With Apex Legends Resurrection right around the corner, it would only make sense for the Apex Legends Season 18 Patch Notes to be revealed. This new patch is full of weapons, legends, and map updates. Here is a rundown of everything changing in the upcoming season.
Related:
Apex Legends Revenant Reborn – What is Known So Far
Ring Update
Ring Size Changes
Ring 1 has increased by 10% in radius per map, resulting in a 20% larger Ring 1 surface area
No other Ring sizes changed
Ring Damage Changes
Ring 2 Damage increased from 3 per tick to 4 per tick
Ring 4 Damage reduced from 20 per tick to 15 per tick
Timing Changes
Round 1
Preshrink time reduced from 90s to 75s
Shrink speed on small Maps reduced from 167 to 160
Shrink speed on large Maps reduced from 180 to 165
Shrink time standardized to 260s on each map
Round 2
Preshrink time reduced from 165s to 120s
Shrink speed reduced from 160 to 140
Shrink time increased by 25s per map
Round 3
Preshrink time reduced from 135s to 90s
Round 4
Preshrink time reduced from 105s to 90s
Shrink speed reduced from 100 to 85
Shrink time increased from the 40s to the 50s
Round 5
Preshrink time reduced from 90s to 75s
Shrink speed reduced from 50 to 40
Shrink time increased from 40s to 50s
Maximum match length has been shortened
Small maps: reduced to 19.0 mins (was 21.5 mins)
Large maps: reduced to 20.0 mins (was 22.5 mins)
Apex Ranked Updates
LP Table Adjusted: LP Gain overall has been reduced.
Diamond+ Cost Adjustments: 50% increased losses.
Placement
S17
S18
S18 Diamond+
1
200
150
150
2
175
100
100
3
150
85
85
4
125
70
70
5
100
55
55
6
80
40
40
7
60
25
25
8
40
10
10
9
24
0
0
10
20
0
0
11
-25
-30
-45
12
-25
-30
-45
13
-25
-30
-45
14
-35
-50
-75
15
-35
-50
-75
16
-35
-50
-75
17
-35
-50
-75
18
-35
-50
-75
19
-35
-50
-75
20
-35
-50
-75
A small portion of the Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player’s MMR and Skill & Rating Bonuses have been dramatically reduced.
Apex Balance Update
Armor Changes
White to Blue evo points required increased to 200 (was 150)
Crafted evo points increased to 200
Fixed overflow damage on level-up applies to the next tier
Crafting Rotation
Rampage and R-99 leave the crafter and are back on the floor
Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
Double Tap Trigger and Hammerpoint Rounds removed from rotation
Boosted Loader and Disruptor Rounds added to rotation
Medkit price increased to 20 (was 15)
Care Package Weapon Rotation
The Hemlok Burst AR returns to the floor
ADS Recoil increased
Damage reduced to 22 (was 23)
The headshot multiplier was reduced to 1.75 (was 1.8)
Blue and Purple Weapon Attachment spawn rate reduced by 20%
Blue and Purple Armor spawn rate reduced by 30%
Apex Weapon Updates
Charge Rifle Rework
New ballistics and projectile
Removed hitscan
Removed pre-fire laser
Projectiles have player passthrough: 80% damage retained
Opens doors
Projectiles gain damage with distance
50 meters: 75 Damage
300 meters: 110 Damage
New charge mechanics
Holding the trigger down will increase the charge
Releasing the trigger will decrease the charge
Fires at 100% charge
Added Extended Sniper Mag attachment slot
Base: 4
White: 5
Blue: 6
Purple/Gold: 8
Ammo Consumption per shot was reduced to 1 (was 2)
Handling timings adjusted
Tactical reload time decreased to 3.5 (was 4.0)
Empty reload time decreased to 4.6 (was 5.1)
All SMGs (R-99, Alternator, CAR, Volt)
Strafe Speed: ADS strafe scale reduced to 0.75 (was 0.85)
Headshot multi reduced to 1.25 (was 1.5)
R-99
Vertical Recoil slightly increased
Ammo capacity reduced
Base Ammo reduced to 17 (was 19)
White Mag reduced to 20 (was 21)
Blue Mag reduced to 23 (was 24)
Purple/Gold Mag reduced to 26 (was 27)
M600 Spitfire
Added Barrels for improved stability
ADS Recoil improved
Hipfire spread slightly improved
Mastiff
Blast pattern tightened
Hop-Ups
Boosted Loader (Hemlok, Wingman)
Reloading when near empty will speed up reloading and overload the next magazine
Hemlok overload ammo: 9
Wingman overload ammo: 3
Disruptor Rounds (Alternator, Peacekeeper)
Increases shield damage
Alternator shield damage increased by 20%
Peacekeeper shield damage (per pellet) increased by 25%
Double Tap Trigger (EVA-8, G7 Scout)
Removed from the floor and crafting bundles
Grenades
Frag Grenade
Outer Radius increased to 350 units (was 320)
The inner Radius increased to 125 units (was 96)
Thermite
Adjusted fire VFX to better match the damage area
Apex Legend Updates
Revenant Skirmisher Update
PASSIVE: Assassin’s Instinct
Highlight nearby visible enemies who are low on health. You crouch walk faster and have improved wall climbing.
