pokemon regional championship banner

Winter Regional Diversity – A Look Back at the Last Three Years of VGC

Diversity of the VGC

Each year Game Freak changes up the rules that govern the VGC. With the release of Pokémon Sun & Moon, for example, only Pokémon who can be captured in the Alola region are allowed to be used.

As the metagame develops through the season, sometimes the Pokémon lineups that emerge victorious from the countless tournaments can be varied and unique. However, sometimes the rule-set Game Freak rolls out leaves the meta with little wiggle-room for unique teambuilding. The lack of diversity in the VGC is an often cited complaint for the format. Unofficial formats such as Smogon have even formed to try to solve some of these issues.

So how is the VGC 2017 season stacking up compared to previous seasons? Taking a look at five winning teams from the Winter Regionals of the last three seasons, we can see how the meta is developing.

VGC 2017 Winter Regional Champions

VGC 2017 is unique due to the fact it is restricted to a regional Pokédex, in this case the Alola-dex. This generally only happens when Game Freak releases a whole new generation of Pokémon games to their fans.

Regional dex restrictions can be a mixed bag. Sometimes fan favorite Pokémon are left out, or a poorly balanced Pokémon makes its way into the mix. The one thing that is certain in these instances, however, is there is always an air of mystery as the season progresses.

Let’s take a look at the five Champion teams from the 2017 Winter Regionals.

San Jose, California Regional

Gavin Michaels –

sprite of porygon2sprite of haryanamimikyuAraquanidDrama

 

 

 

Dallas Regionals 

Andrew Nowak –

tap kokokartanaSalamencemudsdale

 

 

 

Georgia Regionals 

Paul Chua –

tap kokokartanaarcanine  muk-alola

 

 

DreamHack Leipzig Germany Regional

Markus Stadter –

tap finekartanaarcaninegar chompmandibuzzsnorlax

 

 

 

Anaheim, California Regional

Gavin Michaels –
mimikyu sprite of haryana snorlax

 

 

VGC 17 Pokemon

Number of times used

Porygon2

4

Araquanid

4

Kartana

3

Magnezone

2

Hariyama

2

Mimikyu

2

Tapu Koko

2

Arcanine

2

Snorlax

2

Drampa

1

Salamance

1

Mudsdale

1

Muk-Alola

1

Tapu FIni

1

Garchomp

1

Mandibuzz

1

With 30 potential slots, only 16 unique Pokémon appeared on these five winning teams. Seven Pokémon had a unique one-time appearance.

Porygon2 and Araquanid come in as the most used Pokémon, with four appearances each. Porygon2’s usage is not surprising at all. Eviolite bulk, combined with a decent move pool and Trick Room support, see Porygon2 as a staple of the VGC 2017 season. Araquanid packs a punch, and becomes a real threat when Trick Room is up.

VGC 2016 Winter Regional Champions

VGC 2016 flipped the rules of competitive Pokémon on its head. Trainers were allowed to include two super powerful Pokémon from a list of what was called “Restricted Pokémon”.

Pokémon such as Groudon, Xerneas, and Kyogre finally had a chance to make an appearance on the MainStage, and they did not disappoint.

Virginia Regional 

Paul Chua –

kangaskhanSalamence regional championgroudonxerneastalonflame regional championsmeargle

 

 

 

Collinsville Regional 

Andrew Nowak –

kangaskhanSalamencekyogre regional championxerneasthundurusscizor

 

 

 

Anaheim Regional 

Aaron Zheng –

Salamencemawilegroudonkyogrebronzongsmeargle

 

 

 

Florida Regional 

Wolfe Glick –

Salamencedialgakyogrelandorusthundurusferrothorn

 

 

 

Oregon Regional 

Randy Kwa –

Salamencegroudonxerneastalonflamesmeargleespeon

 

 

 

VGC 16 Pokemon

Number of times used

Salamence

5

Groudon

3

Xerneas

3

Smeargle

3

Kyogre

3

Kangaskhan

2

Talonflame

2

Thundurus

2

Scizor

1

Mawile

1

Bronzong

1

Dialga

1

Landorus

1

Ferrothorn

1

Espeon

1

Only 15 Pokémon filled the 30 team slots for the 2016 season. Not really surprising considering a third of each Trainer’s teams were picked from a very short list.

What is surprising though is how similar the number of unique winning Pokémon from the Winter Regionals of 2016 & 2017 are. Considering the major difference in rule-sets, it is incredible to see that the overall variety of winning Pokémon didn’t change so much.

VGC 2015 Winter Regional Champions

Oh 2015, what a great season to be a competitive Pokémon fan. Following the regional dex restriction of the 2014 season, VGC 2015 opened up the playing field to all Pokémon, other than those considered restricted.

Many remember 2015 for its diversity, but was the Winter Regional season really more diverse than 2016 and 2017?

VGC 2015

Missouri Regional 

Aaron Traylor –

kangaskhan regionalbisharp regionalconkeldurr regionalclefableheat ranlandorus

 

 

 

California Regional

Alberto Lara –

kangaskhan regionalSalamencerotomsylveonferrothorn regional championlandorus

 

 

 

Virginia Regional

Karl Concepcion

mawilevenusaurchandeluresprite of haryanacresseliabisharp

 

 

 

Oregon Regional

Conan Thompson –

SalamenceterrakionaegislashWeavilecresseliathundurus

 

 

 

Florida Regional Championship

Wolfe Glick –

Banetterotomlandorusheat ranscrafty

 

 

VGC 15 Pokemon

Number of times used

Landorus

3

Kangaskhan

2

Bisharp

2

Heatran

2

Salamence

2

Rotom-W

2

Venasaur

2

Cresselia

2

Conkeldurr

1

Clefable

1

Sylveon

1

Ferrothorn

1

Mawile

1

Chandelure

1

Terrakion

1

Aegislash

1

Weavile

1

Thundurus

1

Banette

1

Scrafty

1

20 original Pokémon showed up in our five Winter Regional Winners of 2015. Top that off with the fact that a single Pokémon showed up three times or more, and a shocking 12 Pokémon showed up once.

