In an interview with Riot Developers, InvenGlobal have gotten the details for the Mid-Set expansion of TFT Galaxies. They will be adding 14 new champions, taking away 9 champions and adding three new traits. They claimed the subtraction was because they were adding so many new champions and they didn’t want the expansion to feel “bloated”. As a reminder, these will be coming with Patch 10.12 which will be out in early June. Here is a quick look at what is being added and what is being taken away.
[Related: Everything Known About the New TFT Galaxies Battlepass]
Added Champions
- Urgot
- 5 Cost
- Protector
- Battlecast
- Ability- Fear Beyond Death:Â Urgot fires a drill at the farthest enemy in his attack range, reeling them in and dealing 2000 true damage repeatedly until they die when they reached him and reducing his mana cost by 10/20/60 mana.
- Viktor
- 4 Cost
- Sorcerer
- Battlecast
- Ability- Death Ray:Â Viktor burns a path between the two enemies whom are the furthest away from each other, initially dealing 25/40/100% max health damage, then 1 second later dealing 250/400/1000 damage in an aftershock explosion along the same path.
- Cassiopeia
- 3 Cost
- Mystic
- Battlecast
- Ability- Cassiopeia launches her fangs at the nearest enemy that isn’t poisoned causing them to take 1000/1500/3000 damage over 12 seconds, and reducing the effectiveness of shields used on them by 50%.
- Kog’Maw
- 2 Cost
- Blaster
- Battlecast
- Ability- Barrage:Â For 3 seconds Kog’Maw gains infinite Attack Range, 90% Attack Speed, and his attacks deal 5/7/9% of the target’s maximum health as magic damage.
- Nocturne
- 2 Cost
- Infiltrator
- Battlecast
- Ability- Unspeakable Horror:Â Nocturne terrifies his target, stunning them with fear for 2/2.5/4 seconds and dealing 200/250/400 damage over the duration or until Nocturne dies.
- Illaoi
- 1 cost
- Brawler
- Battlecast
- Ability- Tentacle Smash:Â Illaoi slams a tentacle in a line in front of her, dealing 125/200/325 damage and stealing 15/25/40% Armor and Magic Resist from each target hit for 4 seconds.
- Gnar
- 4 Cost
- Brawler
- Astro
- Ability- GNAR!:Â Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing 200/300/1500 damage and stunning them for 2 seconds. While in Mega Gnar form, Gnar gains 750/1250/2500 health and 100/175/400 attack Damage and becomes melee.
- Teemo
- 4 Cost
- Sniper
- Astro
- Ability- Satellite Traps:Â Teemo scatters three traps around the nearest enemy. When an enemy is close to a trap or after 3 seconds it explodes, hitting nearby enemies for 175/250/600 damage knocking them down and massively slowing them for 4 seconds.
- Bard
- 3 Cost
- Mystic
- Astro
- Ability- Traveler’s Call: Passive: Bard gains an additional 8/18/90 mana each attack. Active: Bard launches a keep onto his owner’s bench which can be sold for 1 XP.
- Nautilus
- 2 Cost
- Vanguard
- Astro
- Ability- Impact Crater: Erupts the ground beneath his target, knocking them up and stunning them for 3/3.5/4 seconds and dealing 100/200/400 magic damage. Enemies adjacent to the target are also knocked up and stunned for half the duration and dealt half the damage.
- Janna
- 5 Cost
- Guardian
- Paragon
- Ability- Howling Gale: Janna summons five tornados which fly forward in a large cone. Tornados grant allies they pass through 50/100/500% attack speed for 5 seconds, while knocking up and stunning enemies for 1.5 seconds.
- Zed
- 2 Cost
- Rebel
- Infiltrator
- Ability- Contempt for the Weak: Every third attack Zed deals 20/40/80 bonus magic damage and steals 25/40/80% of the target’s current Attack Damage.
- Vayne
- 3 Cost
- Cybernetic
- Sniper
- Ability- Final Hour:Â Vayne focuses for 10 seconds, tumbling away from her target immediately, and every third attack thereafter. Vayne is invisible while tumbling and her first attack after each tumble deals 180/200/240% of her Attack Damage.
- Riven
- 4 Cost
- Chrono
- Blademaster
- Ability- Energy Slash:Â Riven dashes and shields herself for 300/450/900, then slashes forward dealing 100/150/450 magic damage. Every third cast, Riven leaps into the air and launches a wave of energy that deals 400/600/1800 magic damage.
Subtracted Champions
- Kha’Zix
- Cho’Gath
- Vel’Koz
- Kayle
- Miss Fortune
- Kai’Sa
- Sona
- Kassadin
- Lux
Added Traits
- Battlecast
- Upon dealing or taking 10 instances of damage, trigger a bonus effect based on their current health. If they’re above half health, they deal 75/150/225 magic damage to the nearest enemy. If they’re below half health, they heal for 75/150/225 instead. They have bonuses at two, four, and six units.
- Astro
- A three-unit trait that reduces only the mana cost of Astro champions’ spells by 30.
- Paragon
- A trait until to Janna and it converts all of your team’s (potentially all Star Guardian only) basic attacks to magic damage (opposed to physical).
Subtracted Traits
- Void
- Valkyrie
There is quite a bit to process here. With these new parts being added and old ones being subtracted and showing up on the PBE in a couple days, the next question will be, what will the meta look like? Many will be wondering about the loss of Valkyrie and Void as they are currently a major part of the meta. As is Kassadin and Rebels have relied on Sona for healing for quite some time. Urgot looks horrifying and surely Janna will be fun to play. Also finally getting Teemo in the game is great, but at what cost? It will be interesting to say the least.
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