With patches every couple of weeks, TFT players need to make sure that they are keeping up with all of the changes. Some are extremely important and can change the Meta immensely, while others likely won’t. Because of that, there is only the need to be aware of the most important changes. That is why these Patch Notes will be condensed to make sure that players only have to pay attention to what is important. Here are the condensed Patch Notes for 10.8. For the full Patch Notes, click here.
[Related: Teamfight Tactics has Announced its First Official Esports Event]
Xerath Joins the Fray
Cost: 5
Origin: Dark Star
Class: Sorcerer
Health: 750/1350/2430
Armor: 20
Attack Damage: 60/108/194
Attack Speed: 0.9
Mana: 30/80
Abyssal Bombardment: Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for 6/8/45 seconds. Meteors deal 300/400/2500 magic damage upon impact and if they kill their target, all adjacent enemies take 150/200/1250 magic damage and are stunned for 1.5 seconds.
New Galaxies are Introduced
Trade Sector: Players get one free reroll in each round.
Superdense Galaxy: Upon reaching level 5, players receive a free Force of Nature.
Notes: “There’s now about a 50% chance of getting a special Galaxy vs. Normal game with Trade Sector and Superdense Galaxies a tad more favored than the others.”
Loss Streaks get Nerfed along with Little Legend Damage but Unit’s Damage is Buffed
Win and Loss Streaks: 2(1g)/3(2g)/4+(3g) ⇒ 2-3(1g)/4(2g)/5+(3g)
Base Damage per Stage: 0/3/4/5/10/15/20 ⇒ 0/0/1/2/5/10/15
Total Damage based on the number of surviving units: 1/2/3/4/5/6/7/8/9/10… ⇒ 2/4/6/8/10/11/12/13/14/15
Notable Trait/Origin Changes
New Trait Bonuses. More New Champions Incoming?
9 Blademaster: 100% chance to proc
9 Dark Star: 45 Attack Damage & Spell Power
6 Infiltrator: 125% Bonus Attack Speed
6 Protector: 45% Max Health Shield
9 Rebel: 350 Shield and 15% Damage per Rebel
8 Sorcerer: +125 Spell Power to team
Mech-Pilot Gets Nerfed
Mech-Pilot Super Mech Health: 100% of Pilots Health ⇒ 1800 + 50% of Pilots Health
Mech-Pilot Super Mech Spell Damage: 400/500/600/700/900/1500/5000 ⇒ 400/500/600/700/800/1200/5000
Notable Champion Changes
Caitlyn Ace in the Hole Damage: 700/1000/1800 ⇒ 750/1500/3000
Xayah Deadly Plumage Attack Speed Buff: 75%/100%/150% ⇒ 100%/125%/150%
Darius Mana: 0/70 ⇒ 0/60
Rakan Grand Entrance Targeting: Attack Target ⇒ Furthest Enemy within 3 Hexes
Rakan Grand Entrance Knock-up Radius: 2 ⇒ 1
Rakan Mana: 50/150 ⇒ 50/80
Master Yi Chosen One Heal Per Second: 8%/10%/15% ⇒ 10%/12%/15%
Master Yi Chosen One Bonus True Damage: 75/100/200 ⇒ 100/150/250
Shaco Attack Damage: 55 ⇒ 50
Shaco Deceive Damage (% of Attack Damage): 250%/325%/400% ⇒ 300%/325%/350%
Syndra Range: 660 ⇒ 890
WuKong Cyclone Damage: 250/450/2000 ⇒ 300/500/4000
Vel’Koz Lifeform Disintegration Ray Duration: 2.5 ⇒ 2 Vel’Koz will now cast more efficiently on smaller groups of units.
Aurelion Sol Health: 950 ⇒ 1100
Notable Item Changes
Chalice of Favor: Now also grants mana to holder
Deathblade Starting stacks: 2 ⇒ 0
Deathblade Attack Damage per stack: 15 ⇒ 30
Rapid Firecannon Bonus Range: 100% ⇒ 200% Rapid Firecannon now displays a visual beam on attack when increasing the range of low range champions.
Shroud of Stillness Width: 1 Hex ⇒ 1.5 Hexes
Tear of the Goddess Mana: 20 ⇒ 15, All completed items adjusted accordingly.
Zeke’s Herald Range: 2 hexes ⇒ 1 hex
Zeke’s Herald Attack Speed: 18% ⇒ 30%
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