During the League of Legends 2021 Livestream, Set 5 was announced with minimal details. They specifically revealed some champions and a bit about what the Set theme would be. As leaks and rumors continue to swirl with this announcement, fans will have plenty of time to think up traits and what champions might be in TFT Set 5 Reckoning. Here will be a full list of all the confirmed and rumored champions in TFT Set 5 Reckoning. They will be sorted by their traits and have their cost and class listed.
Note: This list will be updated as more reveals are made.
[Related: All of the Shadow Items in TFT Set 5 Reckoning]
Confirmed TFT Set 5 Champions and Traits
Draconic
- Udyr
- Cost: 1
- Feral Instinct: Udyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits. Turtle: Gains a shield for four seconds. Tiger: Strikes three times quickly with his next basic attack for a percentage of his attack damage.
- Sett
- Cost: 2
- Brawler
- Haymaker: Sett pulls back for a punch, shredding armor for 10 seconds and dealing a percentage of his attack damage as physical damage to all enemies in the area.
- Ashe
- Cost: 3
- Verdant
- Ranger
- Enchanted Arrow: Ashe fires an arrow at the farthest enemy, dealing magic damage to the first enemy hit and stunning them. If the arrow travels at least five hexes, the stun duration is doubled. Enemies within one hex receive 50% of the effects.
- Zyra
- Cost: 3
- Spellweaver
- Grasping Roots: Zyra sends a surge of vines towards the farthest enemy. Enemies hit by the vines are dealt magic damage and stunned.
- Heimerdinger
- Cost: 5
- Renewer
- Caretaker
- Upgrade!!!: Heimerdinger empowers his Baby Dragon, causing its next basic attack to be overcharged, launching three fireballs across the battlefield, dealing magic damage while burning enemies for a percentage of their maximum health as true damage over six seconds, and reducing healing by 50%. If Heimerdinger doesn’t have a turret, this spell will create one instead.
Forgotten
- Vayne
- Cost: 1
- Ranger
- Silver Bolts: Passive: Vayne’s third attack on a target deals bonus true damage.
- Warwick
- Cost: 1
- Brawler
- Infinite Duress: Warwick leaps to the enemy with the lowest percent heal, stunning them and dealing magic damage and healing himself over two seconds. If this ability kills the target, Warwick will instantly cast again.
- Hecarim
- Cost: 2
- Cavalier
- Spirit of Dread: Hecarim creates an aura around himself for three seconds. Each enemy within the aura takes magic damage and heals Hecarim over the duration.
- Thresh
- Cost: 2
- Knight
- Death Sentence: Thresh throws his scythe, chaining to the farthest enemy dealing magic damage and pulling them towards himself.
- Viktor
- Cost: 2
- Spellweaver
- Siphon Power: Viktor blasts his target, dealing magic damage to the nearest enemy and granting a shield to the ally nearest to that enemy.
- Katarina
- Cost: 3
- Assassin
- Sinister Blade: Katarina throws a dagger at the farthest enemy, dealing magic damage. When the dagger lands near the target Katarina teleports to it and immediately launches three additional daggers at the nearest enemies that deal magic damage.
- Draven
- Cost: 4
- Legionnaire
- Spinning Axes: Draven starts spinning an axe, empowering his next attack to deal a percentage of his attack damage plus bonus physical damage. It will return to his location after striking the target and if Draven catches it, it will refresh the buff. Draven can spin up to two axes at a time.
- Ryze
- Cost: 4
- Abomination
- Mystic
- Rune Prison: Ryze imprisons the nearest enemy, dealing magic damage and stunning them. His next cast is then empowered to spread from his target, applying the same damage and stun to all enemies in a large area around that target.
- Viego
- Cost: 5
- Skirmisher
- Assassin
- Sovereign’s Domination: Viego attempts to corrupt the soul of his target for five seconds, stunning them and dealing magic damage each second. Viego will be interrupted if he is stunned. If his victim dies they are resurrected at full health to fight for him, but lose a percentage of their maximum health per second. Viego’s allies prefer not to target Viego’s victim while they’re being corrupted, and corrupted enemies benefit from your team’s traits rather than their original owner’s traits.