VGC 2015 really did shake things up and give Trainers a unique and fun metagame. While 2017 is not nearly as stale as 2016 ended up being, it does not seem to be shaking it up like 2015.

On the Way to Worlds

We are marching closer and closer to the 2017 World Championship, and it will be interesting to see how the meta continues to develop. Will Porygon2 ever fall out of lineups? Are Tapu and Ultra Beasts really as powerful as they seemed at first glance?

One thing is certain right now though, Trick Room is the defacto 2017 strategy to beat, and Gavin Michaels seems to be piloting it with precision. It really makes you wonder what Worlds has in store for us this year.

All images courtesy of Game Freak

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QR Rental Teams – A New Way to Play Competitive Pokémon

A New Challenger Approaches

Capturing, Breeding, Training, there has always been a lot of monotony to preparing for a competitive Pokémon match. Trainers spend countless hours picking Pokémon for their team, and working on training the perfect specimen. Each time a trainer chooses to replace even a single member, they must go through the process again. Not anymore with QR Rental Teams.

QR Rental Team scan prompt in game

TPCI has added the option to bypass breeding and training with the introduction of QR Rental Teams. QR Rental Teams allow trainers to register teams they train and share them with other trainers. Has TPCI finally removed the need for breeding and training in competitive Pokémon altogether?

QR Provides First Steps Towards Convenience 

QR codes now grant trainers easy access to battle with teams they put no work into. Simply access teams of Pokémon on the Pokémon Global Link website and generate a QR code for the team. Then scan the generated QR code when prompted in Pokémon Sun and Moon and BOOM, you are battling with a team bred and trained by another trainer.

It has never been easier to practice and battle with some excellent Pokémon teams. QR Rental Teams are not without their restrictions, however. Here is a list of battles in which you trainers can use QR Rental Teams:

List of battles that allow QR Rental Teams

Furthermore, QR Rental Teams are not permitted at all for official tournaments. So the hopes of moving away from breeding and training for trainers interested in VGC competition is still not entirely possible.

Helpful But Not Entirely Convenient

As with many things TPCI does, QR Rental Teams are a fantastic idea with implementation that leaves much to be desired. In order for a trainer to share their teams, they must register it to their Battle Box. Then the trainer must log into their account on the Pokémon Global Link website. From there they can access the Pokémon teams in their Battle Box and register them as a QR Rental Team.

Example Pokémon QR Rental Team from Pokemon Global Link website

At this point the team is ready to be used by trainers around the world. While you would think in order to use a rental team, you would simply scan a QR code that is shared with you. Sadly it is not that easy. A trainer has to access the Pokémon Global Link website, and locate the team or trainer who owns the team. Once they locate the team they wish to rent, they can generate a personal QR code to be scanned with their Pokémon Sun and Moon game. Not exactly the epitome of convenience.

The other area that needs improvement is the user interface. Rental Teams are separated into only two different formats, Single and Double. This makes hunting down teams for specific things, like VGC format, difficult and time consuming. On top of that, there are very few options for filtering through teams outside of specifying specific Pokémon.

A Hope For the Future and a Word of Caution

Overall, Rental Teams are a fantastic move for TPCI to make. Allowing easier access to trainers to try out the more competitive aspect of Pokémon is certainly a step in the right direction. Hopefully they are able to iron out some of the kinks with the current system and provide more and more convenience to their fans and prospecting competitive trainers.

One word of caution however, there are rumors going around that currently QR codes contain Pokémon trainer ID info that can be maliciously accessed. This data can then be used to get the trainer account attached to the Rental Team banned from the Pokémon Global Link. Please use this new service with caution until more info comes out!

All images courtesy of Game Freak

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Top in Class: VGC 2017 Top Three Fire Types

Where There is Smoke, There is Fire

Fire typing is undoubtedly one of the most powerful typings in all of Pokémon. Fire types have been burning their foes to the ground since generation one. VGC 2017 has been no different, and three fire types have risen to the top of the class.

Specializing primarily in offense and speed, fire types like to hit their opponents fast and leave them with a burn. Burning an opponent in Pokémon will actually serve to reduce the amount of physical damage they are capable of doing.

Not all fire types fit into this formula, however, let’s take a look at which fire types have risen to the top of the pack in VGC 2017.

Slowest Finishes Third

Pokémon Torkoal placing ni VGC

Torkoal @ Charcoal/Life Orb
Ability: Drought
EVs: 116 HP / 252 SpA / 140 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
– Eruption
– Heat Wave/Flamethrower/Solar Beam
– Overheat/Flamethrower/Solar Beam
– Protect

While Torkoal may not be finding a massive presence in high end tournament play, this fire type turtle defined the meta early. Doing work a bit differently than other Pokémon, Torkoal would come onto the field and overpower its opponents with help from its partner’s status effects or Trick Room.

Unlike most fire type Pokémon, Torkoal is slow and bulky, with high special attack. Changes in Sun & Moon have granted Torkoal the ability Drought, which allows it to summon the sun when it enters the field. This grants its already strong fire attacks a tremendous bonus to damage.

Stranger in the Night

Pokemon Marowak-Alola places 2nd among fire pokémon in vgc 17

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 172 Atk / 4 Def / 68 SpD / 12 Spe
Adamant Nature
– Flare Blitz
– Shadow Bone
– Bonemerang
– Protect

Marowak used to be a ground type that never saw competitive play, but Sun & Moon have changed that completely. Marowak-Alola is a monstrous opponent if left unchecked. Shedding its previous ground typing, Marowak-Alola is now a Fire/Ghost type.

Just like its type changed, so too has its use in the competitive scene. Marowak-Alola started out the VGC competitive tournament circuit as most used fire type, but has since fallen to second place. While Marowak-Alola packs a punch, he can be somewhat predictable and lacks some utility.

