With Overwatch 2 releasing on October 4th Blizzard once to make sure everything is prepared before its launch. This includes making sure all of the Heros are perfectly balanced. All of the changes were based on the previous Overwatch 2 beta testings and the player’s feedback. Here are the Overwatch 2 Day 1 hero balances players should expect when the game releases next month.
General Changes
Temporary Health– To preserve some of the advantages granted by temporary health it now grants a 50% reduced ultimate charge instead of a zero ultimate charge.
Damage Role New Passive – Eliminations grant 25% increased reload and movement speed for 2.5 seconds. Does not stack with itself but will refresh the duration.
General Heroes – All heroes now refund up to 30% ultimate power on hero swap.
Junker Queen
Commanding Shout
- Allied health bonus reduced from 100 to 50 HP.
- Allied duration reduced from 5 to 3 seconds.
- Temporary health no longer decays over its duration.
- The cooldown increased from 11 to 15 seconds.
Orisa
- Base health increased from 250 to 275.
- Base armor increased from 250 to 275.
- Energy Javelin cooldown reduced from 8 to 6 seconds.
D.Va
- Boosters impact damage increased from 10 to 25.
- Micro Missiles cooldown reduced from 8 to 7 seconds.
- Call Mech’s ultimate cost was reduced by 12%.
Brigitte
- Inspire duration reduced from 6 to 5 seconds
Baptiste
- Biotic Launcher’s primary fire damage increased from 24 to 25.
- Biotic Launcher’s primary fire minimum falloff range increased from 20 to 25 meters.
Mercy
- Pressing Crouch during Guardian Angel now launches you straight up.
- Angelic Descent can now be activated by holding Crouch while airborne.
Bastion
- Ironclad passive is enabled again (20% damage reduction while transformed).
Reaper
Hellfire Shotguns spread reduced from 8 to 7 degrees.
Sojourn
- Railgun energy gain from non-player targets (barriers, turrets, etc.) reduced by an additional 50%.
Sombra
- Hack ability lockout duration increased from 1 to 1.75 seconds.
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