The newest mechanic coming to TFT Set 5 Reckoning will be Shadow Items. In TFT Set 5 these Shadow Items will put a twist on many of the items players have come to know and love. This goes along with the theme set around Viego, who is also a new champion coming to Set 5. Here is a look at all of the Shadow Items in TFT Set 5 Reckoning and what they do.
Updated: 4/20/2021
[Related: TFT Set 5: Every Confirmed and Rumored Champion]
TFT Shadow Sword Items
- Cursed Deathblade
- Sword & Sword
- Contributing to a kill grants the holder +15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 3). The holder receives -20% maximum Health.
- Sword & Sword
- Guardian Fallen Angel
- Sword & Chain
- Prevents the holder’s first death, placing them in stasis instead. After 2 seconds, they return with 80% Health and shed all negative effects. After this effect triggers, the holder’s Attack Speed is reduced by 50% for the rest of combat.
- Sword & Chain
- Zeke’s Evil Herald
- Sword & Belt
- When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by -25% Attack Speed. The holder then gains +40% Attack Speed for each affected ally.
- Sword & Belt
- Cursed Hextech Gunblade
- Sword & Rod
- The holder’s magic and true damage from Abilities heals the nearest ally with missing Health for 60% of the damage dealt. This heal cannot affect the holder.
- Sword & Rod
- Riskthirster
- Sword & Cloak
- Physical damage heals the holder for 40% of the damage dealt. Each time the holder heals to 90% Health, they gain 30% Attack Speed for 3 seconds (does not stack). The wearer takes 33% of their maximum Health in true damage at the beginning of combat.
- Sword & Cloak
- Evil Giant Slayer
- Sword & Bow
- The holder’s Abilities and attacks do 45% bonus damage. If the target has less than 1100 maximum Health, the holder’s Abilities and attacks do 15% decreased damage instead.
- Sword & Bow
- Cursed Spear of Shojin
- Sword & Tear
- The wearer’s attacks restore 14 additional Mana. The wearer deals 20% less damage.
- Sword & Tear
- Cursed Infinity Edge
- Sword & Glove
- Grants +75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder critically strikes, they deal 3% of their maximum Health to themselves as true damage.
- Sword & Glove
TFT Shadow Chain Vest Items
- Villain’s Bramble Vest
- Chain & Chain
- Grants 200 bonus Armor (including components).
- Chain & Chain
- Guardian Fallen Angel
- Sword & Chain
- Prevents the holder’s first death, placing them in stasis instead. After 2 seconds, they return with 80% Health and shed all negative effects. After this effect triggers, the holder’s Attack Speed is reduced by 50% for the rest of combat.
- Sword & Chain
- Eclipse Cape
- Chain & Belt
- Every 1.5 second(s), a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The holder is also burned for 4% of their maximum Health every second for the entirety of combat and any healing they received is reduced by 50%
- Chain & Belt
- Locket of the Dark Solari
- Chain & Rod
- When combat begins, the holder and all allies with 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.
- Chain & Rod
- Evil Gargoyle Stoneplate
- Chain & Cloak
- The holder heals themself for 45 health every 2 seconds for each unit targeting them.
- Chain & Cloak
- Titan’s Explosive Resolve
- Chain & Bow
- Every 4 seconds, the holder’s next attack deals 25% of the total damage they have taken since the last empowered attack as true damage.
- Chain & Bow
- Frozen Dark Heart
- Chain & Tear
- Reduces the Attack Speed of all enemies within 2 hexes by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect. The Attack Speed of allies (except the wearer) within 1 hex is reduced by 50%.
- Chain & Tear
- Dark Shroud of Stillness
- Chain & Glove
- When combat begins, the holder shoots a beam straight ahead and behind that delays affected enemies’ and allies’ first ability cast, increasing their maximum Mana by 65% until they cast.
- Chain & Glove
TFT Shadow Giant’s Belt Items
- Warmog’s Poison Armor
- Belt & Belt
- Grants 1800 bonus Health (including components), The holder takes 100 true damage each second.
