The Apex Legends Season 19 Patch Notes are finally here. With new map changes, adding a new legend, and other seasonal changes here is exactly what gamers can expect from the newest season.
Apex Ignite Patch Notes
General Updates
- Cross Progression will be rolling out in phases across existing platforms
- Holosprays can now be deployed while skydiving
- Rendering Hardware Interface (RHI) code on PlayStation 5 and Xbox Series X and S
Crafting Rotation
- RE-45 and 30-30 Repeater leave the crafter and are back on the floor
- R-301 and Volt enter the crafter
- Boosted Loader removed from crafting rotation
- Digital Threat Optic was removed from crafting rotation
- Hammerpoint Rounds added to crafting rotation
Care Package Weapon Rotation
- L-Star EMG returns to the floor
- Removed Disruptor Rounds
- Projectile size reduced
- Improved recoil pattern
- Reduced randomness in the early part of the recoil pattern
- Damage increased to 17 (was 16)
- Barrel attachment improved to match other weapons
- Wingman enters the care package
- New hop-up – Skullpiercer Elite: ignores helmet headshot damage reduction
- Boosted Loader hop-up attached
- Base damage increased to 50 (was 45)
- Projectile size increased
- 110 ammo
Care Packages
- Care Packages will now always have 1 weapon at all stages of the game
Gold Weapons Rotation
- Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR
Hop-Ups
- Boosted Loader: removed from floor loot
- Turbocharger: Removed 1 damage reduction when equipped
Apex Weapon Nerfs And Buffs
30-30 Repeater
- Increased hip-fire spread
Bocek Bow
- Faster initial draw speed
- Select Fire button now toggle Shatter Caps
- Tightened Shatter Caps blast pattern
Charge Rifle
- Improved bullet drop ballistics
- Increased projectile size
Hemlok
- Damage reduced to 21 (was 22)
Longbow DMR
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- Increased projectile size
Sentinel
- Increased Amped Shot projectile size
Legends Nerfs And Buffs
Bangalore
- Double Time: reduced duration to 2s (was 3s)
- Smoke Launcher: smoke lifetime reduced to 18s (was 23s)
- Rolling Thunder: stun duration reduced to 6s (was 8s)
Catalyst
- Piercing Spikes
- Core no longer blocks projectiles, allowing bullets to pass through
- Max in-world count reduced to 2 (was 3)
- Throw range decreased by about 50%
- Dark Veil
- The cooldown now starts after the wall comes down
- Reduced lifetime to 25s (was 30s)
Passive Updates
- Pathfinder’s Insider Knowledge: can now scan Care Packages after allies have already scanned them
- Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)
Ultimate Updates
- Newcastle’s Castle Wall
- Reduced recovery time on landing
- Increased max leap height
- Revenant’s Forged Shadows: reduced time extension window for assists to 3s (was 30s)
- Vantage’s Sniper’s Mark: bullet count increased to 6 (was 5)
Apex Ignite Map Changes
Olympus
- Addressed a number of bugs and rat spots
- Addressed known exploits to get underneath the map
Kings Canyon
- Addressed multiple rat spots
- Fixed geo holes in the world between Relic and Caustic Treatment
Storm Point
- Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)
- Addressed a number of bugs and rat spots
Ranked Changes In Apex Ignite
Promotional Trials
In Season 19, players will enter a Promotional Trial state when they reach the peak of their tier. During a Trial, LP loss and gains are frozen, allowing the player to focus on completing the trial:
- Completing the conditions of a Trial within the given match count limit (either by winning a game or completing the alternative) will allow promotion into the next tier with a 250 LP promotional bonus
- Failing to complete the Trial within the match limit results in the Trial ending and a loss of LP based on the player’s performance
- Trials are time-limited to 5 matches, increasing by 1 game each time a player fails and then reenters the same Trial, up to a max of 10 retries
- Promotional Trials are skipped during Provisional matches
Trial Tier | Main Condition | Alternative Condition |
Rookie → Bronze | Win a game | During the Trial:3x Top 5 placement get 6 Kills/Assists |
Bronze → Silver | Win a game | In 3 different matches complete both: Place Top 10Get 3 Kills/Assists |
Silver → Gold | Win a game | In 3 different matches complete both: Place Top 5Get 6 Kills/Assists |
Gold → Platinum | Win a game | In 3 different matches complete both:Place Top 5Get 6 Kills/Assists |
Platinum → Diamond | Win a game | N/A |
Diamond → Master | Win a game | N/A |
Ranked Adjustments
- Increasing the amount of Rating Bonus given to help players’ ranking catch up to their skill bracket
- Reduce the bonus that is withheld and thus the difficulty of climbing, when players are actively pushing against their skill ceiling
- Provisional Bonuses are adjusted to land players closer to the expected statistical 1.5-tier drop at the end of their 10 provisional games
Ranking difference restrictions for 3 stack premades have been REMOVED.
