The brand new patch is here, targeting massive changes to the game. Unlike the letter iterations, this is a main patch note — therefore a lot of updates are incoming. Included is Fiddlesticks’ release in Wild Rift as well. To help inform players, here are the full Wild Rift Patch 4.4 Notes
Full Wild Rift Patch 4.4 Notes
NEW ITEMS
CROWN OF THE SHATTERED QUEEN
Base stats
- Cost: 3000g
- 150 Maximum health
- 70 Ability Power
- 200 Maximum mana
- 10 Ability Haste
- 7% Magic penetration
Build path
- Lost Chapter (900g) + Hextech Alternator (1400g) + 700g
Safeguard
- Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 70% for 1.5s (40s cooldown).
Poise
- Provide 20 Ability Power while safeguarded. If you deal magic damage to enemy champions while using an active ability, it will reduce Safeguard’s cooldown.
CHEMPUNK CHAINSWORD
Base stats
- Cost: 2800g
- 200 Maximum health
- 40 Attack Damage
- 10 Ability Haste
Build path
- Caulfield’s Warhammer (1200g) + Executioner’s Calling (800g) + 800g
Punishment
● Dealing physical damage to enemy champions applies 50% Grievous Wounds.
HEXTECH ALTERNATOR
Base stats
- Cost: 1400g
- 25 Ability Power
- 150 Maximum health
Build path
- Amplifying Tome (500g) + Ruby Crystal (500g) + 400g
Revved
- Damaging abilities and empowered attacks against champions deal 25-60 bonus magic damage. (20s cooldown)
MAGNETIC BLASTER
Base stats
- Cost: 2900g
- 25% Critical rate
- 35% Attack speed
Build path
- Zeal (1400g) + Kircheis Shard (900g) + 600g
Fervor
- + 5% Movement speed
Energized
- Generates energized attack from movement and basic attacks
Power Blitz
- Energized attacks generate 25% faster, gain 125 attack range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can critically strike.
MEJAI’S SOULSTEALER
Base stats
- Cost: 1500g
- 100 Health
- 30 Ability Power
- 7% Magic penetration ratio
Build path
- Amplifying Tome (500g) + 1000g
Glory
- Gain Glory stacks when engaging in taking down enemy champions, up to a maximum of 30 stacks. Lose 10 stacks on death. Melee champions gain 3 stacks for each champion kill and 2 stacks for each assist. Ranged champions gain 4 stacks for each champion kill and 2 stacks for each assist.
Fear:
- Gain 5 Ability Power for each stack of Glory, and 10% bonus movement speed once you reach at least 10 stacks of Glory.
OCEANID’S TRIDENT
Base stats
- Cost: 2600g
- 200 Maximum health
- 80 Ability Power
- 10 Ability Haste
- 7% Magic penetration ratio
Build path
- Blasting Wand (900g) + Haunting Guise (900g) + 800g
Lethal Weapon
- Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
RING OF REVELATION
Base stats
- Cost: 400g
- 10 Ability Haste
Build path
- Blasting Wand (900g) + Haunting Guise (900g) + 800g
SURGING SCALES
Base stats
- Cost: 1300g
- 40 Armor
Build path
- Cloth Armor (500g) + Cloth Armor (500g) + 300 gold
Surge
- Gain 20% Slow Resist while in combat with an enemy champion.
ITEM CHANGES
AMARANTH’S TWINGUARD
Build path update
- Surging Scales (1300g) + Negatron Cloak (900g) + 1000g
ARCHANGEL’S STAFF
Base stats
- [NEW] +7% Magic penetration ratio
Build path update
- Lost Chapter (900g) + Blasting Wand (900g) + Ring of Revelation (400g) + 800g
AWAKENED SOULSTEALER
Base stats
- [NEW] +7% Magic penetration ratio
Build path update
- Prophet’s Pendant (1000g) + Fiendish Codex (1000g) + Ring of Revelation (400g) + 600g
B.F. SWORD
Build path update
- Long Sword (500g) + Long Sword (500g) + 500g
BLACK CLEAVER
Build path update
- Phage (1000g) + Kindlegem (1000g) + Long Sword (500g) + 500g
BLOODTHIRSTER
Bloodsworn
- [OLD] Lifesteal overheals. Any overflowed healing will manifest as a shield that absorbs 40-320 damage. The shield decays over 10s outside of combat. → [NEW] Gain 11-25 Attack Damage and 15% attack speed when your health is above 50%.
