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Apex Legends Season 19 Patch Notes

Apex Legends Season 19 Patch Notes: Ignite

Publish Date: October 30, 2023

The Apex Legends Season 19 Patch Notes are finally here. With new map changes, adding a new legend, and other seasonal changes here is exactly what gamers can expect from the newest season.


Apex Ignite Patch Notes

General Updates

  • Cross Progression will be rolling out in phases across existing platforms
  • Holosprays can now be deployed while skydiving
  • Rendering Hardware Interface (RHI) code on PlayStation 5 and Xbox Series X and S

Crafting Rotation

  • RE-45 and 30-30 Repeater leave the crafter and are back on the floor
  • R-301 and Volt enter the crafter
  • Boosted Loader removed from crafting rotation
  • Digital Threat Optic was removed from crafting rotation
  • Hammerpoint Rounds added to crafting rotation

Care Package Weapon Rotation

  • L-Star EMG returns to the floor

    • Removed Disruptor Rounds
    • Projectile size reduced
    • Improved recoil pattern
    • Reduced randomness in the early part of the recoil pattern
    • Damage increased to 17 (was 16)
    • Barrel attachment improved to match other weapons

  • Wingman enters the care package

    • New hop-up – Skullpiercer Elite: ignores helmet headshot damage reduction
    • Boosted Loader hop-up attached
    • Base damage increased to 50 (was 45)
    • Projectile size increased
    • 110 ammo

Care Packages

  • Care Packages will now always have 1 weapon at all stages of the game

Gold Weapons Rotation

  • Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR

Hop-Ups

  • Boosted Loader: removed from floor loot
  • Turbocharger: Removed 1 damage reduction when equipped


Apex Weapon Nerfs And Buffs

30-30 Repeater

  • Increased hip-fire spread

Bocek Bow

  • Faster initial draw speed
  • Select Fire button now toggle Shatter Caps
  • Tightened Shatter Caps blast pattern

Charge Rifle

  • Improved bullet drop ballistics
  • Increased projectile size

Hemlok

  • Damage reduced to 21 (was 22)

Longbow DMR

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  • Increased projectile size

Sentinel

  • Increased Amped Shot projectile size


Legends Nerfs And Buffs

Bangalore

  • Double Time: reduced duration to 2s (was 3s)
  • Smoke Launcher: smoke lifetime reduced to 18s (was 23s)
  • Rolling Thunder: stun duration reduced to 6s (was 8s)

Catalyst

  • Piercing Spikes

    • Core no longer blocks projectiles, allowing bullets to pass through
    • Max in-world count reduced to 2 (was 3)
    • Throw range decreased by about 50%

  • Dark Veil

    • The cooldown now starts after the wall comes down
    • Reduced lifetime to 25s (was 30s)

Passive Updates

  • Pathfinder’s Insider Knowledge: can now scan Care Packages after allies have already scanned them
  • Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)

Ultimate Updates

  • Newcastle’s Castle Wall

    • Reduced recovery time on landing
    • Increased max leap height

  • Revenant’s Forged Shadows: reduced time extension window for assists to 3s (was 30s)
  • Vantage’s Sniper’s Mark: bullet count increased to 6 (was 5)


Apex Ignite Map Changes

Olympus

  • Addressed a number of bugs and rat spots
  • Addressed known exploits to get underneath the map

Kings Canyon

  • Addressed multiple rat spots
  • Fixed geo holes in the world between Relic and Caustic Treatment

Storm Point

  • Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)
  • Addressed a number of bugs and rat spots


Ranked Changes In Apex Ignite

Promotional Trials

In Season 19, players will enter a Promotional Trial state when they reach the peak of their tier. During a Trial, LP loss and gains are frozen, allowing the player to focus on completing the trial:

  • Completing the conditions of a Trial within the given match count limit (either by winning a game or completing the alternative) will allow promotion into the next tier with a 250 LP promotional bonus
  • Failing to complete the Trial within the match limit results in the Trial ending and a loss of LP based on the player’s performance
  • Trials are time-limited to 5 matches, increasing by 1 game each time a player fails and then reenters the same Trial, up to a max of 10 retries
  • Promotional Trials are skipped during Provisional matches

