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Wild Rift 4.3d Patch Notes: Champions and Runes Adjusted

The brand new patch is here. But as with most “d” patch iterations, Wild Rift 4.3d is a rather small update. Rather than striving to drastically shift the game’s balance, it instead simply adds minor changes targeted towards stabilizing the meta by either buffing outlier picks or nerfing some overwhelmingly strong picks.

[Related: Wild Rift Zyra Release Date]

Full Wild Rift Patch Notes 4.3d

Champion changes

Buffs

Janna

(P) Tailwind

  • Bonus movement speed gained: 8% ~ 5%

(1) Howling Gale

  • Magic damage: 60/90/120/150+40% Ability Power ~ 60/100/140/180 + 50% Ability Power
  • Time it takes for the storm to reach its destination: 1s ~ 0.55

(2) Zephyr

  • Magic damage: 55/105/155/205 + 60% Ability Power +25% Bonus movement speed
  • 50/30/130/170+50% Ability Power + 20% Bonus movement speed
  • Cooldown: 7.5/7/6.5/6s ~ 9/8.5/8/7.55

(3) Eye of the Storm

  • Shield value: 90/140/190/240 + 80% Ability Power — 85/90/115/140 + 60% Ability Power

(4) Monsoon

  • Health regeneration per second: 100/150/200 + 50% Ability Power 50/75/100 + 30% Ability Power

Renekton

(1) Cull the Meek

  • Base damage: 70/120/170/220 ~ 80/130/180/230
  • Base health regeneration: 5/7/9/11 ~ 7/9/11/13
  • Bonus damage: 105/180/255/330 ~ 120/195/270/345

Xin Zhao

(2) Wind Becomes Lightning

  • Slash damage: 40/50/60/70 + 30% Attack Damage ~ 50/60/70/80 + 40% Attack Damage

Wukong

(1) Golden Staff

  • Health regeneration: 30/50/70/90 ~ 50/70/90/110
  • Base damage: 30/50/70/90 ~ 40/80/80/100
  • Damage ratio: 0.3/0.35/0.4/0.45 ~ 0.35/0.4/0.45/0.5

(2) Warrior Trickster

  • Cooldown: 18/17/16/15s ~ 17/16/15/14s

Kayn

(P) The Darkin Scythe

  • Darkin base health regeneration: 18% ~ 20%

(1) Reaping Slash

  • Darkin damage of target’s maximum health: (5% + 0.04% Bonus Attack Damage)’ — (6% + 0.06% Bonus Attack Damage)%

Nerfs

Katarina

(P) Voracity

  • Base damage: 50 + 12 x Level ~ 40 + 10 x Level
  • Attack Damage ratio: (45 + 3 x Level) — (30 + 3 x Level)%

Runes

Domination: Eyeball Collection

  • Attack Damage gained from each takedown: 0.5 ~ 1 (Maximum 15 — 20)
  • Ability Power gained from each takedown: 1 ~ 2 (Maximum 30 ~ 40)

Domination:
Ingenious Hunter

  • skill haste gain from each takedown 4 ~ 5 (Maximum 40 — 45)

Domination: Zombie Ward

  • Attack Damage gained from each takedown: 2 — 3 (Maximum 20 — 25)
  • Ability Power gained from each takedown: 4 — 6 (Maximum 40- 50)

Inspiration: Hextech Flashtraption

  • Channeling time of longer flash distance: 3s — 2s
  • Maintaining time for flashing to the longest distance: 3.55 ~ 4.55

Item Changes

Ancient Coin

  • One time gold gained: 55 ~ 65
  • One time health regeneration: 1565 ~ 20-80

Duskblade of Draktharr

  • Razor: Armor penetration: 15 – 18
  • Nightstalker:
  • Base damage: 20-125 ~ 60-160
  • Slowdown time: 0.255 ~ 0.355

Mercury’s Treads

  • Base stats: Maximum health: 150 ~ 200
  • Resolve: Reducing magic damage by: 15% ~ 12%

Magnetron Enchant

  • Magnetron: Maximum movement distance: 500 ~ 550
  • Cooldown: 60s — 50s.

Boots of Dynamism

  • Base stats:
  • Cost: 1500g ~ 1400g
  • Pounce: Armor penetration: 8 — 10

Berserker Greaves

  • Base stats:Attack Damage: 15 — 18

  • Plated Steelcaps

Block: Reduces physical damage by: 12% ~ 10%

Relic Shield

  • One time health regeneration: 20-80 ~ 1565

Harmonic Echo

  • Cost: 2900g ~ 2700g
  • Harmony: Healing amount: 70 + 10% Ability Power 130 + 10% Ability Power

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