They’re Gonna Hear Me Roar

Pokemon Arcanine places in VGC

Offensive Arcanine

Arcanine @ Iapapa Berry/Sitrus Berry/Life Orb
Ability: Intimidate
EVs: 84 HP / 252 Atk / 4 Def / 4 SpD / 164 Spe
Jolly Nature
– Extreme Speed
– Flare Blitz
– Snarl/Wild Charge/Will-O-Wisp
– Protect

Support Arcanine

Arcanine @ Firium Z
Ability: Intimidate
EVs: 204 HP / 4 Def / 116 SpA / 4 SpD / 180 Spe
Timid Nature
IVs: 0 Atk
– Overheat  / Burn Out
– Will-O-Wisp
– Snarl
– Protect

Arcanine has been a fan favorite since generation one, and he is still putting in work. Sitting as the most popular fire type at this point in the 2017 VGC circuit, Arcanine has been a reliable pick for many trainers. It is no surprise, due to the plethora of ways it can be run.

Always packing intimidate support, Arcanine makes his presence felt as soon as he enters the field. From there, the battle plan is based on the trainer’s choices during breeding. Arcanine can run Snarl support to lower Special Attack and deal chip damage to its opponents, or Will-O-Wisp to inflict burns.

An offensive set can also be run abusing Flare Blitz and Extremespeed. Utilizing items from Sitrus Berry, to Assault Vest, to Life Orb, Arcanine is great at leaving the opposing trainer guessing. That is why, season after season, he continues to be on top.

A Prediction For the Birds

pokemon talonflame could rise the ranks of vgc

Talonflame @ Flyinium Z
Ability: Gale Wings
EVs: 236 Atk / 20 SpD / 252 Spe
Adamant Nature
– Brave Bird
– Flare Blitz / Overheat
– Protect
– Tailwind / Taunt

Due to nerfs, Talonflame has yet to take off like it has in previous seasons. My prediction is that moving forward, Talonflame will play a much more prominent roll. Offering great offensive pressure, Tailwind support, and the ability to pressure the popular Kartana, Talonflame is poised to make a comeback!

All images courtesy of Game Freak

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VGC 2017 – Meta Overview and the Rise of AFK

The Shaping of a Meta

The competitive Pokémon meta in the VGC format changes from season to season. The VGC 17 season has seen its meta develop at a breakneck pace. After last year’s rules allowing restricted Pokémon to compete, this year’s lower power-curve has resulted in many changes to the variety in the metagame and strategies teams are employing.

Many components come together to form the VGC meta. With the most important being how the Pokémon on trainer’s teams work together to beat their opponents. Things like covering each others weaknesses or setting up a gimmick are examples of this. Trainers build their teams with these factors in mind in order to overcome many of the challenges they will face.

Empowerment Through Terrain and Weather

Since its rise in popularity in gen five, weather has had the propensity to be a dominate force. Rain especially has been strong in the Pokémon VGC meta. This season, however, terrains have been introduced as somewhat of a compliment to weather. When a Tapu comes onto the field, their ability creates a terrain effect, much like weather. These terrains create different benefits. From rendering status effects ineffective, to increasing the damage grass type moves do, terrains along with weather can truly shape a match.

Terrains are extremely popular at the moment due to the strength of Tapus, and appears on almost every team. Where as weather is seeing popular use with a few popular teams.

Pokémon Torkoal placing ni VGCPokemon Liligant places in Pokémon VGC

Torkoal + Liligant

Torkoal provides Sun weather when he comes onto the field. Sun both boosts Torkoal’s fire attacks, but also provides Liligant with a speed boost. This allows Liligant to set up sleep and provide Torkoal with an opportunity to sleep.

Tokoal + Liligant saw a quick rise in popularity in the beginning of the season, but since has become more of a sleeper. However, it is extremely dangerous if you are unprepared for it.

Pokemon Pelipper places in pokemon VGCPokemon Golduck places in Pokemon VGC

Pelipper + Golduck

Pelipper sets Rain when he enters the field, and provides a sharp boost in speed to Golduck. Golduck will then attempt to use the boost in power from rain to sweep the opposing team. Much like the Torkoal team, this strategy can be strong, but easily dismantled.

Speed Control is So 2016

Speed control has always been an extremely important part of any VGC season. In the early days of VGC 17, however, tools such as Tailwind and Thunder Wave become less popular. Trick Room is the de facto form of speed control for VGC 17. While Tailwind still makes an appearance, Thunder Wave’s popularity has plummeted with a nerf to its accuracy.

There are a few popular Trick Room users, but one is solely responsible for its shear popularity this season.

Pokemon Porygon2 places in VGC

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
IVs: 0 Spe
– Trick Room
– Tri Attack
– Ice Beam
– Recover

On top of having Trick Room, Porygon2 has an extremely diverse move-pool. It also benefits from holding an Eviolite, granting it tremendous bulk. Combined with the fact gen seven introduced many slow and bulky Pokémon, and Cresselia is not allowed in VGC 17, Porygon2 has found itself right at home.

Pokemon Pelipper places in pokemon VGC

Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest/Timid Nature
IVs: 0 Atk
– Scald
– Hurricane
– Tailwind
– Protect

Pelipper finds itself as the most popular Tailwind user this year, receiving buffs to both its stats and ability. Now with the ability Drizzle, Pelipper can summon Rain as it enters the field. Rain will serve to both boost Pelipper’s own STAB Scald, as well as grant Hurricane 100% accuracy. This gives Pelipper a lot of offensive potential, on top of Tailwind and Rain utility.

How About Some Goodstuff?

Goodstuff is a term coined in Pokémon VGC for Pokémon and teams of Pokémon who are individually strong and well rounded. VGC 17 is no different.

Pokemon Tapu Koko places in VGC

Tapu Koko @ Life Orb/Focus Sash/Fairium Z/Electrium Z
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
– Thunderbolt
– Dazzling Gleam
– Discharge/Taunt
– Protect

Tapu Koko creates Electric Terrain when it enters the field. This prevents sleep, along with boosting the power of electric type attacks. Combining this boost of electric damage with Tapu Koko’s already impressive offensive stats results in quite the monster.