Nightbringer
- Vladimir
- Cost: 1
- Renewer
- Transfusion: Vladimir deals magic damage to the target and heals.
- Lee Sin
- Cost: 1
- Skirmisher
- Cripple: Lee Sin slams the ground, dealing magic damage to nearby enemies, and slowing their attack speed.
- Sejuani
- Cost: 2
- Cavalier
- Fury of the North: Sejuani signals Bristle to charge, dealing magic damage and stunning the target. She then gains Frost Armor, granting her bonus armor and magic resist for four seconds.
- Morgana
- Cost: 3
- Coven
- Mystic
- Soul Shackles: Morgana fires chains to nearby enemies, dealing magic damage. After three seconds, all chained enemies are dealt additional magic damage and stunned.
- Yasuo
- Cost 3
- Legionnaire
- Burning Blade: Yasuo strikes his target, dealing magic damage. He then empowers his blade, gaining stacking bonus true damage on-hit for the rest of combat.
- Aphelios
- Cost: 4
- Ranger
- Dark Vigil: Aphelios launches four attacks simultaneously, one at his target and the rest at enemies nearest to them, dealing a percentage of his attack damage plus bonus physical damage to each.
- Diana
- Cost: 4
- Dragonslayer
- Assassin
- Moonfall: Diana calls forth moonlight, drawing in all nearby enemies, dealing magic damage and stunning them.
- Darius
- Cost: 5
- God-King
- Knight
- God-Wolf’s Carnage: Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. Up to three God-Wolves join him in his hunt, each targeting their own prey. Enemies bitten by a God-Wolf are dealt a percentage of Darius’ attack damage as physical damage and have their armor reduced by 60% for six seconds. After biting his prey, Darius’ next three attacks restore health.
Coven
- Lissandra
- Cost: 1
- Renewer
- 1000 Daggers: Lissandra hurls a dagger towards an enemy with the highest attack damage, dealing magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes, dealing magic damage to nearby enemies. All enemies hit by this spell have their attack damage reduced.
- LeBlanc
- Cost: 2
- Assassin
- Ethereal Chains: LeBlanc launches ethereal chains at two enemies nearest her, dealing magic damage and after a short delay stunning them.
- Morgana
- Cost: 3
- Coven
- Mystic
- Soul Shackles: Morgana fires chains to nearby enemies, dealing magic damage. After three seconds, all chained enemies are dealt additional magic damage and stunned.
Hellion
- Ziggs
- Cost: 1
- Spellweaver
- Arcane Bomb: Ziggs throws an Arcane Bomb at his target, dealing magic damage.
- Kled
- Cost: 1
- Cavalier
- Violent Tendencies: Passive: Kled enters combat on Skaarl, granting him a shield for a percentage of his maximum health. When the shield is broken he dismounts, granting him bonus attack speed and causing every fourth attack to deal bonus attack damage.
- Poppy
- Cost: 2
- Knight
- Buckler Toss: Poppy throws her buckler at the furthest enemy, dealing magic damage. The buckler then bounces back, granting Poppy a shield.
- Kennen
- Cost: 2
- Skirmisher
- Flame Rush: Kennen engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped, dealing magic damage and stunning them.
- Lulu
- Cost: 3
- Mystic
- Whimsey: Lulu casts an enchantment on the three units nearest to her. If this enchants an ally, they gain bonus attack speed for four seconds. If this enchants an enemy, they are transformed into a docile feline for two seconds, stunning them and causing them to take increased damage
- Teemo
- Cost: 6 HP
- Cruel
- Invoker
- Teemo’s Cruelty: Teemo Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after three seconds), it explodes on nearby enemies reducing their attack speed and dealing magic damage over three seconds.
Dragonslayer
- Trundle
- Cost: 2
- Skirmisher
- Subjugate: Trundle drains the strength of his current target, stealing a percentage of their health, armor, magic resist, and attack damage for six seconds.
- Pantheon
- Cost: 3
- Skirmisher
- Aegis Assault: Pantheon braces his shield, reducing all incoming damage for four seconds, dealing a percentage of his attack damage in the area in front of him over the duration.