COSMIC DRIVE
Base stats
- [NEW] +7% Magic penetration ratio
CRYSTALLINE REFLECTOR
Base stats
- Cost: 2900g → 3000g
- Maximum health: 0 → 150
- Armor: 45 → 35
- Ability Haste: 15 → 0
Build path update
- Seeker’s Armguard (1200g) + Haunting Guise (900g) + 900g
Mirrored Force
- [OLD] Casting champion abilities will grant you a mirror fragment (up to 3), each fragment can block 10 + 5% physical damage from the enemy champion and deals 20 +10% magic damage. → [NEW] Gain the mirror shard for 3s each time while casting champion abilities, the duration time of the fragment can not be stacked. During the fragment’s existence, it blocks 8-15 physical damage from the enemy champion, and deals 10 + 3% Ability Power + 1% bonus health magic damage.
DEATH’S DANCE
We’ve seen some incidents where the bleeding effect from Cauterize on monsters and minions would interrupt players’ recalls, causing their back timers to be ruined or getting them caught by foes. So, we’ve removed the effect of Cauterize on monsters and minions so players can get their recall off as soon as possible.
- Cauterize: No longer effective on minions and monsters.
DEAD MAN’S PLATE
Build path update
- Surging Scales (1300g) + Winged Moonplate (900g) + 600g
EDGE OF NIGHT
Build path update
- Serrated Dirk (1000g) + Jaurim’s Fist (1100g) + Long Sword (500g) + 550g
HARMONIC ECHO
Build path update
- Lost Chapter (900g) + Blasting Wand (900g) + Ring of Revelation (400g) + 700g
HAUNTING GUISE
Base stats
- Cost: 1100g → 900g
- Maximum health: 150 → 100
HEXDRINKER
Base stats
- Cost: 1200g → 1100g
- Attack Damage: 15 → 20
- Magic resistance: 30 → 20
Build path update
- Long Sword (500g) + 600g
Lifeline
- [REMOVED]
HORIZON FOCUS
Base stats
- [NEW] +7% Magic penetration ratio
HULLBREAKER
Base stats
- Cost: 3000g → 3100g
- Maximum health: 300 → 325
INFINITY ORB
Base stats
- [NEW] +7% Magic penetration ratio
JAURIM’S FIST
Base stats
- Cost: 1200g → 1100g
- Maximum health: 200 → 175
LAST WHISPER
Base stats
- Cost: 1100g → 1300g
Last Whisper
- [OLD] +10% Armor penetration → [NEW] +15% Armor penetration
LIANDRY’S TORMENT
Base stats
- Maximum health: 200 → 250
- [NEW] +7% Magic penetration ratio
Build path update
- Haunting Guise (900g) + Blasting Wand (900g) + Ruby Crystal + 700g
LICH BANE
Base stats
- [NEW] +7% Magic penetration ratio
Build path update
- Aether Wisp (950g) + Sheen (800g) + Amplifying Tome (500g) + 700g
LOST CHAPTER
Base stats
- Cost: 1050g → 900g
- Maximum Ability Power: 150 → 200
- [REMOVED] Insight: +10 Ability Haste
LUDEN’S ECHO
Base stats
- [NEW] +7% Magic penetration ratio
Build path update
- Lost Chapter (900g) + Blasting Wand (900g) + Ring of Revelation (400g) + 800g
MANTLE OF THE TWELFTH HOUR
Build path update
- Surging Scales (1300g) + Negatron Cloak (900g) + 700g
MAW OF MALMORTIUS
Base stats
- Cost: 2800g → 3000g
- Attack Damage: 45 → 55
Build path change
- Hexdrinker (1100g) + Hexdrinker (1100g) + 800g
Lifeline
- [REMOVED]
Lifegrip
- [REMOVED]
[NEW] Demonbane
- 20% of the damage dealt is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
MORELLONOMICON
Base stats
- [NEW] +7% Magic penetration ratio
Affliction
- [OLD] Dealing magic damage to enemy champions inflicts 40% Grievous Wounds for 3s, 60% if enemy champions health is lower than 50%. → [NEW] Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3s.