Trial Tier Main Condition Alternative Condition
Rookie → Bronze Win a game During the Trial:3x Top 5 placement get 6 Kills/Assists
Bronze → Silver Win a game In 3 different matches complete both: Place Top 10Get 3 Kills/Assists
Silver → Gold Win a game In 3 different matches complete both: Place Top 5Get 6 Kills/Assists
Gold → Platinum Win a game In 3 different matches complete both:Place Top 5Get 6 Kills/Assists
Platinum → Diamond Win a game N/A
Diamond → Master Win a game N/A

Ranked Adjustments

  • Increasing the amount of Rating Bonus given to help players’ ranking catch up to their skill bracket
  • Reduce the bonus that is withheld and thus the difficulty of climbing, when players are actively pushing against their skill ceiling
  • Provisional Bonuses are adjusted to land players closer to the expected statistical 1.5-tier drop at the end of their 10 provisional games

Ranking difference restrictions for 3 stack premades have been REMOVED.


Apex Ignite World Systems

  • Players now respawn with the shields and weapons that they had when they were eliminated

    • Body shield and helmet level are preserved
    • The knockdown shield is reset to white
    • Backpacks are removed
    • Inventory will contain some ammo for their weapons, two syringes, and two shield cells
    • Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons

  • Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs


Apex Ignite LTMs

Mixtape Map Rotation

  • Control

    • Caustic Treatment and Siphon are out
    • The barometer and Production Yard are in

  • Gun Run

    • Skulltown and Fragment are out
    • The Core is in
    • New map: Wattson Treatment

  • TDM

    • Fragment and Habitat are out
    • Phase Runner is in
    • New Map: Zeus Station


General Bug Fixes

  • Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
  • Death Boxes can no longer fall into unreachable areas – or lava
  • Heat Shields can no longer stick to Tridents
  • Heat Shields no longer provide protection above them on higher ground
  • Holster weapon UI no longer appears when healing outside the ring
  • Knockdown Shield FX no longer remains on while spectating
  • Longbow’s Dawn’s Awakening skin no longer has a visible barrel with scopes
  • Nemesis’ Demon’s Whisper skin no longer obstructs the player’s view
  • The provisional badge icon was restored on the Ranked match summary screen
  • Rarity display now updates after equipping from the store or pack opening
  • Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
  • Revenant now faces the direction he is shooting in third person view
  • Skydiving into an exiting respawn dropship will no longer propel the player along with it
  • Squad sorting is now consistent between HUD and Inventory
  • Swapping to lower-tiered armor after taking damage no longer requires refreshing the Death Box

Audio Fixes

  • Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time

Graphics

  • Fixed squads’ animated poses sometimes ghost slightly on each other
  • PC

    • Fixed Intel ARC graphics cards defaulting to suboptimal video settings
    • Fixed issue with low-resolution textures when using adaptive supersampling or after changing resolution

  • PC DX12: fixed occasional bad triangle rendering on AMD cards


Legends Bug Fixes

  • Loba: Tactical is no longer canceled when thrown on a tower near Containment
  • Mirage: resolved not breaking cloak sometimes when switching weapons
  • Revenant

    • Assassin’s instinct
    • Digital threats now highlight enemies after being highlighted by Assassin’s Instinct
    • Fixed cases where enemies were not being highlighted correctly
    • Highlight no longer interferes with other legend highlights
    • Highlight now applies to Mirage decoys
    • Forged Shadows shroud no longer gets stuck on indefinitely (previous hotfix)

  • Wattson: fences now collapse when the round ends, preventing ongoing damage audio in the post-match screen
  • Added Offscreen Portraits setting
  • Caustic: restored “Shield Cracked” VO in German
  • Firing Range: blue Nessie stays hidden for now… but a new challenger has appeared
  • Implemented additional security measures
  • Improved PC controller support

    • Controller input will no longer be processed when a different window has the focus
    • Added native support for PS4 and PS5 Bluetooth-connected controllers. Players who have been relying on Steam Input to use PS4 and PS5 controllers over Bluetooth should disable that setting in Steam.

  • Mixtape: assists are now awarded for Assisted Kills by ALL Teammates in modes where multiple squads are teamed together
  • Pings

    • Ping Enemies on the map: double-clicking the Ping Button will place an Enemy Ping on the map at that position
    • Reply to Enemy Pings with OK, Hold On, and Wait ping reply options

  • Rampart: players can now pick up their amped walls while in placement mode
  • Revenant 

    • Add vibration support when the Forged Shadows shield is damaged, and when the shield reforms or breaks
    • Improve vibration support when charging Shadow Pounce


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