Pokemon Celesteela places in VGC

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 180 HP / 180 Atk / 148 SpD
Careful Nature
– Heavy Slam
– Substitute/Flamethrower
– Leech Seed
– Wide Guard/Protect

A master of stall, and a great defensive pivot, Celesteela has a fantastic steel/flying typing. When Celeteela enters the field, prepare for a long drawn out conflict, unless you have an answer prepared immediately.

pokemon Muk-Alola places in VGC

Muk-Alola @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 252 HP / 44 Atk / 108 Def / 100 SpD / 4 Spe
Adamant Nature
– Poison Jab
– Knock Off
– Curse/Shadow Sneak/Imprison
– Protect

Muk-Alola not only provides impressive stats and good move-pool, but its typing leaves it with only a single weakness to ground. Muk also acts as a fantastic counter to all of the Tapu Pokémon.

Pokemon Snorlax places in VGC

Snorlax @ Figy Berry
Ability: Gluttony
EVs: 68 HP / 196 Atk / 244 Def
Brave Nature
IVs: 0 Spe
– Return
– High Horsepower
– Curse
– Protect/Recycle

Snorlax provides a neutral powerhouse that can be a force to be reckoned with. Generally running the Curse set and lots of bulk, Snorlax will mow down teams and counter Trick Room in a pinch.

All of these Pokémon have one thing in common. They are all extremely deadly in almost any setting without any work needed. When building for VGC 17, it is important to supplement your core to counter as many Goodstuff Pokémon as possible. While no true Goodstuffs team has solidified for VGC 17, there are many Pokémon who fit the mold.

Gimmicks Can Be Silly, But They Are Dangerous

VGC 17 has brought with it a host of gimmicks. Two, however, are seeing use at some of the highest levels of play.

Pokemon Eevee places in VGC

Eevee @ Eevium Z
Ability: Adaptability
Level: 50
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
– Last Resort
– Baton Pass
– Helping Hand
– Protect

You will normally find Eevee alongside Pokémon like Clefairy or Smeargle for Follow Me support. While holding an Eevium Z item, Eevee is able to use an exclusive move called Extreme Evoboost which doubles all of its stats. Eevee then attempts to use Baton Pass to pass the stat increases to a sweeper such as Tapu Lele or Espeon.

Pokemon Porygon-Z places in VGC

Porygon-Z @ Normalium Z
Ability: Adaptability
Level: 50
EVs: 20 HP / 28 Def / 252 SpA / 4 SpD / 204 Spe
Modest Nature
IVs: 0 Atk
– Shadow Ball/Thunderbolt/Ice Beam
– Tri Attack/Shadow Ball/Thunderbolt/Ice Beam
– Conversion
– Protect

Porygon-Z now gains access to Z-Conversion while holding the item Normalium Z. Z-Conversion both boosts all of Porygon-Z’s stats by one stage, as well as change its type to match that of the move in its first slot. This turns Porygon-Z into quite a formidable enemy, and must be accounted for.

In VGC 17 AFK Will Put You Away

One core has risen to the top so far during the course of VGC 17. AFK, standing for Arcanine, Fini, and Kartana. These three Pokémon comprise a fairly traditional fire/water/grass core. However, these three bring some seriously deadly synergy.

Pokemon Arcanine places in VGC

Arcanine @ Iapapa Berry/Sitrus Berry
Ability: Intimidate
EVs: 84 HP / 252 Atk / 4 Def / 4 SpD / 164 Spe
Jolly Nature
– Extreme Speed
– Flare Blitz
– Snarl/Wild Charge/Will-O-Wisp
– Protect

Arcanine is a proverbial swiss army knife of a Pokémon. It can be run fast or bulky, with a focus on offense or support. Bringing Intimidate to the field to weaken the opposing Pokémon’s physical attack also allows Arcanine to immediately apply pressure.

Pokemon Tapu Fini places in VGC

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 44 Def / 196 SpA / 4 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
– Muddy Water
– Moonblast
– Calm Mind
– Substitute/Protect

Tapu Fini’s ability to support its teammates is without question. Its Misty Terrain prevents status effects from taking place. While Tapu Fini’s bulk and boosting ability make it a powerful force on the field if it is able to set up.

Pokemon Kartana places in VGC

Kartana @ Focus Sash
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
– Smart Strike
– Leaf Blade
– Sacred Sword
– Protect

Then there is Kartana. Kartana brings a grass/steel typing and high offenses and speed. When Kartana is on the field it has one objective: apply as much offensive pressure as possible and rack up the KOs.

This is Only Just the Beginning

VGC 17 is only just getting started. What we see now could quite possibly be totally different from the most popular teams in two months. This is one of the things that makes Pokémon VGC so exciting. Who will be the key player in the World Championship is anyone’s guess, let’s find out together.

All images courtesy of Game Freak

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Breeding Cheaters – Why The Pokémon Company Should Close a Window and Open a Door

Assembling the Best in Breed

Pokémon Pikachu holding a Pokémon egg from breeding

Image courtesy of Game Freak

Becoming the very best in competitive Pokémon requires much more than just showing up to tournaments and winning battles. Competent trainers must spend a plethora of time developing teams of six Pokémon that have synergy together. Then for each Pokémon selected, the trainer must breed the perfect candidate. Finally, the trainer has to train a proper EV, or effort value, spread into each Pokémon in order for it to optimally perform its role. This entire process is referred to as teambuilding.

Arguably, teambuilding poses one of the single biggest hurdles when it comes to new trainers attempting to get into competitive Pokémon. The amount of research, trial & error, and knowledge of the current metagame, means a high barrier for entry. Top that off with the fact that each time you want to try something new, or change any member of your team, you must start the breeding process over.

Worst yet is that both teambulding and breeding contribute little to the viewing experience of competitive Pokémon. Furthermore, both of these activities reduce a trainers ability to practice while discouraging experimentation due to time commitment. None of these things foster a healthy competitive community. In fact, the current breeding issues are causing more harm than good.

Breedings not Cheating… or is it?

