The new League of Legends 12.18 Patch Notes finally end the last few patches for Worlds. There’s a smaller amount in these League of Legends 12.18 Patch Notes, so buckle up. Here are all the League of Legends 12.18 Patch Notes.
[Related: League of Legends 12.17 Patch Notes: More Worlds Changes]
League of Legends 12.18 Patch Notes Champion Changes
- Ashe
- Q – Ranger’s Focus
- Bonus Attack Speed :: 20/25/30/35/40% >>> 25/32.5/40/47.5/55%
- Q – Ranger’s Focus
- Hecarim
- Base Health :: 650 >>> 625
- Q -Rampage
- Physical Damage Bonus AD Ratio :: 95% >>> 90%
- Increased Damage Per Stack :: 4% (+6% per 100 bonus AD) >>> 4% (+5% per 100 bonus AD)
- W – Spirit of Dread
- Percent of Post-Mitigation Damage Healed :: 30% (+2.5% per 100 bonus AD) >>> 25% (+2% per 100 bonus AD) (Note: remains halved for damage not dealt by Hecarim)
- Kalista
- Base Health :: 604 >>> 574
- Kayn
- Q – Reaping Slash
- Darkin Damage :: 65% AD (+5% of the target’s max health (+5% per 100% bonus AD)) >>> 65% AD (+5% of the target’s max health (+3.5% per 100% bonus AD))
- Q – Reaping Slash
- Lee Sin
- Health Growth :: 99 >>> 105
- W – Safeguard/Iron Will
- Lifesteal and Spellvamp :: 5/9.5/14/18.5/23% >>> 5/10.5/16/21.5/27%
- Lulu
- W – Whimsy
- Movement Speed :: 30% >>> 25%
- Disable duration :: 1.25/1.5/1.75/2.0/2.25 >>> 1.2/1.4/1.6/1.8/2.0 seconds
- Cooldown :: 17/16/15/14/13 >>> 17/16.5/16/15.5/15 seconds
- W – Whimsy
- Maokai
- Passive – Sap Magic
- Heal :: 4.8-14% (based on level) >>> 4.5 -12% (based on level)
- Q – Bramble Smash
- Bonus Damage to Monsters :: 40/60/80/100/120 >>> 80/100/120/140/160
- E – Sapling Toss
- Damage :: 55/80/105/130/155 (+ 6% bonus health) (+ 42.5% AP) >>> 55/80/105/130/155 (+ 6% bonus health) (+ 40% AP)
- Empowered Damage :: 110/160/210/260/310 (+ 12% bonus health) (+ 85% AP) >>> 110/160/210/260/310 (+ 12% bonus health) (+ 80% AP)
- Bugfixes
- Fixed a bug that would sometimes cause Maokai’s Q to pull targets closer to him as opposed to knocking them away
- Fixed a bug that would cause Maokai’s Q to be narrower than intended
- Passive – Sap Magic
- Miss Fortune
- Attack Damage Growth :: 2.7 >>> 2.4
- Health Growth :: 107 >>> 103
- Nocturne
- Attack Damage Growth :: 3.1 >>> 2.6
- Thresh
- Health Growth :: 115 >>> 120
- E – Flay
- Magic Damage :: 65/95/125/155/185 (+40% AP) >>> 75/110/145/180/215 (+40% AP
- Udyr
- Health Growth :: 106 >>> 98
- Armor Growth :: 5.2 >>> 4.7
- Q – Wildling Claw
- Mana Cost :: 45-28 (based on level) >>> 20
- Empowered Lightning Strike AP Ratio :: +0.6% per 100 AP >>> +0.8% per 100 AP
- [NEW] BIT OF A REACH :: Udyr’s first two attacks gain 50 attack range, matching the functionality of his Awakened Q
- [NEW] SHOCKER :: Awakened Q now deals an additional 2-5% (based on level) (+0.03% bonus AD) max health physical damage on first two attacks
- W – Iron Mantle
- Percent HP Heal :: 1.2/1.26/1.32/1.38/1.44/1.5% >>> 1.2%
- Percent HP Shield :: 2/2.4/2.8/3.2/3.6/4.0% >>> 2/2.3/2.6/2.8/3.2/3.5%
- Life Steal :: 15% >>> 15/16/17/18/19/20%
- R – Wingborne Storm
- Magic Damage :: 20/38/56/74/92/110 (+40% AP) >>> 20/36/52/68/84/100 (+35% AP)
- Damage to Minions :: 50/60/70/80% (levels 1/6/11/16) >>> 40/55/70/85% (levels 1/6/11/16)
Competitive
- [NEW] PICK ME :: Selecting a priority role will protect you from being autofilled only in your upcoming game
- [REMOVED] SUPPORT SUPREMACY :: Guaranteed autofill protection when queuing as support or queuing as fill has been removed
- [UNCHANGED] RECURRING PROTECTION :: Players will still receive autofill protection for 2 games after having played a game while autofilled
Behavioral Systems
Players you have recently honored or who have recently honored you will show up in the
suggested party members menu with an honor icon next to their summoner name. Now you
can run it back with those you’ve already enjoyed playing with!
Bug Fixes and QoL Changes
- Fixed a bug that caused Spirit Visage to double the omnivamp of other items that were purchased before it
- Fixed a bug that unintentionally removed the cursor range indicator on Xerath’s R
- Fixed a bug that caused some champion abilities to be invisible for Mac users
- Fixed a bug that caused certain abilities to be visible and audible from the Fog of War
- Fixed a bug that caused Zeri’s W to sometimes not fire through terrain and towers
- Fixed a bug that allowed players to Cleanse Tahm Kench’s W knock up
- Fixed a bug that would not let Taliyah fire a large boulder if she flashed onto Worked Ground to cast it
- Fixed a bug that allowed Akshan to deal damage with his E while also charging his R
- Fixed a bug that caused Exhaust’s VFX to be overridden by Kennen’s E
- Fixed a bug that would reveal Lulu’s location if Pix attacked while attached to an ally
- Fixed a bug that caused the Challenge “Not On My Level” to not track progress in games that lasted longer than 10 minutes
- Fixed a bug that caused the end of game experience wheel to display amount of experience gained from current match instead of the experience needed to progress to the next level
- Fixed a bug that distorted SFX when leaving and rejoining a premade lobby
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