TACTICAL: Shadow Pounce
Unleash a powerful pounce forward. Hold to charge for farther distances.
ULTIMATE: Forged Shadows
Forge a shroud of hardened shadows around you that blocks direct damage and regenerates after breaking. Shadows and tactical are refreshed on knockdowns.
Ultimate Cooldowns
Bangalore: Rolling Thunder to 240s (+60s)
Catalyst: Dark Veil to 150s (+30s)
Gibraltar: Defensive Bombardment to 180s (-90s)
Horizon: Black Hole to 210s (+30s)
Loba: Black Market Boutique to 150s (+30s)
Ultimate Accelerants grant a 25% ult charge (up from 20%)
Mad Maggie: Wrecking Ball to 120s (+30s)
Pathfinder: Zipline Gun to 180s (+60s)
Wraith: Dimensional Rift to 180s (-30s)
Tactical Updates
Ballistic’s Whistler
Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)
Reduced how long it takes an overheated weapon to cool down to 8s (was 12s)
Loba’s Burglar’s Best Friend
Cooldown reduced to 25s (was 30s)
Seer’s Focus of Attention
Slow Duration reduced to 0.5s (was 2.5s)
Silence Duration reduced to 8s (was 10s)
Firing Speed increased to 1.4s (was 0.9s)
Apex Map Updates
Broken Moon
Maps added to Mixtape: Production Yard & The Core
Multiple rat spots removed
Kings Canyon: multiple rat spots removed
World’s Edge: smoothed Legend movement on road edges
New Apex Map Rotation
Broken Moon
Kings Canyon
Olympus
World Systems
Crafting Workbenches, Survey Beacons, Ring Consoles
Removed ‘exclusion radius’ that caused some POIs to get these objects more than others
All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench
Apex Game Modes Updates
Control
Capture Bonus bounty reduced by 20%
Capture time reduced to 10 seconds (was 20 sec)
The score limit was reduced to 1000 (was 1250)
Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB
Timed events: Airdrops, MRB, and Capture Bonus should all start 30% sooner in match-time
Apex Bug Fixes
The about game mode button now works while in game modes
Adjusted sizing and positioning of elements on the Switch’s communication wheel to give it more breathing room
Consumables UI no longer freezes while in use and reviewing inventory
Dying or swapping Legends with a Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range
Challenges no longer flip to the NBR version when tracking in Ranked matches
Fixed black line in Kill Feed when a player dies out of bounds
Fixed persistent gift notifications after returning to the lobby
Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously
Fixed Support Bins occasionally being prevented from providing Survival items (Heat Shield or Mobile Respawn Beacons)
In-game map no longer clips behind the challenges on 16:10 resolutions
Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state
Players can no longer get stuck inside a Trident’s collision box
Pinging Icarus Vault from the map (with vault key in inventory) won’t present a malformed string
The predator badge no longer fades away on the Champion screen
Reduced the animate in time of death recap in Control, Team Deathmatch, and Gun Run
Spectres no longer stand in Catalyst’s Piercing Spikes
Unitframe consumable progress is now updated in the inventory screen
Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map
Fixed players seeing the ranking of players they are spectating
Fixed animations not playing audio in rare cases
Improved prioritization for certain enemy movement sounds
Player’s movement transitions no longer occasionally play duplicate audio events
Ballistic
C.A.R SMG doesn’t default to heavy ammo after being converted to a golden gun in sling with light ammo
Tempest no longer applies to teammates when friendly fire is enabled in Firing Range
Pathfinders voicemails during an Ash heirloom inspection no longer stretched on 16:10 resolutions
Gibraltar and Bangalore
Fixed ultimates not triggering if thrown on Ziprail Launcher and Skydive Towers
Fixed ultimate, not cooldown if they’re killed while holding the ultimate grenade
Horizon: Lethal Lass skin no longer obstructs ADS on Prowler with 1x HOLO
Loba: Lunar Wolf skin no longer has broken mesh
Rampart: Sheila’s ammo counter is now correctly rotated
Broken Moon:
Added building west of the core to the minimap
Loot tick now correctly drops loot at the Production Yard
Removed invisible collision above the playing field
Olympus: indoor props without collision no longer block picking up loot
Firing Range:
Ballistic’s Whistler is no longer heard across Firing Ranges when shot at the ground
Dummies no longer occasionally shoot while set to inactive
Small door’s audio and FX are no longer heard/seen across Firing Ranges
Left most ammo on squad member unitframes now represents their currently equipped weapon
L-Star: low ammo indicator now only appears when ammo is actually low
P2020: fixed high inaccuracy with the first shot using ADS
Quality Of Life Changes
Firing Range
Dynamic dummy spawning now remains off when you die
Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
A new Nessie… and more!
French
In-game/lobby chat now available when language is set to French on console
Corrected French translation for R-301 Mastery Challenge Level 20
Kill feed will now call out when a player has been removed from the match
Multiple stickers can now be placed
Players can longer interact with enemy holosprays through walls
Ranked progress bar no longer bounces value while sitting on Match Summary screen
Seer: Exhibit AR throw indicator is no longer offset from ground
(no longer gives false impression of where the Ultimate will land)
Support Perk – Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
Weapon Mastery:
New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
New animated icon in the HUD weapon element when a weapon is level 100
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