The Apex Legends Season 19 Patch Notes are finally here. With new map changes, adding a new legend, and other seasonal changes here is exactly what gamers can expect from the newest season.
Apex Ignite Patch Notes
General Updates
Cross Progression will be rolling out in phases across existing platforms
Holosprays can now be deployed while skydiving
Rendering Hardware Interface (RHI) code on PlayStation 5 and Xbox Series X and S
Crafting Rotation
RE-45 and 30-30 Repeater leave the crafter and are back on the floor
R-301 and Volt enter the crafter
Boosted Loader removed from crafting rotation
Digital Threat Optic was removed from crafting rotation
Hammerpoint Rounds added to crafting rotation
Care Package Weapon Rotation
L-Star EMG returns to the floor
Removed Disruptor Rounds
Projectile size reduced
Improved recoil pattern
Reduced randomness in the early part of the recoil pattern
Damage increased to 17 (was 16)
Barrel attachment improved to match other weapons
Wingman enters the care package
New hop-up – Skullpiercer Elite: ignores helmet headshot damage reduction
Boosted Loader hop-up attached
Base damage increased to 50 (was 45)
Projectile size increased
110 ammo
Care Packages
Care Packages will now always have 1 weapon at all stages of the game
Gold Weapons Rotation
Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR
Hop-Ups
Boosted Loader: removed from floor loot
Turbocharger: Removed 1 damage reduction when equipped
Apex Weapon Nerfs And Buffs
30-30 Repeater
Increased hip-fire spread
Bocek Bow
Faster initial draw speed
Select Fire button now toggle Shatter Caps
Tightened Shatter Caps blast pattern
Charge Rifle
Improved bullet drop ballistics
Increased projectile size
Hemlok
Damage reduced to 21 (was 22)
Longbow DMR
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Increased projectile size
Sentinel
Increased Amped Shot projectile size
Legends Nerfs And Buffs
Bangalore
Double Time: reduced duration to 2s (was 3s)
Smoke Launcher: smoke lifetime reduced to 18s (was 23s)
Rolling Thunder: stun duration reduced to 6s (was 8s)
Catalyst
Piercing Spikes
Core no longer blocks projectiles, allowing bullets to pass through
Max in-world count reduced to 2 (was 3)
Throw range decreased by about 50%
Dark Veil
The cooldown now starts after the wall comes down
Reduced lifetime to 25s (was 30s)
Passive Updates
Pathfinder’s Insider Knowledge: can now scan Care Packages after allies have already scanned them
Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)
Ultimate Updates
Newcastle’s Castle Wall
Reduced recovery time on landing
Increased max leap height
Revenant’s Forged Shadows: reduced time extension window for assists to 3s (was 30s)
Vantage’s Sniper’s Mark: bullet count increased to 6 (was 5)
Apex Ignite Map Changes
Olympus
Addressed a number of bugs and rat spots
Addressed known exploits to get underneath the map
Kings Canyon
Addressed multiple rat spots
Fixed geo holes in the world between Relic and Caustic Treatment
Storm Point
Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)
Addressed a number of bugs and rat spots
Ranked Changes In Apex Ignite
Promotional Trials
In Season 19, players will enter a Promotional Trial state when they reach the peak of their tier. During a Trial, LP loss and gains are frozen, allowing the player to focus on completing the trial:
Completing the conditions of a Trial within the given match count limit (either by winning a game or completing the alternative) will allow promotion into the next tier with a 250 LP promotional bonus
Failing to complete the Trial within the match limit results in the Trial ending and a loss of LP based on the player’s performance
Trials are time-limited to 5 matches, increasing by 1 game each time a player fails and then reenters the same Trial, up to a max of 10 retries
Promotional Trials are skipped during Provisional matches
Trial Tier
Main Condition
Alternative Condition
Rookie → Bronze
Win a game
During the Trial:3x Top 5 placement get 6 Kills/Assists
Bronze → Silver
Win a game
In 3 different matches complete both: Place Top 10Get 3 Kills/Assists
Silver → Gold
Win a game
In 3 different matches complete both: Place Top 5Get 6 Kills/Assists
Gold → Platinum
Win a game
In 3 different matches complete both:Place Top 5Get 6 Kills/Assists
Platinum → Diamond
Win a game
N/A
Diamond → Master
Win a game
N/A
Ranked Adjustments
Increasing the amount of Rating Bonus given to help players’ ranking catch up to their skill bracket
Reduce the bonus that is withheld and thus the difficulty of climbing, when players are actively pushing against their skill ceiling
Provisional Bonuses are adjusted to land players closer to the expected statistical 1.5-tier drop at the end of their 10 provisional games
Ranking difference restrictions for 3 stack premades have been REMOVED.
