With patches every couple of weeks, TFT players need to make sure that they are keeping up with all of the changes. Some are extremely important and can change the Meta immensely, while others likely won’t. Because of that, there is only the need to be aware of the most important changes. That is why these Patch Notes will be condensed to make sure that players only have to pay attention to what is important. As a reminder, the patches go live a day after the notes are released. Here are the condensed Patch Notes for 10.12. For the full Patch Notes, click here.
New Champions
For full details on all the new champions and their abilities, click here. For a quick list of the champions, look below.
Astro
- Nautilus: Astro/Vanguard
- Bard: Astro/Mystic
- Gnar: Astro/Brawler
- Teemo: Astro/Sniper
Battlecast
- Illaoi: Battlecast/Brawler
- Nocturne: Battlecast/Infiltrator
- Kog’Maw: Battlecast/Blaster
- Cassiopeia: Battlecast/Mystic
- Viktor: Battlecast/Sorcerer
- Urgot: Battlecast/Protector
Paragon
- Janna: Star Guardian/Paragon
Other New Champions
- Riven: Chrono/Blademaster
- Vayne: Cybernetic/Sniper
- Zed: Rebel/Infiltrator
Champions, Traits and Galaxies That are Leaving
Traits
- Void
- Valkyries
Champions
- Kha’Zix
- Cho’Gath
- Vel’Koz
- Kai’Sa
- Miss Fortune
- Sona
- Lux
- Kassadin
Galaxies
- Lilac Galaxy
Mini Ranked Reset Along with Ranked Reward on the Way
Galaxies Ranked Stage II will begin with this patch.
- Your rank has been “soft” reset down 1 Tier. For example, if you are currently Gold II you will now be Silver II.
- If you are very good at this game and are currently placed in Master or above, you will be reset to Diamond 4.
- You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage.
- If you placed Gold or higher in Galaxies Stage I you will receive a rank-appropriate emote. If you place Gold or higher in both Stages you will receive a Victorious Little Legend.
- Victorious Little Legend Ranked rewards from the Launch and the Rise of the Elements sets will be arriving in your inventory soon… if you placed Gold or higher in those sets.
Galaxy Odds
Littler Legends – 10% of games
Galactic Armory – 10% of games
The Neekoverse – 10% of games
Medium Legends – 10% of games
Superdense Galaxy – 10% of games
Trade Sector – 10% of games
Treasure Trove – 10% of games
Star Cluster – 10% of games
Normal Game – 20% of games
Trait Balances
- Celestial Healing from Damage: 15/35/60% ⇒ 15/40/99%
- Chrono: Added Chrono (8): 0.75 seconds
- Dark Star breakpoints: 3/6/9 ⇒ 2/4/6/8
- Dark Star Bonus Attack Damage and Ability Power: 20/25/30 ⇒ 8/16/24/32 Bonus Attack Damage & Ability Power.
- Dark Stars now get their damage buffs whenever an ally dies rather than when just another Dark Star dies.
- Mystic Magic Resistance: 35/105 ⇒ 50/125
- Protector shield amount of maximum health: 25/30/40 ⇒ 30/40/55%
- Sniper (2): 15% ⇒ 10% Bonus Damage per hex.
- Added Sniper (4): 18% Bonus Damage per hex.
- Added Star Guardian (9): 60 Mana
- Vanguard Armor: 125/250 ⇒ 125/300
- Added Vanguard (6): 1000 Armor
Mech Changes
- Pilots Health on Eject: 100% ⇒ 35%
- Mech Health: 1500 + 45% of Pilots ⇒ 2000 + 50% of Pilots
- Mech Attack Damage: 90 + 45% of Pilots ⇒ 160 + 50% of Pilots
- Mech Attack Speed: 0.75 ⇒ 0.85
- Mech Cleave Damage: 100% of AD ⇒ 80% of AD
- Mech Total Mana: 225 ⇒ 200
- Mech Armor: 30 ⇒ 70
- Mech Magic Resistance: 20 ⇒ 70
Champion Changes
1 Cost
Nothing of note.