- Belt & Belt
- Zeke’s Evil Herald
- Sword & Belt
- When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by -25% Attack Speed. The holder then gains +40% Attack Speed for each affected ally.
- Sword & Belt
- Eclipse Cape
- Chain & Belt
- Every 1.5 second(s), a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The holder is also burned for 4% of their maximum Health every second for the entirety of combat and any healing they received is reduced by 50%.
- Chain & Belt
- Mor-evil-lonomicon
- Belt & Rod
- When the holder deals magic damage with their ability, they burn the target, dealing 100% of the target’s maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.
The holder’s ability deals 50% less damage.
- When the holder deals magic damage with their ability, they burn the target, dealing 100% of the target’s maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.
- Belt & Rod
- Explosive Zephyr
- Belt & Cloak
- When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Once the enemy returns to combat, they gain 30 Attack Damage and Ability Power for the rest of combat. Ignores CC immunity.
- Belt & Cloak
- Zz’Rot Dark Portal
- Belt & Bow
- At the start of combat, the wearer taunts enemies within 2 hexes.When the holder dies, a Construct with 500 Health arises and taunts enemies again. When it dies it deals 500 true damage to enemies within 1 hex(es).
- Belt & Bow
- Lack of Redemption
- Belt & Tear
- The holder radiates an aura to all allies on the board except themself, and heals them for 20% of their missing Health every 5 seconds. Each time this happens, the holder damages themselves for 10% of their current Health as true damage.
- Belt & Tear
- Explosive Trap Claw
- Belt & Glove
- Blocks the first enemy ability that hits the wearer, then teleports them to the ability’s caster, and causes both units to start targeting each other. They deal 25% increased damage to each other.
- Belt & Glove
TFT Shadow Needlessly Large Rod Items
- Rabadon’s Cursed Deathcap
- Rod & Rod
- The holder gains 80 additional Ability Power and receives -20% maximum Health.
- Rod & Rod
- Cursed Hextech Gunblade
- Sword & Rod
- The holder’s magic and true damage from Abilities heals the nearest ally with missing Health for 60% of the damage dealt. This heal cannot affect the holder.
- Sword & Rod
- Locket of the Dark Solari
- Chain & Rod
- When combat begins, the holder and all allies with 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.
- Chain & Rod
- Mor-evil-lonomicon
- Belt & Rod
- When the holder deals magic damage with their ability, they burn the target, dealing 100% of the target’s maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.
The holder’s ability deals 50% less damage.
- When the holder deals magic damage with their ability, they burn the target, dealing 100% of the target’s maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.
- Belt & Rod
- Ionic Dark-Spark
- Rod & Cloak
- Enemies and allies (except the holder) within 2 hexes are zapped when they cast an ability, taking magic damage scaling with their maximum Mana, and allies take 100% of their maximum Mana. Whenever an ally or enemy is zapped, the holder gains 5 Ability Power for the rest of combat.
- Rod & Cloak
- Guinsoo’s Evil Rageblade
- Rod & Bow
- Attacks grant +9% bonus Attack Speed for the rest of combat. The bonus Attack Speed can stack any number of times. The holder is dealt 2.5% of their maximum Health as true damage each attack.
- Rod & Bow
- Archdemon’s Staff
- Rod & Tear
- Each time the holder casts their ability, they gain empty maximum Health equal to 300% of their maximum Mana. The holder then heals for that amount.
- Rod & Tear
- Poisoned Gauntlet
- Rod & Glove
- The holder’s magic and true damage from their ability can critically strike, The holder gains 40% Critical Strike Damage and 25% Critical Strike Chance. Each time the holder casts their ability, they deal 15% of their maximum Health to themselves as true damage.
- Rod & Glove
TFT Shadow Cloak Items
- Dark Dragon’s Claw
- Cloak & Cloak
- Reduces incoming magic damage by 15%. Negates bonus damage from incoming critical hits.