Apex Ignite World Systems
- Players now respawn with the shields and weapons that they had when they were eliminated
- Body shield and helmet level are preserved
- The knockdown shield is reset to white
- Backpacks are removed
- Inventory will contain some ammo for their weapons, two syringes, and two shield cells
- Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
- Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs
Apex Ignite LTMs
Mixtape Map Rotation
- Control
- Caustic Treatment and Siphon are out
- The barometer and Production Yard are in
- Gun Run
- Skulltown and Fragment are out
- The Core is in
- New map: Wattson Treatment
- TDM
- Fragment and Habitat are out
- Phase Runner is in
- New Map: Zeus Station
General Bug Fixes
- Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
- Death Boxes can no longer fall into unreachable areas – or lava
- Heat Shields can no longer stick to Tridents
- Heat Shields no longer provide protection above them on higher ground
- Holster weapon UI no longer appears when healing outside the ring
- Knockdown Shield FX no longer remains on while spectating
- Longbow’s Dawn’s Awakening skin no longer has a visible barrel with scopes
- Nemesis’ Demon’s Whisper skin no longer obstructs the player’s view
- The provisional badge icon was restored on the Ranked match summary screen
- Rarity display now updates after equipping from the store or pack opening
- Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
- Revenant now faces the direction he is shooting in third person view
- Skydiving into an exiting respawn dropship will no longer propel the player along with it
- Squad sorting is now consistent between HUD and Inventory
- Swapping to lower-tiered armor after taking damage no longer requires refreshing the Death Box
Audio Fixes
- Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time
Graphics
- Fixed squads’ animated poses sometimes ghost slightly on each other
- PC
- Fixed Intel ARC graphics cards defaulting to suboptimal video settings
- Fixed issue with low-resolution textures when using adaptive supersampling or after changing resolution
- PC DX12: fixed occasional bad triangle rendering on AMD cards
Legends Bug Fixes
- Loba: Tactical is no longer canceled when thrown on a tower near Containment
- Mirage: resolved not breaking cloak sometimes when switching weapons
- Revenant
- Assassin’s instinct
- Digital threats now highlight enemies after being highlighted by Assassin’s Instinct
- Fixed cases where enemies were not being highlighted correctly
- Highlight no longer interferes with other legend highlights
- Highlight now applies to Mirage decoys
- Forged Shadows shroud no longer gets stuck on indefinitely (previous hotfix)
- Wattson: fences now collapse when the round ends, preventing ongoing damage audio in the post-match screen
- Added Offscreen Portraits setting
- Caustic: restored “Shield Cracked” VO in German
- Firing Range: blue Nessie stays hidden for now… but a new challenger has appeared
- Implemented additional security measures
- Improved PC controller support
- Controller input will no longer be processed when a different window has the focus
- Added native support for PS4 and PS5 Bluetooth-connected controllers. Players who have been relying on Steam Input to use PS4 and PS5 controllers over Bluetooth should disable that setting in Steam.
- Mixtape: assists are now awarded for Assisted Kills by ALL Teammates in modes where multiple squads are teamed together
- Pings
- Ping Enemies on the map: double-clicking the Ping Button will place an Enemy Ping on the map at that position
- Reply to Enemy Pings with OK, Hold On, and Wait ping reply options
- Rampart: players can now pick up their amped walls while in placement mode
- Revenant
- Add vibration support when the Forged Shadows shield is damaged, and when the shield reforms or breaks
- Improve vibration support when charging Shadow Pounce
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