2 Cost
Annie: Galaxy Shield-Blast Damage: 150/200/300 ⇒ 300/400/600; Shield-Blast Shield: 270/360/540 ⇒ 400/500/700
3 Cost
Ashe: Mana: 50/125 ⇒ 50/100; Enchanted Crystal Arrow Damage: 250/350/700 ⇒ 200/275/550; Missile Speed increased by 50%
Ezreal: Mana: 50/125 ⇒ 50/80; Attack Speed: 0.7 ⇒ 0.75; E.M.P Damage: 200/300/600 ⇒ 100/150/400
Rumble: Flamespitter Damage: 350/500/1000 ⇒ 500/750/1500
Syndra: will now pick additional targets if she’s dealing more than enough damage to kill her target
4 Cost
Jhin Attack Damage: 90 ⇒ 85; Base Attack Speed: 0.9 ⇒ 0.85 / 0.9 / 1.1 by star level
Jinx: Rocket Damage: 125/200/750 ⇒ 125/200/1000
5 Cost
Aurelion Sol:
- Starting/Total Mana: 40/120 ⇒ 120/120
- Damage per fighter: 100/150/750 ⇒ 90/175/750
- NEW: Fighters drain 10/25/50 mana from their targets
- NEW: First cast launches 4 fighters. Subsequent casts launch 2 additional
Ekko:
- Starting/Total Mana: 50/150 ⇒ 80/150
- Chronobreak Damage: 225/400/2000 ⇒ 100/200/2000
- Chronobreak targeting: Hits every enemy once ⇒ Hits 5/7/20 times.
- NEW: Slows the Attack Speed of all enemies hit by 50% for 7 seconds.
Changes to Every Tank/Frontline Unit
- Graves: +5 Armor & +10 Magic Resistance
- Illaoi: +5 Armor & +10 Magic Resistance
- Jarvan: +5 Armor & +10 Magic Resistance
- Leona: +5 Armor & +10 Magic Resistance
- Malphite: +5 Armor & +10 Magic Resistance
- Poppy: +5 Armor & +10 Magic Resistance
- Annie: +10 Armor & +15 Magic Resistance
- Blitzcrank: +10 Armor & +15 Magic Resistance
- Mordekaiser: +10 Armor & +15 Magic Resistance
- Nautilus: +10 Armor & +15 Magic Resistance
- Rakan: +10 Armor & +15 Magic Resistance
- Shen: +10 Armor & +15 Magic Resistance
- Xin Zhao: +10 Armor & +15 Magic Resistance
- Jayce: +10 Magic Resistance
- Neeko: +10 Armor & +20 Magic Resistance
- Rumble: +10 Armor & +20 Magic Resistance
- Vi: +10 Armor & +20 Magic Resistance
- Gnar: +15 Armor & +20 Magic Resistance
- Wukong: +15 Armor & +20 Magic Resistance
- Aurelion Sol: +20 Armor & +20 Magic Resistance
- Thresh: +20 Armor & +20 Magic Resistance
New Items and Item Changes
New Items
Chalice of Harmony ⇒ Chalice of Power: At the start of combat, the holder and their left and right neighbors gain 30 AP for 20 seconds.
Demolitionist’s Charge⇒ Battlecast Plating: This champion is now Battlecast.
Seraph’s Embrace⇒ Blue Buff: After casting a spell, set your mana to 20. Unique.
Item changes
Giant Slayer: Effect changed to: “Deal 25% bonus true damage. If enemy max Health is over 1750, deal 100% bonus true damage instead.”
Hextech Gunblade: 25% healing from all damage dealt ⇒ 35% healing from spell damage.
Infinity Edge: +100% Critical Strike Damage ⇒ +100% Critical Strike Chance and +20% Critical Strike Damage. Is now Unique.
Jeweled Gauntlet: Holder’s spells can crit ⇒ Holder’s spells can crit and holder gains +20% Critical Strike Damage.
Luden’s Echo: Star scaling removed. Now deals 200 magic damage per bounce.
Rapid Firecannon: +200% Range ⇒ +200% Range and holder’s attacks can’t miss.
Warmog’s Armor: 5% Missing Health Regen ⇒ +600 Health. (The item now grants exactly 1000 Health and nothing else.)
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