Smite continues to bring out fun and seemingly obscure gods and goddesses to the battlefield. While they have not done all of the most known deities, they have done many of them. Instead, they like to go find lesser-known ones and bring them to the spotlight. This is happening with the latest god to be revealed, Charon from Greek lore. Now that he has been revealed, many will be wondering when they can play him. Here is the Smite Charon Abilities.
[Related: Smite Charon Release Date]
Charon is a very interesting Greek god. He is the one that helps to take the souls of people to the afterlife. Well, that is as long as they pay the toll. Generally, it was a monetary toll but at times it could also be something a little more unique. This was especially true for visitors like Achilles, Hercules and other major Greek gods and goddesses.
It looks as if Charon is going to be a ranged support. His abilities all look like they fit well for disengaging with different slows, debuffs and fears. Along with this, his passive should be one that helps to keep him from taking too many creeps.
Smite Charon Abilities
Passive: Ferryman of Souls
If Charon is in assist range while any friendly lane minion or jungle monster dies, their essence persists for Charon to collect for 8s, granting him 1 gold and a Soul stack each. When Charon returns to base, he loses all Soul stacks and gains a permanent 2 Max Health per stack.
Ability: Spectral Surge
Charon plucks a soul out of the Styx, firing it as a line projectile that damages and Slows all enemies while stopping on the first god hit. If the soul hits an enemy god, it then explodes in a damaging and Silencing area around the target. All enemy gods hit by the explosion leave behind a damaging, Slowing trail of the Styx for the next 3s.
Ability: Damnation
After a short delay, Charon creates a rift to the underworld in an area, dealing damage and marking all enemy gods hit for the next 3s. The marked gods are revealed and have their Attack Speed reduced. Additionally, any time an allied god hits a marked god once per mark per ability or basic attack, that ally gains a shield for 3s. Subsequent shields only grant 25% of the original value.
Ability: Swift Voyage
Charon forcibly rows at a break-neck pace, charging forward with increased Movement Speed and reduced turn radius for 2.5s. Charon is Slow and Knockback immune while charging. Charon deals damage to and Roots enemies he collides with as well as those directly to his sides in the wake of his boat.
Ultimate: Summon Styx
Charon gains Crowd Control immunity and summons a massive tidal wave that he sends forth across the entire battlefield. Enemy gods hit by the wave are Feared, while allied gods gain Protections for 3s. Additionally, if an allied god is within 60 units directly behind the wave, they gain Movement Speed.
This is during the Season of Souls. Which, lines up perfectly with what Charon is. There is no doubt that supports are going to enjoy playing Charon. There is also no doubt that players will find ways to use Charon more offensively. Mainly due to the fact that he has so many interesting abilities.
With different types of crowd control, Charon is likely going to be strong out of the gate. Look to either ban or see him be played in many lobbies for the foreseeable future.
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