- Diana
- Cost: 4
- Dragonslayer
- Assassin
- Moonfall: Diana calls forth moonlight, drawing in all nearby enemies, dealing magic damage and stunning them.
- Mordekaiser
- Cost: 4
- Legionnaire
- Infernal Rise: Mordekaiser shields himself for a percentage of his maximum health for five seconds, empowering his mace to deal bonus magic damage and gain one hex of range for the duration.
Abomination
- Kalista
- Cost: 1
- Legionnaire
- Pierce: Kalista hurls a spear towards the farthest enemy, dealing a percentage of her attack damage plus bonus physical damage to the first enemy it hits. If this kills the target, the spear continues and will deal the overkill damage to the next target it hits.
- Brand
- Cost: 2
- Spellweaver
- Sear: Brand launches a ball of fire at the nearest non-seared enemy, searing them for magic damage over 12 seconds. Seared enemies have reduced magic resist.
- Nunu
- Cost: 3
- Brawler
- Consume: Willump bites his target, dealing magic damage. If Willump’s target has less Health than he does before the bite, it deals additional damage and becomes true damage.
- Ryze
- Cost: 4
- Forgotten
- Mystic
- Rune Prison: Ryze imprisons the nearest enemy, dealing magic damage and stunning them. His next cast is then empowered to spread from his target, applying the same damage and stun to all enemies in a large area around that target.
Redeemed
- Aatrox
- Cost: 1
- Legionnaire
- Ability: Deathbringer Strike: Aatrox strikes his target, dealing a percentage of his attack damage and healing himself for a percentage of his maximum health.
- Leona
- Cost: 1
- Knight
- Solar Barrier: Leona creates a barrier around herself, reducing all incoming damage for four seconds.
- Syndra
- Cost: 2
- Invoker
- Force of Will: Syndra grabs the nearest enemy and flings them towards the farthest enemy, dealing magic damage to all nearby enemies upon impact and stunning the thrown target.
- Varus
- Cost: 2
- Ranger
- Holy Arrows: Varus fires a hail of arrows around his target, dealing a percentage of his attack damage as physical damage. Varus and allies within the area are blessed, causing them to deal bonus magic damage with their attacks for six seconds.
- Lux
- Cost: 3
- Mystic
- Prismatic Illumination: Lux launches her wand towards her farthest ally, which returns to her shortly after reaching them. Lux and each ally touched by the wand are shielding for three seconds. Additionally, Lux empowers her next basic attack to deal additional magic damage.
- Rell
- Cost: 4
- Ironclad
- Cavalier
- Attract and Repel: Rell leaps into the air, creating a tether between herself and her farthest ally. When she lands the tether is broken, granting all allies near and between them a shield for four seconds and stunning all enemies in the same area.
- Vel’Koz
- Cost: 4
- Spellweaver
- Lifeform Disintegration Ray: Vel’Koz channels a ray of energy toward the enemy nearest to the center of the battlefield over three seconds, dealing magic damage. The beam widens as Vel’Koz channels, and he will turn if there are no enemies in the area.
- Kayle
- Cost: 5
- Verdant
- Legionnaire
- Divine Ascent: Passive: Kayle ascends every five seconds, gaining additional bonuses.
- 1st: Attacks deal a percentage of Kayle’s attack damage as bonus true damage.
- 2nd: Attacks explode around the target, dealing attack damage and bonus true damage to adjacent enemies.
- 3rd: Every 7th attack grants Kayle damage immunity for one second.
- 4th: Hits cause swords to rain down around the target, dealing magic damage.
Dawnbringer
- Gragas
- Cost: 1
- Brawler
- Drunken Rage: Gragas drinks from his cask, granting him damage reduction for four seconds and causing his next basic attack to deal bonus magic damage.
- Kha’Zix
- Cost 1
- Assassin
- Taste their Fear: Kha’Zix slashes the nearest enemy, dealing magic damage. If the enemy has no adjacent allies, this damage is tripled.