- Cloak & Cloak
- Riskthirster
- Sword & Cloak
- Physical damage heals the holder for 40% of the damage dealt. Each time the holder heals to 90% Health, they gain 30% Attack Speed for 3 seconds (does not stack). The wearer takes 33% of their maximum Health in true damage at the beginning of combat.
- Sword & Cloak
- Evil Gargoyle Stoneplate
- Chain & Cloak
- The holder heals themself for 45 health every 2 seconds for each unit targeting them.
- Chain & Cloak
- Explosive Zephyr
- Belt & Cloak
- When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Once the enemy returns to combat, they gain 30 Attack Damage and Ability Power for the rest of combat. Ignores CC immunity.
- Belt & Cloak
- Ionic Dark-Spark
- Rod & Cloak
- Enemies and allies (except the holder) within 2 hexes are zapped when they cast an ability, taking magic damage scaling with their maximum Mana, and allies take 100% of their maximum Mana. Whenever an ally or enemy is zapped, the holder gains 5 Ability Power for the rest of combat.
- Rod & Cloak
- Runaan’s Evil Hurricane
- Cloak & Bow
- The holder’s attacks fire bolts at 2 nearby enemies, dealing 50% of the holder’s Attack Damage. These bolts can critically strike but do not apply on-hit effects.
- Cloak & Bow
- Chalice of Malice
- Cloak & Tear
- When combat begins, all of the holder’s allies within 1 hex in the same row gain 45 Spell Power for the rest of combat. The holder loses 20 Ability Power instead of gaining any.
- Cloak & Tear
- Evil Quicksilver
- Cloak & Glove
- The wearer is immune to crowd control for the entirety of combat and receives -20% maximum Health.
- Cloak & Glove
TFT Shadow Recurve Bow Items
- Rapid Deathcannon
- Bow & Bow
- Increases the holder’s Attack Range by 1 hex. Additionally, the holder gains +40% bonus Attack Speed when there are no enemies within 2 hex.The holder’s attacks can no longer miss.
- Bow & Bow
- Evil Giant Slayer
- Sword & Bow
- The holder’s Abilities and attacks do 45% bonus damage. If the target has less than 1100 maximum Health, the holder’s Abilities and attacks do 15% decreased damage instead.
- Sword & Bow
- Titan’s Explosive Resolve
- Chain & Bow
- Every 4 seconds, the holder’s next attack deals 25% of the total damage they have taken since the last empowered attack as true damage.
- Chain & Bow
- Zz’Rot Dark Portal
- Belt & Bow
- At the start of combat, the wearer taunts enemies within 2 hexes.When the holder dies, a Construct with 500 Health arises and taunts enemies again. When it dies it deals 500 true damage to enemies within 1 hex(es).
- Belt & Bow
- Guinsoo’s Evil Rageblade
- Rod & Bow
- Attacks grant +9% bonus Attack Speed for the rest of combat. The bonus Attack Speed can stack any number of times. The holder is dealt 2.5% of their maximum Health as true damage each attack.
- Rod & Bow
- Runaan’s Evil Hurricane
- Cloak & Bow
- The holder’s attacks fire bolts at 2 nearby enemies, dealing 50% of the holder’s Attack Damage. These bolts can critically strike but do not apply on-hit effects.
- Cloak & Bow
- Evil Statikk Shiv
- Bow & Tear
- Every other attack from the holder unleashes a chain lightning that strikes 4 enemy, dealing 65 magic damage and reducing their Magic Resist by 70% for 5 seconds.The holder receives -33% Attack Damage.
- Bow & Tear
- Final Whisper
- Bow & Glove
- When the holder inflicts a critical hit, the target’s Armor and Magic Resist are reduced by 50% for 5 seconds. The holder’s Armor and Magic Resist are also permanently reduced by 25%.
- Bow & Glove
TFT Shadow Spatula Items
- Force of Darkness
- Spatula & Spatula
- Wearer’s team gains +2 maximum team size but the player’s Little Legends takes 100% extra damage.
