The brand new patch is here. But as with most “d” patch iterations, Wild Rift 4.3d is a rather small update. Rather than striving to drastically shift the game’s balance, it instead simply adds minor changes targeted towards stabilizing the meta by either buffing outlier picks or nerfing some overwhelmingly strong picks.
Darkin damage of target’s maximum health: (5% + 0.04% Bonus Attack Damage)’ — (6% + 0.06% Bonus Attack Damage)%
Nerfs
Katarina
(P) Voracity
Base damage: 50 + 12 x Level ~ 40 + 10 x Level
Attack Damage ratio: (45 + 3 x Level) — (30 + 3 x Level)%
Runes
Domination: Eyeball Collection
Attack Damage gained from each takedown: 0.5 ~ 1 (Maximum 15 — 20)
Ability Power gained from each takedown: 1 ~ 2 (Maximum 30 ~ 40)
Domination: Ingenious Hunter
skill haste gain from each takedown 4 ~ 5 (Maximum 40 — 45)
Domination: Zombie Ward
Attack Damage gained from each takedown: 2 — 3 (Maximum 20 — 25)
Ability Power gained from each takedown: 4 — 6 (Maximum 40- 50)
Inspiration: Hextech Flashtraption
Channeling time of longer flash distance: 3s — 2s
Maintaining time for flashing to the longest distance: 3.55 ~ 4.55
Item Changes
Ancient Coin
One time gold gained: 55 ~ 65
One time health regeneration: 1565 ~ 20-80
Duskblade of Draktharr
Razor: Armor penetration: 15 – 18
Nightstalker:
Base damage: 20-125 ~ 60-160
Slowdown time: 0.255 ~ 0.355
Mercury’s Treads
Base stats: Maximum health: 150 ~ 200
Resolve: Reducing magic damage by: 15% ~ 12%
Magnetron Enchant
Magnetron: Maximum movement distance: 500 ~ 550
Cooldown: 60s — 50s.
Boots of Dynamism
Base stats:
Cost: 1500g ~ 1400g
Pounce: Armor penetration: 8 — 10
Berserker Greaves
Base stats:Attack Damage: 15 — 18
Plated Steelcaps
Block: Reduces physical damage by: 12% ~ 10%
Relic Shield
One time health regeneration: 20-80 ~ 1565
Harmonic Echo
Cost: 2900g ~ 2700g
Harmony: Healing amount: 70 + 10% Ability Power 130 + 10% Ability Power
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