Investing time into mastering the nuances of battling is extremely important. For the most part, trainers consider riding a Tauros in circles for hours hatching eggs and praying to the RNG gods to be a waste of time. As with most things in life, the path of least resistance is found and the floodgates open.

Pokémon breeder riding a Tauros in circles while breeding Pokémon

Image courtesy of @akamiso0608

Cheating, more specifically genning Pokémon, has risen to popularity as a way to cut out the timesink breeding creates. Trainers use a computer program to instantly create the Pokémon they need for their teams. This successfully bypasses the need for breeding and decreases the time teambulding takes tremendously.

In the end, the effect is a lack of consistency and an uneven playing field. While genned Pokémon will end up totally identical to their bred counterparts, the savings in time cannot be understated.

Furthermore, genning requires the trainer to have access to a Nintendo 2/3DS with hacked firmware. This encourages any aspiring Pokémon trainers to almost have to break TOS on Nintendo hardware to stay competitive. Nintendo and TPCI would both benefit from solving this issue.

An Argument for Breeding Consistency

Regardless of whether you are for genning Pokémon for convenience, or doing it the hard way, consistency is needed. With the current system in place, the community finds itself fractured. Those with experience and drive to win will take the most reliable route to victory. The result is a large gap for new trainers to cross.

Pokémon status screen used when breeding Pokémon

Image courtesy of Game Freak

TPCI and Game Freak need to streamline the entire teambuilding process. Either enforce the system of breeding in some way, or make the ability to build teams for competitive events easier. There really isn’t another option. Removing the need for reliance on third party applications is paramount.

Ultimately the goal should be to create an easy and transparent way for new and aspiring trainers to get into competitive battling. By lowering the barrier for entry, TPCI can stimulate the competitive community and interest in competitive Pokémon as a whole.

 

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Player Skill Be Damned! RNG is a Critical Part of the Pokémon Formula

RNG Is All Around Us… But What Is It?

Pokémon Pokéball shakes using RNG to capture

Image courtesy of Game Freak

RNG, or Random Number Generator, is a term used to describe a background process for decision making. Much the same as luck, it is used in games such a Pokémon to determine things like critical hits and status effects. In other types of games, such as MMOs, RNG is used to determine what monsters drop from their loot pool. Think of it like the result from the flip of a coin, or roll of the dice.

RNG is a controversial topic when it comes to eSports, and in particular competitive Pokémon. One of the main critiques of competitive Pokémon is its reliance on RNG. There are many that feel that due to the fact that these elements are not affected by players skill, they have little to no place in competitive sports/eSports. However, others feel the inclusion of RNG tests a competitors risk management.

So which side is right? While reliance on player skill is an important factor in all competitive sports and eSports, so is unpredictability. It is when both skill and luck come together that a truly great competition is born.

 

Milotic Goes for the Scald on Celesteela, HE GETS THE BURN!

Pokémon Milotic uses Scald and RNG grants a burn

Image courtesy of Make A Gif

There is no doubt that RNG plays a large roll in all Pokémon matches. Critical hits and Status effect are the two biggest examples of RNG altering matches. It is also true that in some cases, no matter the skill of a trainer, RNG will lead to their defeat. This does not mean that each match is won by the flip of a coin though. The fact you see many of the same great trainers winning tournaments over and over again is proof that skill is the ultimate deciding factor in win-rate.

Sure, a Trainer can’t force a critical hit to kill that Celesteela, but they certainly can predict a Leech Seed and swap a Sap Sipper Goodra into it. This type of play only comes with lots of training and practice. Understanding the meta, observing your opponents play style, and getting into their head are huge parts of competitive Pokémon. The best players are reacting to what their opponent will do before they even do it. This is the level of play that separate the good from the great.

At the end of the day, even the best Trainers will inevitably lose matches that they have no business losing due to RNG. Normally though, this is not enough to prevent great Trainers from winning consecutively. Official matches are even structured in a way to prevent the influence of RNG. Rather than each match ending with a winner and loser, all matches are played in a best of three series. This not only helps to prevent RNG from determining winners and losers, but also allows Trainers to get a feel for each other as the series progresses.

 

Do You Feel Lucky? Well Do Ya Punk?

Let’s be honest, RNG or luck influences many of the sports and eSports that we know and love also. Actually if you step back and look at all of these activities, you will see they all fall on a continuum. On the left is pure luck, like playing the lottery, and on the right is pure skill. Chess would be the best example of purely skill based gameplay. Every other sport or eSport falls somewhere on this continuum.

Think about things like weather and coin flips. These are excellent examples of RNG at play in popular sports. Baseball has variable field sizes, Basketballl has game winning shots from half court; the list goes on and on. Then look at eSports. League has crit chance, DOTA has crit chance, accuracy penalties, and much more. Even CS:GO has shot variance, creating some situations where a long range shot is missed simply due to luck. Yet all of these games are leading the charge in the eSport market.

Going even further, even the Super Bowl’s outcome can be determined by luck. Think back to Super Bowl 46 when Wes Welker dropped an easily catchable ball that would have won the game and the Super Bowl for the Patriots. There is not even a best-of series for the Super Bowl, so if luck is the deciding factor, that is it. This has not stopped the popularity however, and very few games have come down to pure luck.

Patriots Tight End Wes Welker drops game winning pass in Super Bowl 46. Demonstrating lucks influence in traditional sports.

Image courtesy of NBC

At the end of the day, the best way to think about it is great competitors create their own luck. This is, in essence, the risk management of competition.

 

Luck vs Skill: The Ratings

Looking at ratings alone, luck is actually the more important factor for spectators. Consider the continuum, while very luck-based games such as Texas Hold’em have aired all over ESPN and cable television, you would be hard pressed to see a Chess Tournament in primetime. The fact is, unexpected results create drama, and drama is good for viewership. Some of the most memorable sporting moments have been upsets that were part skill and part luck, but amazing television.

