The new League of Legends 12.15 Patch Notes address many of the frustrations players have had with the game for a long time. There’s a massive amount in these League of Legends 12.15 Patch Notes, so buckle up. Here are all the League of Legends 12.15 Patch Notes.
[Related: League of Legends 12.14 Patch Notes: Big Nerfs in the Bot Lane]
League of Legends 12.15 Patch Notes Champion Changes
- Akali
- W – Twilight Shroud
- Energy Restoration :: 80 >>> 100
- W – Twilight Shroud
- Gwen
- Q – Snip Snip!
- True Damage in Center :: 75% >>> 50% of damage dealt is converted to True Damage
- Q – Snip Snip!
- Kalista
- Base Attack Damage :: 69 >>> 66
- Kennen
- W – Electrical Surge
- Cooldown :: 14/12/10/8/6 >>> 13/11.25/9.5/7.75/6
- Magic Damage :: 60/85/110/135/160 >>> 70/95/120/145/170
- R – Slicing Maelstrom
- Magic Damage Per Bolt :: 40/75/110 (+20% AP) >>> 40/75/110 (+22.5% AP)
- W – Electrical Surge
- Lee Sin
- Q – Sonic Wave/Resonating Strike
- Resonating Strike Energy Cost :: 30 >>> 25
- W – Safeguard/Iron Will
- Iron Will Energy Cost :: 30 >>> 25
- E – Tempest/Cripple
- Cripple Energy Cost :: 30 >>> 25
- Q – Sonic Wave/Resonating Strike
- Leona
- Q – Shield of Daybreak
- Mana Cost :: 45/50/55/60/65 >>> 35/40/45/50/55
- R – Solar Flare
- Stun and Slow Duration :: 1.5 >>> 1.75 seconds
- Q – Shield of Daybreak
- Lillia
- Passive – Dream-Laden Bough
- Monster Damage Cap :: 40-100 (levels 1-18) >>> 50-150 (levels 1-18)
- Passive – Dream-Laden Bough
- Master Yi
- E – Wuju Style
- Cooldown :: 18/17/16/15/14 >>> 18 seconds at all ranks
- E – Wuju Style
- Qiyana
- Passive – Royal Privilege
- Damage :: 15-83 (levels 1-18) (+45% bonus AD) (+30%AP) >>> 15-83 (levels 1-18) (+30% bonus AD) (+30%AP)
- Bugfixes
- Fixed a bug where Qiyana could apply an extra proc of her passive with First Strike equipped
- Passive – Royal Privilege
- Rammus
- R – Soaring Slam
- Cooldown :: 110/95/80 >>> 90 at all ranks
- Base Cast Range :: 600 >>> 800
- Dash Range Growth :: 1.3 >>> 1.5 (note: this is how much the range will scale with movespeed)
- Minimum Dash Speed: 700 >>> 900
- Maximum Dash Speed: 1800 >>> 2000
- R – Soaring Slam
- Shen
- E – Shadow Dash
- Energy Refunded upon dealing damage with Passive or E :: 30/35/40 >>> 30/40/50
- E – Shadow Dash
- Singed
- Passive – Noxious Slipstream
- Bonus Movement Speed :: 20% >>> 25%
- Per-target Cooldown: 10 seconds >>> 8 seconds
- R – Insanity Potion
- Bonus Stats :: 20/60/100 >>> 30/65/100
- Passive – Noxious Slipstream
- Sivir
- Attack Damage Growth :: 3.3 >>> 3
- E – Spell Shield
- Cooldown :: 22/20/18/16/14 >>> 24/22.5/21/19.5/18
- R – On the Hunt
- Cooldown :: 100/85/70 >>> 120/100/80
- Taliyah
- E – Unraveled Earth
- Cooldown :: 16/15/14/13/12 seconds >>> 18/17/16/15/14 seconds
- E – Unraveled Earth
- Thresh
- Q – Death Sentence
- Cooldown :: 20/18/16/14/12 >>> 19/17/15/13/11
- Magic Damage :: 80/120/160/200/240 >>> 100/140/180/220/260
- Q – Death Sentence
- Zed
- E energy cost decreased.
- As a system, energy is intended to give champions spikes of power that fall off with extended
combat times. Given the current state of the game and more extended fights, champions that
use energy as a resource have found it more difficult to find success before their energy
depletes (note: this section is repeated for energy users in this patch). In Zed’s case, we’re
lowering the energy cost on his E and giving his shadow a little freedom so it doesn’t always
need to walk beside him.
- As a system, energy is intended to give champions spikes of power that fall off with extended
- W – Living Shadow
- Shadow Spell Mimic Range :: 2000 >> No Limit
- E – Shadow Slash
- Energy Cost :: 50 >>> 40
- E energy cost decreased.
