With Apex Legends Resurrection right around the corner, it would only make sense for the Apex Legends Season 18 Patch Notes to be revealed. This new patch is full of weapons, legends, and map updates. Here is a rundown of everything changing in the upcoming season.
Related: Apex Legends Revenant Reborn – What is Known So Far
Ring Update
- Ring Size Changes
- Ring 1 has increased by 10% in radius per map, resulting in a 20% larger Ring 1 surface area
- No other Ring sizes changed
- Ring Damage Changes
- Ring 2 Damage increased from 3 per tick to 4 per tick
- Ring 4 Damage reduced from 20 per tick to 15 per tick
- Timing Changes
- Round 1
- Preshrink time reduced from 90s to 75s
- Shrink speed on small Maps reduced from 167 to 160
- Shrink speed on large Maps reduced from 180 to 165
- Shrink time standardized to 260s on each map
- Round 2
- Preshrink time reduced from 165s to 120s
- Shrink speed reduced from 160 to 140
- Shrink time increased by 25s per map
- Round 3
- Preshrink time reduced from 135s to 90s
- Round 4
- Preshrink time reduced from 105s to 90s
- Shrink speed reduced from 100 to 85
- Shrink time increased from the 40s to the 50s
- Round 5
- Preshrink time reduced from 90s to 75s
- Shrink speed reduced from 50 to 40
- Shrink time increased from 40s to 50s
- Round 1
- Maximum match length has been shortened
- Small maps: reduced to 19.0 mins (was 21.5 mins)
- Large maps: reduced to 20.0 mins (was 22.5 mins)
Apex Ranked Updates
- LP Table Adjusted: LP Gain overall has been reduced.
- Diamond+ Cost Adjustments: 50% increased losses.
Placement | S17 | S18 | S18 Diamond+ |
1 | 200 | 150 | 150 |
2 | 175 | 100 | 100 |
3 | 150 | 85 | 85 |
4 | 125 | 70 | 70 |
5 | 100 | 55 | 55 |
6 | 80 | 40 | 40 |
7 | 60 | 25 | 25 |
8 | 40 | 10 | 10 |
9 | 24 | 0 | 0 |
10 | 20 | 0 | 0 |
11 | -25 | -30 | -45 |
12 | -25 | -30 | -45 |
13 | -25 | -30 | -45 |
14 | -35 | -50 | -75 |
15 | -35 | -50 | -75 |
16 | -35 | -50 | -75 |
17 | -35 | -50 | -75 |
18 | -35 | -50 | -75 |
19 | -35 | -50 | -75 |
20 | -35 | -50 | -75 |
A small portion of the Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player’s MMR and Skill & Rating Bonuses have been dramatically reduced.
Apex Balance Update
Armor Changes
- White to Blue evo points required increased to 200 (was 150)
- Crafted evo points increased to 200
- Fixed overflow damage on level-up applies to the next tier
Crafting Rotation
- Rampage and R-99 leave the crafter and are back on the floor
- Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
- Double Tap Trigger and Hammerpoint Rounds removed from rotation
- Boosted Loader and Disruptor Rounds added to rotation
- Medkit price increased to 20 (was 15)
Care Package Weapon Rotation
- The Hemlok Burst AR returns to the floor
- ADS Recoil increased
- Damage reduced to 22 (was 23)
- The headshot multiplier was reduced to 1.75 (was 1.8)
- Prowler Burst PDW enters the care package
- Damage increased to 16 (was 15)
- Select Fire Enabled defaulting to Full Auto
Gold Weapons Rotation
- Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle
Loot Spawn Changes
- Blue and Purple Weapon Attachment spawn rate reduced by 20%
- Blue and Purple Armor spawn rate reduced by 30%
Apex Weapon Updates
Charge Rifle Rework
- New ballistics and projectile
- Removed hitscan
- Removed pre-fire laser
- Projectiles have player passthrough: 80% damage retained
- Opens doors
- Projectiles gain damage with distance
- 50 meters: 75 Damage
- 300 meters: 110 Damage
- New charge mechanics
- Holding the trigger down will increase the charge
- Releasing the trigger will decrease the charge
- Fires at 100% charge
- Added Extended Sniper Mag attachment slot
- Base: 4
- White: 5
- Blue: 6
- Purple/Gold: 8
- Ammo Consumption per shot was reduced to 1 (was 2)
- Handling timings adjusted
- Tactical reload time decreased to 3.5 (was 4.0)
- Empty reload time decreased to 4.6 (was 5.1)
All SMGs (R-99, Alternator, CAR, Volt)
- Strafe Speed: ADS strafe scale reduced to 0.75 (was 0.85)
- Headshot multi reduced to 1.25 (was 1.5)
R-99
- Vertical Recoil slightly increased
- Ammo capacity reduced
- Base Ammo reduced to 17 (was 19)
- White Mag reduced to 20 (was 21)
- Blue Mag reduced to 23 (was 24)
- Purple/Gold Mag reduced to 26 (was 27)
M600 Spitfire
- Added Barrels for improved stability
- ADS Recoil improved
- Hipfire spread slightly improved
Mastiff
- Blast pattern tightened
Hop-Ups
Boosted Loader (Hemlok, Wingman)
Reloading when near empty will speed up reloading and overload the next magazine
- Hemlok overload ammo: 9
- Wingman overload ammo: 3
Disruptor Rounds (Alternator, Peacekeeper)
Increases shield damage
- Alternator shield damage increased by 20%
- Peacekeeper shield damage (per pellet) increased by 25%
Double Tap Trigger (EVA-8, G7 Scout)
- Removed from the floor and crafting bundles
Grenades
- Frag Grenade
- Outer Radius increased to 350 units (was 320)
- The inner Radius increased to 125 units (was 96)
- Thermite
- Adjusted fire VFX to better match the damage area
Apex Legend Updates
Revenant Skirmisher Update
- PASSIVE: Assassin’s Instinct
- Highlight nearby visible enemies who are low on health. You crouch walk faster and have improved wall climbing.