Apex Ignite World Systems
Players now respawn with the shields and weapons that they had when they were eliminated
Body shield and helmet level are preserved
The knockdown shield is reset to white
Backpacks are removed
Inventory will contain some ammo for their weapons, two syringes, and two shield cells
Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs
Apex Ignite LTMs
Mixtape Map Rotation
Control
Caustic Treatment and Siphon are out
The barometer and Production Yard are in
Gun Run
Skulltown and Fragment are out
The Core is in
New map: Wattson Treatment
TDM
Fragment and Habitat are out
Phase Runner is in
New Map: Zeus Station
General Bug Fixes
Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
Death Boxes can no longer fall into unreachable areas – or lava
Heat Shields can no longer stick to Tridents
Heat Shields no longer provide protection above them on higher ground
Holster weapon UI no longer appears when healing outside the ring
Knockdown Shield FX no longer remains on while spectating
Longbow’s Dawn’s Awakening skin no longer has a visible barrel with scopes
Nemesis’ Demon’s Whisper skin no longer obstructs the player’s view
The provisional badge icon was restored on the Ranked match summary screen
Rarity display now updates after equipping from the store or pack opening
Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
Revenant now faces the direction he is shooting in third person view
Skydiving into an exiting respawn dropship will no longer propel the player along with it
Squad sorting is now consistent between HUD and Inventory
Swapping to lower-tiered armor after taking damage no longer requires refreshing the Death Box
Audio Fixes
Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time
Graphics
Fixed squads’ animated poses sometimes ghost slightly on each other
PC
Fixed Intel ARC graphics cards defaulting to suboptimal video settings
Fixed issue with low-resolution textures when using adaptive supersampling or after changing resolution
PC DX12: fixed occasional bad triangle rendering on AMD cards
Legends Bug Fixes
Loba: Tactical is no longer canceled when thrown on a tower near Containment
Mirage: resolved not breaking cloak sometimes when switching weapons
Revenant
Assassin’s instinct
Digital threats now highlight enemies after being highlighted by Assassin’s Instinct
Fixed cases where enemies were not being highlighted correctly
Highlight no longer interferes with other legend highlights
Highlight now applies to Mirage decoys
Forged Shadows shroud no longer gets stuck on indefinitely (previous hotfix)
Wattson: fences now collapse when the round ends, preventing ongoing damage audio in the post-match screen
Added Offscreen Portraits setting
Caustic: restored “Shield Cracked” VO in German
Firing Range: blue Nessie stays hidden for now… but a new challenger has appeared
Implemented additional security measures
Improved PC controller support
Controller input will no longer be processed when a different window has the focus
Added native support for PS4 and PS5 Bluetooth-connected controllers. Players who have been relying on Steam Input to use PS4 and PS5 controllers over Bluetooth should disable that setting in Steam.
Mixtape: assists are now awarded for Assisted Kills by ALL Teammates in modes where multiple squads are teamed together
Pings
Ping Enemies on the map: double-clicking the Ping Button will place an Enemy Ping on the map at that position
Reply to Enemy Pings with OK, Hold On, and Wait ping reply options
Rampart: players can now pick up their amped walls while in placement mode
Revenant
Add vibration support when the Forged Shadows shield is damaged, and when the shield reforms or breaks
Improve vibration support when charging Shadow Pounce
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