After Rainbow Six Siege Operation Deep Freeze was delayed Ubisoft went to work to squash some of the most troubling bugs and glitches affecting the RS6 community. With its release day finally here, Ubisoft has released the full Rainbow Six Siege Y8S4 Patch Notes, fixing certain operators and maps. Here’s everything gamers can expect from the new update.
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Rainbow Six Siege Y8S4 Patch Notes
The following are the issues that have been updated and fixed throughout the Y8S4 Season Test Server.
Gameplay
- Loadout changes between rounds when an Operator is picked by idling.
- The round ends in a draw if a Volcan Canister is destroyed near a hostage while Goyo is eliminated.
- Zero’s Argus Launcher does not lose sight reticle or laser when deactivated by the Bulletproof Camera EMP.
- A hard Breach Charge can’t be deployed on a small area of the reinforced wall.
- Hostages can set off Lesion’s Gu Mines.
- Basic Tutorial progress can be soft-locked in multiple ways.
- Attack Tutorial becomes soft-locked if AI destroys the drone.
- Damage fall off and curves do not match the description when 2 players are in the Custom Game or the Shooting Range.
- Players can’t lean while holding a drone while using a controller.
- Players can’t lean function if holding one of several Observation Tools.
- The game crashes when AI revives a teammate.
- Players can’t look around when exiting Rappel.
- Scope sight disappears when in range of Mute’s Signal Disruptor.
Rainbow Six Operator Fixes
- Holes made by Maverick’s Breaching Torch are hidden if affected by Tubarao’s Zoto Canister.
- Missing VFX for Damaged walls when affected by Tubarao’s Zoto Canister.
- Zero’s Argus Camera can be hidden through destructible map assets.
- Amaru’s Garra Hook launcher loses functionality if a player goes prone while deploying the hook.
- Amaru’s Garra Hook can clip through the wall.
- Goyo’s Volcan Canister becomes invisible or stuck when a drone is deployed at the same time.
- A Kludge Drone that’s been hacked by a Defender can no longer hack if Dokkaebi takes over Defender Observation Tools.
- Wrong animation plays for Zofia and Tachanka when self-reviving with Thunderbird’s Kona Station
- Clash can fire her weapon before the weapon swap animation finishes.
- The floating wall remains for a few seconds after destroying Sen’s R.O.U. projector during deployment.
- Players that are downed aren’t affected by Sens’ R.O.U. Projector System.
- Valkyrie’s Black Eye loses signal if it’s thrown into the crevices of the ceiling at 1F Main Stairs of the Border map.
- Valkyrie’s Black Eye loses signal when thrown onto the ceiling at 2F Astronomy of the Villa map.
- Grim’s Kawan Hive is destroyed when shot within Mute’s Signal Disruptor range.
- The wrong animation plays for players affected by Fenrir’s F-NATT Dread Mine while leaning left and running.
- Fenrir’s F-NATT Dread Mine location list appears as a placeholder when placed on the outside tower in the EXT Back Alley of the Theme Park map.
- Iana can sprint after self-reviving from Frost’s Welcome Mat.
- Kapkan’s Entry Denial Device can be deployed through Azami’s Kiba Barrier.
- CSRX 3000 scope is distorted when affected by Tubarao’s Zoto Canister.
- Tubarao’s Zoto Canister is misplaced during the Victory Celebration.
- Missing VFX for drones when Tubaro’s Zoto canister freezing effect ends.
- Wrong VFX plays when using melee attack on destructible objects while affected by Tubarão’s Zoto Canister.
- Ram’s Bu-GI Auto-Breacher idle SFX still plays when affected by Tubarão’s Zoto Canister.
- Smoke explosion VFX is missing for Tubarão’s Zoto Canister.
- If Grim’s Kawan Hive is frozen by Tubarão’s Zoto Canister and destroyed, it still deploys once the freeze effect wears off.
- Players can be permanently affected by Tubarao’s Zoto Canister freeze VFX.
- Players are permanently affected by Tubarao’s Zoto Canister freeze VFX after removing a barricade with the effect.