- TACTICAL: Shadow Pounce
- Unleash a powerful pounce forward. Hold to charge for farther distances.
- ULTIMATE: Forged Shadows
- Forge a shroud of hardened shadows around you that blocks direct damage and regenerates after breaking. Shadows and tactical are refreshed on knockdowns.
Ultimate Cooldowns
- Bangalore: Rolling Thunder to 240s (+60s)
- Catalyst: Dark Veil to 150s (+30s)
- Gibraltar: Defensive Bombardment to 180s (-90s)
- Horizon: Black Hole to 210s (+30s)
- Loba: Black Market Boutique to 150s (+30s)
- Ultimate Accelerants grant a 25% ult charge (up from 20%)
- Mad Maggie: Wrecking Ball to 120s (+30s)
- Pathfinder: Zipline Gun to 180s (+60s)
- Wraith: Dimensional Rift to 180s (-30s)
Tactical Updates
- Ballistic’s Whistler
- Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)
- Reduced how long it takes an overheated weapon to cool down to 8s (was 12s)
- Loba’s Burglar’s Best Friend
- Cooldown reduced to 25s (was 30s)
- Seer’s Focus of Attention
- Slow Duration reduced to 0.5s (was 2.5s)
- Silence Duration reduced to 8s (was 10s)
- Firing Speed increased to 1.4s (was 0.9s)
Apex Map Updates
- Broken Moon
- Maps added to Mixtape: Production Yard & The Core
- Multiple rat spots removed
- Kings Canyon: multiple rat spots removed
- World’s Edge: smoothed Legend movement on road edges
New Apex Map Rotation
- Broken Moon
- Kings Canyon
- Olympus
World Systems
- Crafting Workbenches, Survey Beacons, Ring Consoles
- Removed ‘exclusion radius’ that caused some POIs to get these objects more than others
- All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench
Apex Game Modes Updates
- Control
- Capture Bonus bounty reduced by 20%
- Capture time reduced to 10 seconds (was 20 sec)
- The score limit was reduced to 1000 (was 1250)
- Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB
- Timed events: Airdrops, MRB, and Capture Bonus should all start 30% sooner in match-time
Apex Bug Fixes
- The about game mode button now works while in game modes
- Adjusted sizing and positioning of elements on the Switch’s communication wheel to give it more breathing room
- Consumables UI no longer freezes while in use and reviewing inventory
- Dying or swapping Legends with a Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range
- Challenges no longer flip to the NBR version when tracking in Ranked matches
- Fixed black line in Kill Feed when a player dies out of bounds
- Fixed persistent gift notifications after returning to the lobby
- Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously
- Fixed Support Bins occasionally being prevented from providing Survival items (Heat Shield or Mobile Respawn Beacons)
- In-game map no longer clips behind the challenges on 16:10 resolutions
- Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state
- Players can no longer get stuck inside a Trident’s collision box
- Pinging Icarus Vault from the map (with vault key in inventory) won’t present a malformed string
- The predator badge no longer fades away on the Champion screen
- Reduced the animate in time of death recap in Control, Team Deathmatch, and Gun Run
- Spectres no longer stand in Catalyst’s Piercing Spikes
- Unitframe consumable progress is now updated in the inventory screen
- Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map
- Fixed players seeing the ranking of players they are spectating
- Fixed animations not playing audio in rare cases
- Improved prioritization for certain enemy movement sounds
- Player’s movement transitions no longer occasionally play duplicate audio events
- Ballistic
- C.A.R SMG doesn’t default to heavy ammo after being converted to a golden gun in sling with light ammo
- Tempest no longer applies to teammates when friendly fire is enabled in Firing Range
- Pathfinders voicemails during an Ash heirloom inspection no longer stretched on 16:10 resolutions
- Gibraltar and Bangalore
- Fixed ultimates not triggering if thrown on Ziprail Launcher and Skydive Towers
- Fixed ultimate, not cooldown if they’re killed while holding the ultimate grenade
- Horizon: Lethal Lass skin no longer obstructs ADS on Prowler with 1x HOLO
- Loba: Lunar Wolf skin no longer has broken mesh
- Rampart: Sheila’s ammo counter is now correctly rotated
- Broken Moon:
- Added building west of the core to the minimap
- Loot tick now correctly drops loot at the Production Yard
- Removed invisible collision above the playing field
- Olympus: indoor props without collision no longer block picking up loot
- Firing Range:
- Ballistic’s Whistler is no longer heard across Firing Ranges when shot at the ground
- Dummies no longer occasionally shoot while set to inactive
- Small door’s audio and FX are no longer heard/seen across Firing Ranges
- Left most ammo on squad member unitframes now represents their currently equipped weapon
- L-Star: low ammo indicator now only appears when ammo is actually low
- P2020: fixed high inaccuracy with the first shot using ADS
Quality Of Life Changes
- Firing Range
- Dynamic dummy spawning now remains off when you die
- Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
- A new Nessie… and more!
- French
- In-game/lobby chat now available when language is set to French on console
- Corrected French translation for R-301 Mastery Challenge Level 20
- Kill feed will now call out when a player has been removed from the match
- Multiple stickers can now be placed
- Players can longer interact with enemy holosprays through walls
- Ranked progress bar no longer bounces value while sitting on Match Summary screen
- Seer: Exhibit AR throw indicator is no longer offset from ground
- (no longer gives false impression of where the Ultimate will land)
- Support Perk – Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
- Weapon Mastery:
- New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
- New animated icon in the HUD weapon element when a weapon is level 100
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