that the game is not e-sports ready? Games like League of Legends, Dota 2, and CSGO are all games that have been involved in the e-sports scene for years, that is because these games are heavily equipped with e-sports markets for gamers to wager on.
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The Compatibility of Esports is Something that Publishers Need to be Open to
Those who are more experienced gamers can recall the first time they played a certain game, as well as how challenging the experience was overall. They weren’t able to beat the stages or the bosses until they kept playing the game over and over again, and before you knew it, you had reached the point where you could finish the game with your eyes shut. If Pac-man were to become a competitive online game, the field of play would be dominated by players over the age of 40 who were familiar with every secret location and every shortcut in the game.
In more recent video games, particularly those that get updates on a regular basis, there is often always something new to learn and perfect. Because of this, there is always something to learn, as well as a new challenge, which differentiates competent players from those who have just spent a lot of time playing a game.
The Gaming Developer Needs to Have Sufficient Funding
The fact that competitions can be organised with relative ease is a primary factor in the rise of video games such as esports. Because of this, they are able to reach a large audience, but this also implies that they need to be able to handle arena-based competition. That is not the type of thing that any gamer can accomplish by themselves, it takes big financial infusions, which will often come from the game producers themselves.