This is why the focus on the influence of RNG on not just Pokémon, but eSports in general is misguided. Rather than making RNG the end all be all, it should be another element that adds to the fun. Great competitors will understand RNG, and even bend it to their advantage. This will lead to those “Oh My God” moments, and who doesn’t want more of those in their sport?

For Pokémon this means learning to blend the elements of range subtly into the playing experience. If something like burns or critical hits seems to be too powerful, tweak it until you get the right mix. However, you can never forget the three dimensional game that Pokémon is. Between subtle things like team building and dynamic actions (like masterful switches), Trainers have a multitude of methods to tip a match in their favor.

Pokémon VGC world championship 2015 Wolf Glick shows expert prediction during finals match

Image courtesy of Game Freak

Full Stop. Pure Skill Based Gameplay is Boring

RNG or luck makes for excitement, and observers like excitement. It keeps competitors on their toes and keeps games from getting stale. While taking all reliance on skill out of a game is a terrible idea, so too is removing all aspects of luck. Finding the perfect formula of gameplay, skill, and luck should be the ultimate objective of aspiring sports. While Pokémon by no means has the mix perfect, TPCI should not let the critics convince them RNG has no place in an eSport.

 

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Pokémon Pokésport competitive logo

Pokésports VI: Satoshi’s Dream and the Future of Pokémon

Generations Come and Go

Pokémon creator Satoshi Tajiri appearing on a Pokémon Direct presentation

Image courtesy of Game Freak

Twenty years ago, Pokémon existed as 151 8-bit sprites players attempting to catch on the original Nintendo Game Boy. Envisioned by its creator, Satoshi Tajiri, to be a catalyst for interaction in a culture that was spending more and more time indoors. Satoshi had a passion for collecting bugs and turned this passion into Pokémon. The idea went full speed ahead when the Game Boy Link Cable was introduced, allowing data to be transferred between Game Boys. This inspired Satoshi to press forward with turning his idea for a social video game into a reality.

Two Game Boys trading Pokémon using a Game Boy Link Cable

Image courtesy of GameSkinny

Twenty years later, Satoshi’s vision has paid off. Pokémon has grown from two Game Boy games into a multifaceted franchise. Containing a TCG, long running anime, multiple Manga series, multiple video game spin-offs (including a new Tekken-based fighting game), and much much much more. The common theme always being Trainers coming together to trade and battle.

What does the next twenty years hold for TPCI, Game Freak, and the Pokémon franchise? This is the exciting proposition that inspired me to start working on this series to begin with. The same vision that saw a social phenomenon in the Game Boy Link Cable is exactly what is needed to move Pokémon into esports.

Pokémon Jirachi using Future Sight on Pokémon Warlord

Image courtesy of Game Freak

Future Sight 

From Game Boy to 3DS, Pokémon has come a long way. Just like the Game Boy Link Cable allowed the original Pokémon trainers to trade and battle, smartphones today have allowed new and old Trainers alike to catch Pokémon in the real world. Trainers around the world can bond over the joy of Pokémon in ways Satoshi never even imagined back in the 90’s. However, moving forward, what could be the next platform to really push Pokémon to its limit?

Fans cheer at a concert of Splatoon sisters Calie and Marie performing as holograms

Image courtesy of neoGAF

Simply put, Holograms. Augmented and Virtual Technology are both being fast tracked by Silicon Valley. These new types of technologies are breaking down the walls between the physical and the digital. Allowing users to create and enjoy experiences beyond their wildest imaginations. Pairing Hologram technology with the Pokémon franchise would potentially yield an eSport juggernaut.

Consider sitting in an arena, lights dim, and the announcers voice breaks over the intercom and announces two trainers as they walk onto the field. Lining up across from one another, they take time to consider their options, and then like lighting, four monsters appear in the middle of the field ready to do battle.

Hologram of Charizard and Latios

Image courtesy of Nerdist

This type of imagery is precisely what is needed to give the extra oomph to a competitive Pokémon battle. The type of drama and energy that could be created by this type of spectacle would be hard to rival. I have no doubt that if TPCI and Game Freak were to pioneer the systems to make something like this happen, they would easily create an esport phenomenon. While unlikely TPCI will pursue this, chances are some ambitious competitor will see this new tech being developed. Then just like Satoshi with the Link Cable, they will be inspired to change the world.

 

Esports Glass Ceiling

Pokémon GO fans gather in chicago

Image courtesy of Ubergizmo

Simply put, Pokémon as a brand stands for more than just collecting Pokémon. Where Pokémon truly shines is using innovative technology to break down barriers and bring people together. TPCI, Game Freak, and Nintendo should truly take heed of this point.

Throughout this series, my focus has been to identify both the reason Pokémon would work as an esport, as well as the struggles it would face. My hope was to show that ultimately the reward for TPCI was much greater than the risk.

The Pokémon brand has stood the test of time. Sustaining and growing over two decades is an incredible feat. Stagnation, however, leads to a collapse of market share. This is why taking the majority of market share in the new and fast growing esports market should be imperative to TPCI and Game Freak. So many new potential fans, with more interest growing every day could be at TPCI’s fingertips.

With a brand focused on bringing people together via trading and battling, as well as an already established tournament circuit in the VGC, puts Pokémon well on the path. Though the viewing experience and prize pool need a lot of work, there is still so much potential. Putting the focus on the Trainers, and pushing match commentary to be exciting and engaging would be easy first steps that could yield a lot of results. Working on refining competitive match tempo and fostering diverse metas would then create a seriously competitive esport product.

Trainers battle with Pokémon in real life

Image courtesy of Game Freak

Satoshi Was Right

In the end, Satoshi had it right from the start. Use new and evolving technology to bring people together. This theme underpins the core of appeal for Pokémon. It is why such things as the Pokémon GO phenomenon can happen. Pokémon has become a cultural brand due to more than just cute monsters.

Being a sports fan, and now esports, has always been to me about bringing people together. This is the underlying theme that I see between Pokémon and the traditional sports our societies love. I know that if TPCI and Game Freak took this idea seriously, Pokémon could be a success as an esport. It could even revolutionize sports as we know them.