Items
- Divine Sunderer
- Spellblade Heal :: 65% >>> 55% of premitigation damage (+(4.8% melee/2.4% ranged) of target’s maximum health) (+100% base AD)
- Mercurial Scimitar
- Magic Resistance :: 30 >>> 40
- Quicksilver Active Duration :: 1 second >>> 1.5 seconds
- Silvermere Dawn
- Magic Resistance :: 35 >>> 40
- Quicksilver active bonus stats :: 40% Tenacity and 40% slow resist >>> 50% Tenacity and 50%
slow resist
Runes
First Strike
- Bonus True Damage :: 10% >>> 9%
Ultimate Spellbook
Champion Buffs
Aurelion Sol :: +5% Damage Dealt, +5% Movement Speed
Champion Nerfs
Xin Zhao :: -5% Damage Dealt, +5% Damage Taken
Ult-ernate Summoner Spells Buffs
Gwen R :: Now has the Adaptive Force/Armor/Magic Resistance Stat Boost
Ult-ernate Summoner Spells Nerfs
Annie R :: 100% AD/AP Ratios >>> 80% AD/AP Ratios
The following Ult-ernate Summoner Spells have been updated to match
their original champion’s functionality:
- Annie R
- Ashe R
- Taliyah R
Added Star Guardian themed particles for the following Ult-ernate Summoner Spells:
- Jhin R
- Orianna R (also updated to match her latest VFX update)
- Janna R
- Miss Fortune R
- Soraka R
Bugfixes
- Akali R indicator will now correctly show as on cooldown after R2 cast
- Kaisa R now correctly functions by applying the Plasma indicator on your own auto attacks, or any of your team’s Immobilizing effects. Updated tooltip to match its usage.
- Urgot R no longer disables spell slots incorrectly when locked by other sources
- Neeko R no longer turns the owner invisible when dying before the cast finishes
- Ahri R no longer makes Q or W permanently free to cast
- Fix Sylas incorrectly getting permanently stuck with Yone or Kha’Zix ultimates after stealing them
- Annie R no longer immediately triggers Darius’s passive
- Fix a visual issue when a transformed Kayn uses Morgana R
- Fix Morgana R missing VFX
- Taliyah R indicator will show as on cooldown after recast or time expiration
- Taliyah R no longer causes a recast indicator on certain champion spells
- Fixed missing translations in tooltips for several Ult-ernate Summoner Spells
Competitive Systems
Having a premade duo is a slight advantage, and while current Apex Tier (Masters, Grandmaster, and Challenger) players aren’t able to duo with anyone, the system only works off current rank. With this change, we’re tightening up the Apex Tier restriction to apply to MMR as well.
The goal of this is to prevent climbing smurfs from being able to duo queue into Apex Tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change.
Up until now these players could duo and reliably get into Apex Tier games, which isn’t fair when the people they’re playing against can’t duo. If this change works as expected, we’ll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start.
We first rolled out this change back in patch 12.10 on the NA and KR servers as a trial and the results have been positive, so we’re rolling it out to the rest of the world. From now on, players with an MMR of Masters or above will no longer be able to duo queue in Ranked Solo/Duo.
Bugfixes
- Fixed a bug where Yuumi would be unable to use swapped summoner spells from Unsealed Spellbook after using Teleport
- Fixed a bug where Viego would look like a polymorphed champion if he killed and possessed a champion under the effects of Polymorph
- Fixed a bug where Bel’Veth’s E – Royal Maelstrom would not cancel when casting her R – Endless Banquet on an out-of-range Void Coral
- Fixed a bug that caused Nilah’s Passive – Perfect Synergy to be audible from the Fog of War
- Fixed a bug that caused Nilah’s Passive – Perfect Synergy to trigger with Ocean Drake’s buff
- Fixed a bug where Leblanc’s W – Distortion was doing slightly less damage at rank 3 than intended
- Fixed a bug where Evelynn’s stealth would break after a target she killed entered a Zombie Form and then died again (e.g. Sion’s Passive)
- Fixed a bug where single target range indicators would sometimes follow enemies through the Fog of War
- Fixed a bug where Rakan would automatically cast his second E – Battle Dance to an ally after using Flash
- Fixed a bug where Yone could activate abilities while in his Spirit Form while locked in the blast cone knockback cc
- Fixed a bug where Liandry’s Lament’s burn effect was not working correctly
- Fixed a bug where Blade of the Ruined King was doing less damage if it was purchased after other items
- Fixed a bug where Swain’s second E – Nevermove could pull targets that were in Stasis
- Fixed a bug where Rift Herald would not charge at towers if it spawned next to them
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