- Soraka
- Cost: 2
- Renewer
- Equinox: Soraka calms the area around the enemy with the highest current percent mana, dealing magic damage to all enemies hit and increasing the cost of their next ability.
- Nidalee
- Cost: 3
- Skirmisher
- Aspect of the Cougar: Nidalee transforms into a cougar, leaping behind her target. While in cougar form, Nidalee’s attack range is reduced to one hex, she gains 45% dodge chance, and whenever she dodges or critically strikes her next basic attack deals bonus magic damage.
- Riven
- Cost: 3
- Legionnaire
- Blade of the Dawn: Riven empowers her blade, stunning nearby enemies while dealing magic damage. For the next eight seconds, she gains bonus attack damage.
- Karma
- Cost: 4
- Invoker
- Soulflare: Karma fires a burst of energy towards a random enemy’s location that detonates upon impact, dealing magic damage to adjacent enemies and reducing Karma’s maximum mana. Karma empowers every third cast, increasing the radius of the explosion.
- Garen
- Cost: 5
- God-King
- Knight
- God-Lion’s Justice: Garen calls down a sword that strikes a large area around his target, dealing a percent of each target’s maximum health in magic damage and reducing their magic resist. Garen gains a shield equal to a portion of his maximum health.
Verdant
- Ashe
- Cost: 3
- Verdant
- Ranger
- Enchanted Arrow: Ashe fires an arrow at the farthest enemy, dealing magic damage to the first enemy hit and stunning them. If the arrow travels at least five hexes, the stun duration is doubled. Enemies within one hex receive 50% of the effects.
- Taric
- Cost: 4
- Knight
- Nature’s Touch: All allies in a large area around Taric are healed and gain bonus armor for five seconds.
- Kayle
- Cost: 5
- Redeemed
- Legionnaire
- Divine Ascent: Passive: Kayle ascends every five seconds, gaining additional bonuses.
- 1st: Attacks deal a percentage of Kayle’s attack damage as bonus true damage.
- 2nd: Attacks explode around the target, dealing attack damage and bonus true damage to adjacent enemies.
- 3rd: Every 7th attack grants Kayle damage immunity for one second.
- 4th: Hits cause swords to rain down around the target, dealing magic damage.
Ironclad
- Nautilus
- Cost: 2
- Knight
- Anchor Slam: Nautilus erupts the ground beneath his target, knocking them up, stunning them, and dealing magic damage. Enemies adjacent to the target receive half of this effect.
- Rell
- Cost: 4
- Redeemed
- Cavalier
- Attract and Repel: Rell leaps into the air, creating a tether between herself and her farthest ally. When she lands the tether is broken, granting all allies near and between them a shield for four seconds and stunning all enemies in the same area.
- Jax
- Cost: 4
- Skirmisher
- Empowered Strike: Jax slams his target for a percentage of his attack damage and gains stacking attack speed for the remainder of combat. Jax leaps to the nearest enemy if no target is in his attack range.
Eternal
- Kindred
- Cost: 5
- Lamb
- Ranger
- Mystic
- Lamb’s Respite: Lamb creates a zone around herself that prevents allies within from falling below a certain amount of health or dying. While Lamb’s Respite is active, Wolf is invulnerable
- Wolf
- Wolf’s Frenzy: Wolf returns to Lamb, healing them both and then launches himself at the lowest health enemy, dealing magic damage.
- Cost: 5
Revenant
- Nocturne
- Cost: 3
- Assassin
- Umbra Blades: Every third attack, Nocturne slashes all adjacent enemies for a percentage of his attack damage and heals himself for a percentage of the damage dealt. If only one target is hit, Nocturne increases his attack speed for three seconds.
- Ivern
- Cost: 4
- Invoker
- Renewer
- Daisy!: Ivern summons his Sentinel friend Daisy to fight with him, gifting her 100% of his ability power. Daisy immediately casts Shockwave upon arrival. If Daisy is already summoned, Ivern increases her ability power and commands her to cast Shockwave again.
- Volibear
- Cost: 5
- Brawler
- Doombringer: Volibear leaps towards his target then slams the ground in a large area around him, removing any shields, dealing magic damage, and knocking up and stunning enemies.
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