Thank you for reading this series. Pokémon means a lot to me and I want to share that passion with the world. A future with competitive Pokémon is a future I want to live in. If not than I just wonder… What will be the Game Boy Link Cable of the 21st century?

Pokémon Train On logo

Image courtesy of Game Freak

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TPCI Competitive Pokemon Logo

Pokésports V: Good Job TPCI, But Your Work Is Not Done

A Brand New Look

This series has sought to outline the viability of Pokémon as an eSport. Taking time to detail both the benefits from such a move, as well as the challenges the brand would face. Such things as game mechanics, tournament structure, and brand awareness have all been touched on. One major point, however, has not been sufficiently covered. Pokémon is a casual brand focused on children. Why would TPCI change that?

Pokemon Trainer Ash thinking about TPCI future

Image Courtesy of Game Freak

The Pokémon brand is indeed, at its core, focused on kids. The protagonist in the stories is always an adolescent, and growing, learning, and adapting to change are always major themes. Pokémon as a game is also indeed casual. The primary focus has always been on providing audiences with lots of marketable characters for them to become attached to. However, these two points do not detract from the ability for the Pokémon franchise to be a smash eSport success. To the contrary, they would in fact bolster Pokémon’s chances at eSports fame.

 

Kids Grow Up, Dreams Never Fade

Kids competing a Pokemon TPCI tournament

Image Courtesy of Pokemon.com

Pokémon is not precluded from eSports simply because it targets children. Considering the fact that the Pokémon brand has existed successfully for 20 years now means that it has already penetrated multiple generations of people. This ability to connect with all generations is extremely important from a marketing perspective.

World-wide, one thing that ties almost all major sports franchises together is a shared passion by all ages. This was touched on briefly in issue three, though I think its importance cannot be understated. Basketball, Baseball, Field Hockey, and both types of football are all played extensively by children. Few kids actually go on to play these sports professionally. Most do carry on a passion for their sport and competition in general. This is generally then passed down to their children and the cycle repeats itself.

Child Pokemon Trainer get TPCI trophy

Image Courtesy of Pokemon.com

There is one potentially fatal difference. Successful, traditional sports are driven by the spirit of competition and the memories that are made. By comparison, Pokémon’s fate is tied to Nintendo’s handheld consoles. One misstep by Nintendo could cause tremendous damage to the Pokémon brand. If this where to happen, what recourse would TPCI be left with? To build their own console and strike off on their own? The most likely result is a decline in the value of the brand.

Casual Is Key To Success

Some decry Pokémon as being a casual game targeting a casual audience. Why would such a game chase eSports fame? I would suggest that time and time again, the company that provides the most casual solution generally dominates their market.

Massively Multiplayer Online Role Playing Games, or MMORPGs, are a perfect example. In the late 90’s the MMORPG market began to blossom. Games like Ultima Online. Everquest, and Final Fantasy XI, soon took center stage. Players were given incredible worlds to adventure with their friends in. Utilizing the power of the internet, this new genre of game started to command a very loyal following. MMORPGs were considered hardcore by their very nature. They took a large commitment in time and resources to accomplish anything. In fact, back then they were considered by many to be mainly for college kids and basement dwellers.

Chart showing difference between WoW and other MMORPGS

Image Courtesy of inanage.com

Everything changed when a little game called World of Warcraft was launched into the MMORPG market by Blizzard. Where successful subscription MMORPGs were lucky to have 500k subscribers in 2005, by 2010 WoW had rocketed to 12 Million subscribers. One thing drove WoW’s success, it focused its model on making MMORPGs more accessible to average people. Blizzard made MMORPGs casual. In doing so, they forever reshaped the MMORPG market.

 

The Choice Is Yours

In the end, TPCI really must decide what their goal for the franchise is. Maybe relying on Nintendo while pushing out marketable creatures for licensing revenue is what TPCI is content with. I would suggest this is an erroneous path.

Utilizing the growing eSports market to present an easy-to-access competitive product, wrapped in a Pokémon package, could provide a WoW-effect. Bringing in tons of new fans and changing eSports, and Pokémon, forever. Finally, no more would The Pokémon Company’s destiny be tied to Nintendo. In fact, at that point, TPCI could feasibly design their own system specifically to cater to competitive play. The only question is, does TPCI want to define an industry while taking back their destiny?

Pokemon Wobuffet using Destiny Bond on Hoot Hoot

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Pokésports Pokemon esports logo

Pokésports IV: Pokémon Can Put The Everyone In eSports

The eSport For Everyone

Pokémon 20th anniversary logo

With the wide reach of its 20 year old brand, Pokémon not only attracts young and old alike, it gives them all places to play competitively. Currently, officially sanctioned Tournaments are divided into three groupings based on age. Due to this, all ages can compete against like minded fans for glory. Being able to entertain the entire family unit is very important. Just like kids have their favorite Quarterback or Goalie, kids being able to cling to a Pokémon or Trainer is crucial for future widespread success as an eSport.

Other eSports have also tried to reach out to a wider audience. League of Legends, most notably, is being played competitively in High School and College circuits. This type of forward thinking is fantastic! eSports are much more cost effective to pick up for a school then traditional sports. Building a venue and buying equipment can be very costly endeavors. However, eSports provide the same type of team building and competition, but in a much more feasible package. This can especially become appealing for schools such as charter schools and other private schools.

 

Accessible But Not Accessible

Pokémon finds itself in a unique position to exploit these facets of the new and emerging eSports market. One fatal flaw really stands in its way, accessibility. While the Pokémon franchise is totally accessible from a gameplay standpoint, it has a long way to go from a hardware standpoint.

Diagram showing steps to install a capture card into a 3DS

Image courtesy of 3DSHACKS

Fact is, the main series of Pokémon games can only be played on a 3DS, or one of the DS spinoff consoles. This alone means that anyone who is interested in playing Pokémon competitively must invest in a 3DS, even if they have no interest in any other game on the console. Furthermore, the 3DS prevents Trainers from being able to stream or compile otherwise interesting content related to the games without hacking or modding their console. Such restrictions really put a stranglehold on the competitive community.