MORTAL REMINDER
Base stats
- Cost: 3000g → 3300g
- Attack Damage: 45 → 30
- Critical rate: 0 → 25%
Build path update
- Last Whisper (1300g) + Executioner’s Calling (800g) + Brawler’s Gloves (500g) + 700g
Sepsis
- [OLD]: Dealing physical damage to enemy champions applies 40% Grievous Wounds for 3s, 60% if enemy champions health is lower than 50%. → [NEW]: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3s.
NASHOR’S TOOTH
Build path update
- Recurve Bow (1400g) + Nashor’s Talon (800g) + 800g
NEEDLESSLY LARGE ROD
Base stats
- Cost: 1400g → 1500g
- Ability Power: 60 → 65
Build path update
- Amplifying Tome (500g) + Amplifying Tome (500g) + 500g
NOONQUIVER
Base stats
- Cost: 1200g → 1350g
- Attack speed: 10% → 15%
Build path update
- Long Sword (500g) + Dagger (500g) + 350g
PHAGE
Base stats
- Cost: 1100g → 1000g
- Maximum health: 175 → 150
PHANTOM DANCER
Build path update
- Noonquiver (1350g) + Dagger (500g) + Brawler’s Gloves (500g) + 650g
RABADON’S DEATHCAP
Base stats
- Ability Power: 110 → 100
- [NEW] +7% Magic penetration ratio
Overkill
- [OLD] Increases Ability Power by 40% → [NEW] Increases Ability Power by 20 – 45% (based on level).
RECURVE BOW
Base stats
- Cost: 900g → 1400g
Build path update
- Dagger (500g) + Dagger (500g) + 400g
[NEW] Reinforced
- Attacks deal 15 on-hit bonus physical damage against targets.
RIFTMAKER
Base stats
- [NEW] +7% Magic penetration ratio
Build path update
- Hextech Alternator (1400g) + Fiendish Codex (1000g) + 800g
ROD OF AGES
Base stats
- [NEW] +7% Magic penetration ratio
RUNAAN’S HURRICANE
Base stats
- Cost: 2800g → 2900g
- Critical rate: 25% → 0%
Build path change
- Nashor’s Talon (800g) + Recurve Bow (1400g) + 700g
[NEW] Wind’s Favor
- Gain 30 Attack Damage or 60 Ability Power (Adaptive).
[NEW] Wind Blade
- Attacks deal 15 bonus physical damage on-hit against targets.
SERAPH’S EMBRACE
Base stats
- [NEW] +7% Magic penetration ratio
SERPENT’S FANG
- Shield Reaver: [NEW]: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
SHEEN
Base stats
- Cost: 900g → 800g
Build path update
- Ring of Revelation (400g) + 400g
STERAK’S GAGE
We’ve noticed that the shield decay wasn’t as beneficial to players as we wanted it to be, so we’ve adjusted the shield decay mechanic and now the decay is based on the current shield value, rather than the maximum value.
- Lifeline: Optimized the shield decay mechanic. When the shield is consumed partially by enemy attacks, it will not decay to 0 in advance.
THORNMAIL
Thorns:
- [OLD]: When hit by an enemy champion’s attack, deal 20 + 6% bonus armor + 1% bonus health magic damage to the attacker and inflict 40% Grievous Wounds for 3s. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3s. → [NEW] When hit by an enemy champion’s attack, deal 20 + 6% bonus armor + 1% bonus health magic damage to the attacker, inflicting 60% Grievous Wounds for 3s.