- Spatula & Spatula
TFT ShadowTear Items
- Very Dark Blue Buff
- Tear & Tear
- After casting their ability, the holder gains 15 Mana. If the holder has less than 60% Health, this is increased to 50.
- Tear & Tear
- Cursed Spear of Shojin
- Sword & Tear
- The wearer’s attacks restore 14 additional Mana. The wearer deals 20% less damage.
- Sword & Tear
- Frozen Dark Heart
- Chain & Tear
- Reduces the Attack Speed of all enemies within 2 hexes by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect. The Attack Speed of allies (except the wearer) within 1 hex is reduced by 50%.
- Chain & Tear
- Lack of Redemption
- Belt & Tear
- The holder radiates an aura to all allies on the board except themself, and heals them for 20% of their missing Health every 5 seconds. Each time this happens, the holder damages themselves for 10% of their current Health as true damage.
- Belt & Tear
- Archdemon’s Staff
- Rod & Tear
- Each time the holder casts their ability, they gain empty maximum Health equal to 300% of their maximum Mana. The holder then heals for that amount.
- Rod & Tear
- Chalice of Malice
- Cloak & Tear
- When combat begins, all of the holder’s allies within 1 hex in the same row gain 45 Spell Power for the rest of combat. The holder loses 20 Ability Power instead of gaining any.
- Cloak & Tear
- Evil Statikk Shiv
- Bow & Tear
- Every other attack from the holder unleashes a chain lightning that strikes 4 enemy, dealing 65 magic damage and reducing their Magic Resist by 70% for 5 seconds.The holder receives -33% Attack Damage.
- Bow & Tear
- Hand of Vengeance
- Tear & Glove
- At the beginning of combat, the holder gains both of the following:
– +40 Attack Damage and +40 Ability Power.
– Attacks and abilities heal for 40% of damage dealt.These bonuses expire after each takedown, and renew on the next.
- At the beginning of combat, the holder gains both of the following:
- Tear & Glove
TFT Shadow Brawlers Glove Items
- Cursed Thief’s Glove
- Glove & Glove
- At the beginning of each planning phase, the holder equips 2 temporary items. These Items are always full shadow items.
- Glove & Glove
- Cursed Infinity Edge
- Sword & Glove
- Grants +75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder critically strikes, they deal 3% of their maximum Health to themselves as true damage.
- Sword & Glove
- Dark Shroud of Stillness
- Chain & Glove
- When combat begins, the holder shoots a beam straight ahead and behind that delays affected enemies’ and allies’ first ability cast, increasing their maximum Mana by 65% until they cast.
- Chain & Glove
- Explosive Trap Claw
- Belt & Glove
- Blocks the first enemy ability that hits the wearer, then teleports them to the ability’s caster, and causes both units to start targeting each other. They deal 25% increased damage to each other.
- Belt & Glove
- Poisoned Gauntlet
- Rod & Glove
- The holder’s magic and true damage from their ability can critically strike, The holder gains 40% Critical Strike Damage and 25% Critical Strike Chance. Each time the holder casts their ability, they deal 15% of their maximum Health to themselves as true damage.
- Rod & Glove
- Evil Quicksilver
- Cloak & Glove
- The wearer is immune to crowd control for the entirety of combat and receives -20% maximum Health.
- Cloak & Glove
- Final Whisper
- Bow & Glove
- When the holder inflicts a critical hit, the target’s Armor and Magic Resist are reduced by 50% for 5 seconds. The holder’s Armor and Magic Resist are also permanently reduced by 25%.
- Bow & Glove
- Hand of Vengeance
- Tear & Glove
- At the beginning of combat, the holder gains both of the following:
– +40 Attack Damage and +40 Ability Power.
– Attacks and abilities heal for 40% of damage dealt.These bonuses expire after each takedown, and renew on the next.
- At the beginning of combat, the holder gains both of the following:
- Tear & Glove
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