- Gadgets are not destroyed by electricity after Tubarao’s Zoto Canister effect wears off.
- Devices are affected by Tubarao’s Zoto Canister outside of the intended range if the operator is within range of the freeze effect.
- Ela’s Grzmot Mine remains deactivated after Tubarao’s Zoto Canister freeze effect disappears.
- Tubarao’s Zoto Canister freeze VFX doesn’t appear on some operators.
- Various animation issues.
Level Design
- Players get stuck at EXT Street when vaulting over the 2F East Corridor barricade after breaking it in the Defense Tutorial.
- Missing texture for pipe assets on the Clubhouse map that can be exploited by Valkyrie or Zero.
- Drones can’t navigate through the EXT Guard Tower opening on the Fortress map during the Preparation Phase.
- Players can reach an unintended vantage point in the northeastern corner of the 1F Staff Room of the Bank.
- FPlayers can vault onto unintended vantage points at 2F Dorm Main Hall of the Oregon map.
- Players can remain stuck between the bomb and an indestructible coffee machine at B Cafeteria on the Consulate map.
- Players can remain stuck in falling animation between metal pads and the metal rail located in EXT Street of the Attack Tutorial map.
- Players cannot vault over the kitchen counter in the 1F Staff Room of the Bank map.
- Ace’s S.E.L.M.A. fails to deploy on the lower destructible wall in the 2F Meeting Room of the Consulate map.
- Floating tree during the MVP screen of the Villa map.
- The wrong compass location is displayed between 1F East Stairs and 2F East Stairs of the Border map.
- B site bomb isn’t detected from the 2F Display Room on the Lair map.
- Lighting issues west of EXT South Dock on the Lair map.
- Valkyrie’s Black Eye can be hidden in lights in B Warehouse of the Lair map.
- Texture clips through the wall at 2F Blue Stairs on the Lair map.
- Texture clips through the wall at 2F Mezzanine on the Lair map.
- The player is unable to vault onto the desk in the 2F R6 Room of the Lair map.
- Players can navigate to a trash bin for an unfair line of sight through a window in the 1F Security Hallway of the Lair map.
- Players can navigate out of bounds by vaulting onto some crates and the cargo container in the EXT Lift of the Lair map.
- Attackers don’t detect bomb sight located at 1F Bar or 1F Lounge of the Emerald Plains map unless they are using a drone or IQ’s Electronics Detector.
- Various collision, asset, and texture issues on maps.
User Experience
- RTS camera rotation is inverted when viewing a match as a spectator.
- Map text and preview loads incorrectly when multiple online Custom Matches load.
- HUD disappears for Defenders when Attackers pick up the hostage.
- The host cannot send invites to spectators if the team’s lobby is full.
- The hostage escort prompt is missing if a previous attempt to grab them is canceled halfway through.
- The hip fire crosshair is missing during the match replay.
- LEDs on deployed Breach Charge are blue regardless of team color options.
- Some devices and weapons remain on-screen during the Victory screen.
- Aim toggle mode on controller differs from aim toggle mode on PC.
- Controller input doesn’t work for swapping between commendation timelines in the Reputation section.
- Commendation graph bars show up backward in the Reputation section.
- The commendation graph number axis doesn’t scale properly when switching between Lifetime and Season commendations.
- HUD bars for multi-kill persist for Spectator mode and Match Replay.
- Double kill notification is missing in Spectator mode and Match Replay.
- Skybox is displayed briefly in the Home section when joining or leaving a match.
- The wrong season and background are displayed for Tubarao’s showcase in the Operators section.
- Players can only interact with their current commendation in the Reputation section.
- The bulletproof Camera icon is displayed on the player’s HUD after being affected by Clash’s CCE Shield.
- The lair background image is missing in custom lobbies.
- Various audio issues.
- Various UI issues.
- Various spectator mode issues.
Audio Fixes
- SFX for Nomad’s Airjab isn’t interrupted when affected by Tubarao’s Zoto Canister freeze effect.
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