ZEAL
Base stats
- Cost: 1300g → 1400g
- Critical strike chance: 10% → 15%
Build path update
- Brawler’s Gloves (500g) + Dagger (500g) + 400g
REMOVED ITEMS
CLICK TO EXPAND
- Banshee’s Veil
- Lord Dominik’s Regards
- Rapid Firecannon
- Statikk Shiv
- Void Amethyst
- Void Staff
SYSTEM CHANGES
DRAGON SOUL REWORK
- [NEW]: When a team kills three dragons successively, they will gain a bonus Dragon Soul Buff, which grants a new bonus effect.
- The element of the dragon soul buff is the same as the first dragon that spawns, which is the one that changes the environment of the map.
- If both teams don’t kill all the three dragons in a game, the Dragon Soul Buff will not be granted to any team.
Dragon soul buffs
- Infernal Dragon Soul buff effect: Gain 3% Attack Damage and Ability Power.
- Infernal Dragon Soul effect: Cause an explosion (250 radius) at the target’s position when dealing damage to enemy champions with your attacks and abilities. Deals adaptive damage (110 + 20% bonus Attack Damage + 10% Ability Power). (5s cooldown)
- Mountain Dragon Soul buff effect: Gain 3 + 2% armor and magic resistance.
- Mountain Dragon Soul effect: Gain a 210 omni-attribute shield if you don’t receive damage from champions or turrets for 5s.
- Ocean Dragon Soul buff effect: Regenerate 2% lost health every 5s.
- Ocean Dragon Soul effect: When dealing damage to enemy champions with attacks or abilities, you’ll regenerate a certain value of health in 4s (150 + 30% bonus Attack Damage +15% Ability Power +6% bonus health). (6s cooldown)
- Ice Dragon Soul buff effect: Gain 7 ability haste.
- Ice Dragon Soul effect: Mark the target for 3s when dealing damage to enemy champions with attacks or abilities. Slows enemy champions when the mark disappears, and deal bonus true damage equal to 10% of the damage the enemy champions received during the marked period.
DAMAGE TO TURRETS ADJUSTMENT
- [OLD] Basic damage from champion to structure = champion basic Attack Damage + (“bonus Attack Damage” and “50% Ability Power”, choose the higher from the two) → [NEW] Basic damage from champion to structure = champion basic Attack Damage + Bonus Attack Damage + 40% Ability Power.
GHOST PORO
- [NEW]: Ghost Poro has 3 health, and will be stunned after 3 attacks. Ghost Poro can no longer provide vision while stunned, recovers after 60s.
- [NEW]: If Ghost Poro is not stunned, it regenerates health after 5s, regenerating 1 health every 3s.
HEAL
- [OLD] Restores 60-242 health to you and the most wounded nearby ally champion, and grants you both 20% bonus movement speed for 1s. (This effect is increased by 100% to ally champions) Healing is halved for champions recently affected by Heal. → [NEW] Restores 90-370 Health to you and the most wounded nearby ally champion, and grants 30% bonus movement speed for 1s. Healing is halved for champions recently affected by Heal.
SMITE
- When you have the spell Smite equipped, monsters’ health will display the execute health threshold for Smite.
RIFT HERALD
- Damage to Nexus: 775-1125 (based on level) → Maximum health of Nexus × 25%
- [NEW]: Rift Herald dies after hitting the Nexus once
IN-GAME QUALITY OF LIFE CHANGES
- When enemy champions are continuously attacked by turrets, the last attack will not be interrupted by distance as enemy champions exceed the attack range.
- Optimized the store page in-game.
- Optimized the Red and Blue Buff respawn announcer. There’s now a new announcer in the chat bar when the first upgraded buffs spawn.
- Tapping the mini icon of teammates near the minimap will now share their Ultimate’s Cooldown
- Made optimizations to the scoreboard.
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