Contrast that with the ease and openness of most of the popular eSports out there currently. DOTA and LOL both provide play with a free to play PC client, with modest minimum requirements. Pair that with the ease of streaming gameplay and hosting content such as Let’s Plays. Letting passionate fans share their experiences helps to spread the energy of the competitive community. This usually results in new people chasing a dream of playing in the top tier.

 

It All Comes Back To Money

Pokémon tournament trophies.

Image courtesy of Nintendo Life

Promoting a successful sport comes down to one thing, money. Providing enticing rewards provokes competition. This draws competitors, which can bring in viewership, which can then be marketed. Pokémon fails utterly and completely on this point, compared to DOTA’s million dollar prize pools. Such as the DOTA International 2016 where the winning team took home a prize of over nine million dollars. While Miguel Marti de la Torre, who took place at Pokémon’s European International, won a measly five thousand dollars.

That disparity in winnings just cannot stand if Pokémon is to be taken seriously as an eSport. There is no doubt that Pokémon is a lucrative brand, TPCI should open it up and share it with the fans. Maybe turn the World Champion into a figurehead of the Pokémon brand for a year. Let Trainers share their passion with their friends, and just make loving competitive Pokémon easier all around.

In the age of viral marketing, Pokémon’s place on such a restricted console really hurts it. Couple that with a lack of substantial rewards for the work it takes to compete and it is not hard to see why so many shun competitive Pokémon.

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Pokémon Squirtle giving a thumbs up

Image courtesy of Game Freak

Pokésports pokemon sports crest

Pokésports III: Pokémon Look to Sports, Turn to Teams

Pikachu and The Patriots

Pikachu and other Pokémon huddle during sports.

Everybody has heard of Pokémon. This single fact cannot be understated. Creating a cultural brand is something that requires time, hard work, and a lot of luck. Once a brand becomes a part of a culture though, its impact can be hard to measure. Think Coca-Cola, Google, and the major sports leagues. One thing these brands have in common is they all command tremendous strength in their respective markets.

The NFL, NBA, and other sports leagues are so successful due to the fact that they have managed to become ingrained into society. Kids play sports for their schools team, get scholarships to go to college, and eventually go to the pros. Billions of dollars in TV contracts and merchandising, as well as fans young and old chanting the names of local teams. This is the phenomenon of a cultural brand, and this is the exact thing Pokémon has at its disposal.

 

Money Money Money

Team Rocket's James pets a Persian while sitting surrounded by money.Sports are serious business. Year after year, the NFL Super Bowl brings in over 100,000 viewers, counting only home viewership, and in 2016 charged $5,000,000 per 30 second ad. In addition, the NFL’s 2015 revenue was 11.8 billion dollars, while the NBA’s was 4.7 billion dollars. Compare that to Pokémon’s 2015 revenue of 2.1 billion dollars. Using the sport model, TPCI could supercharge their money making potential and change generations to come.

A majority of sports revenue comes from TV contracts. Just look at the NFL, it is by far the most lucrative sports league in the world. Almost two thirds of its over 10 billion dollar income comes from TV revenue. That is around seven billion dollars from TV alone. Earning the rest from a variety of things, such as merchandising, ticket sales, and sponsorship deals. Pokémon’s TV show, on the other hand, has been falling in popularity. Like all markets, competition eventually comes along, and in the case of Pokémon, Yokai Watch has begun to slowly unravel its brand.

Unlike Pokémon, Yokai Watch has not established itself as a cultural brand. Pokémon can use this advantage. If it can pivot into eSports, TPCI could aim to achieve monetization similar to the NFL. Though unlike the NFL, Pokémon would be able to work on a global scale. Assuming Pokémon could achieve success as an eSport, it is safe to assume TV revenue alone would surpass anything TPCI has ever seen. Just imagine families across the world sitting down throughout the week to watch their favorite Trainers battle it out.

 

Generation Game

Think about it, a child throwing a baseball with their father, and that same family playing Pokémon GO together are practically interchangeable today. This is why Pokémon’s transition into a major eSport is a serious proposition. Just like traditional sports, parents are passing down a passion for Pokémon to their children. Due to the multi-generational connection of the brand, there are plenty of potential fans worldwide. A proverbial fire is ready to be started.

The spark that sets the blaze just needs to be created by TPCI. Between changes to gameplay and tournament structure, along with rethinking broadcasting and viewability, TPCI has some work to do in order to make Pokémon a successful eSport. However, Pokémon could achieve unparalleled competitive market advantage if they are up to the challenge. Memorable Pokémon and awesome Trainers won’t be enough though, one key component is needed to help turn Pokémon into an eSports success: Teams.

Pokémon Team Skull posing together

Pokémon could benefit from teams in a plethora of ways. Teams offer better opportunities for sponsorships, and visibility at professional events. Teams can also practice together and help each other get stronger. When 5 people enter a tournament as a team, if one of them wins, the team wins. This mentality could change the scope of competitive Pokémon. More buy-in could be expected from both players and sponsors. Hobby shops could set up competitive teams and act as local anchors of fandom. Maybe one day even schools and universities could employ their own competitive Pokémon Trainers.

There Can Only Be One

Pokémon Machoke and his Trainer practice together.

At the end of the day, as the eSports market grows, one or two brands will stand above the rest. Pokémon could be that brand. TPCI just needs to refine Pokémon’s model, while at the same time exploiting its place as a cultural brand. Many of the eSports brands, such as League, DOTA, and CS:GO, have a lot brand awareness building to do, but they are growing fast. TPCI does not have forever to act. Should Pokémon not make the move, it may slowly start to cede its market share to competitors such as Yokai Watch.

Pokémon could potentially become not only the most successful eSport, but the most successful sport in the world. Many of the factors needed for such a success are in Pokémon’s favor. The eSports market has many new brands blooming and Pokémon must be poised for battle, or be prepared for mediocrity.

 

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Team Rocket blasting off again.

All images courtesy of Game Freak

 

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