With patches every couple of weeks, TFT players need to make sure that they are keeping up with all of the changes. Some are extremely important and can change the Meta immensely, while others likely won’t. Because of that, there is only the need to be aware of the most important changes. That is why these Patch Notes will be condensed to make sure that players only have to pay attention to what is important. As a reminder, the patches go live a day after the notes are released. Here are the condensed Patch Notes for 10.16. For the full Patch Notes, click here.
Galaxy Odds
New Galaxy: Salvage World – When you sell a champion, any completed items they were holding are broken down into their components.
Dwarf Planet – 10% of games
Galactic Armory – 10% of games
Plunder Planet – 10% of games
Binary Star – 10% of games
Superdense Galaxy – 10% of games
Trade Sector – 10% of games
Treasure Trove – 10% of games
Salvage World – 10% of games
Normal Game – 20% of games
Quality of Life
Being able to see item recipes are finally in the game. Just right-click on them and see not only all their builds but what you can currently build.
Notable Champion Changes
1 Cost
- None of Note
2 Cost
- Zed: Attack Damage Steal: 20/25/40% ⇒ 20/33/50%
3 Cost
- None of Note
4 Cost
- Jhin: Attack Speed: 0.9/0.95/1.2 ⇒ 0.85/0.9/1.2
5 Cost
- Xerath: Starting/Total Mana: 30/80 ⇒ 0/70
3-Star trait Changes (Changes to Many of 3-Star Units)
1 Cost
- Illaoi:
- Spell Damage: 325 ⇒ 400
- Defense Steal: 60% ⇒ 80%
- Leona: Spell Damage Reduction: 200 ⇒ 400
- Malphite: Spell Shield: 60% ⇒ 70%
- Poppy:
- Spell Damage: 200 ⇒ 225
- Spell Shield: 400 ⇒ 450
- Ziggs: Spell Damage: 550 ⇒ 600
2 Cost
- Ahri: Spell Damage: 375 ⇒ 425
- Annie:
- Spell Damage: 600 ⇒ 700
- Spell Shield: 700 ⇒ 800
- Blitzcrank: Spell Damage: 850 ⇒ 1337
- Darius: Spell Damage: 800 ⇒ 888
- Lucian: Spell Damage: 550 ⇒ 625
- Mordekaiser: Spell Shield: 800 ⇒ 875
- Nautilus:
- Spell Damage: 400 ⇒ 500
- Base Stun Duration: 5 ⇒ 6sec
- Shen:
- Dodge Duration: 5 ⇒ 6sec
- Bonus MR: 45 ⇒ 90
3 Cost
- Ezreal: Spell Damage: 400 ⇒ 800
- Rumble: Spell Damage: 1500 ⇒ 1650
- Vi:
- Spell Damage: 1100 ⇒ 1350
- Secondary Damage: 500 ⇒ 600
- Vayne: Spell Attack Damage: 225% ⇒ 275%
4 Cost
- Gnar: Transform Health: 4000 ⇒ 5000
- Riven:
- Base Spell Damage: 450 ⇒ 600
- Spell Shield: 1000 ⇒ 1200
- Final Spell Damage: 1000 ⇒ 1500
5 Cost
- Janna: Stun Duration: 1.5 ⇒ 8sec
Notable Trait Changes
- Chrono: Attack Speed Gains: 8/3.5/1.5/0.75 ⇒ 8/3/1/0.5 seconds
- Rebel: Shield Amount: 150/210/330 ⇒ 150/225/400
- Space: Pirate Chance to Drop an Item: 25% ⇒ 33%
- Vanguard: Bonus Armor: 125/300/1000 ⇒ 125/300/900
Chase Trait Changes (Many of the Hard to Get or Late Game Traits)
- Rebel (9): 330 & 15% ⇒ 400 HP & 20% Dmg Buff
- Star Guardian (9): 45 ⇒ 60 Mana
- Battlecast (8): 880 ⇒ 1000 Damage/healing
- Dark Star (8): 38 ⇒ 48 AD&SP
- Infiltrator (6): 120% ⇒ 150% Attack Speed
Notable Item Changes
- Hand of Justice: Heal 50 health on hit ⇒ Grants 50% healing from damage done by both abilities and basic attacks.
- Hextech Gunblade: Overhealing with this item now generates a shield (max 400 Health).
- Locket of the Iron Solari Shield Value: 250/275/350 ⇒ 250/300/375
- Runaan’s Hurricane Attack Damage Multiplier: 70% ⇒ 75%
- Statikk Shiv:
- Primary Damage: 90 ⇒ 85
- Now does an additional 85 True Damage if the target has a shield or is CC’d
- Sword Breaker: Chance to Disarm: 25% ⇒ 33%
Little Legends
Spirit Blossom Variations
Melisma
Hushtail
Pengu
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