With the launch of MultiVersus Season 1, Velma mains will be saddened to hear that a majority of the character’s adjustments are nerfs. Here are all the MultiVersus Season 1 Velma nerfs.
Key
+ = Buff
– = Nerf
~ = Change
Velma
- – Air Side Special – Reduced move distance.
- The distance this traveled before gave Velma additional recovery that wasn’t intended.
- – Air Up Special – Reduced Weaken stacks from 3 to 2.
- – Will no longer chain into Air Down Attack as easily to prevent the easy application of damage.
- – Ground Side Special – Reduced gray health from 12 HP for 4 seconds to 6 HP for 3 seconds
- – Air Down Attack – Increased Recovery
- – Air Side Attack – Added whiff recovery
- – Ground/Air Neutral Attack – Fixed issues when word bubbles would go through Bugs’ Tunnels.
- Reduced ammo count from 4 to 3
- Reduced ammo return from 11 to 10
- – Weight – Decreased weight from 63 to 60.
- – Knowledge Is Power perk – Reduced gray health from 7 HP for 5 seconds to 3 HP for 3 seconds
Velma wasn’t the only character to receive some changes. Here are all the other Warner characters who received adjustments as well.
Arya
- + Air/Ground Up Special – Hitting a fighter will now more accurately launch them at an angle to allow follow-ups for Arya
- + Air Up Attack – The first hit will now more accurately combo into the second hit.
- + Neutral Air Attack – Now has earlier branching on hit.
- + Ground Side Attack – Arya will retain velocity on the first hit of the side attack.
- + Ground Down Attack – Now has slightly earlier dodge branching
- ~ Air/Ground Neutral Special – Fixed a bug where Arya would not copy over capsule hitboxes on her normal neutral attacks when stealing a fighter’s face.
- Set Arya’s hurtbox to match her victim’s hurtbox while she is disguised as them.
- Fixed a bug where Arya’s top UI would be offset incorrectly when she steals a face.
- Fixed bug where Arya’s disguise attack hitbox could get disconnected.
- Fixed bug where Arya’s original hitboxes would be useable during disguise attacks.
- Fixed bug where the hitboxes from Arya’s disguise would stay active during her normal attacks.
Batman
- ~ Air/Ground Side Special – Fixed bug where Batman would overshoot his grapple destination if the fighter he was grappling to dodge.
- Increased the overshooting distance when grappling to an ally.
- Fixed Batman grapple failing at short distances under high latency
- – Ground Side Attack – The first hit added 3 frames of whiff recovery.
- – Air/Ground Neutral Attack (coming in patch 2): Batarang pick-up will now return 9.45s of its cooldown down from 11.55s.
Bugs Bunny
- ~ Air Up Special – Fixed an exploit where Bugs could spawn two rockets.
- ~ Air Side Special – Fixed an exploit where Bugs could spawn two rockets.
- – Air/Ground Neutral Special – Fixed an exploit where Bugs could spawn multiple safes without triggering his cooldown.
- – Safe HP reduced from 16 to 14.
- ~ Air Down Special – Bugs’ previous tunnels will now disappear when creating new tunnels.
- – Air Up Attack
- Added 4 frames of whiff recovery.
- – Air Side Attack – Increased whiff recovery by 5 frames.
- – Air Neutral Attack – Increased whiff recovery by 5 frames.
- – Ground Down Attack – Pie max lifetime set to 8 seconds, from infinite.
- – Pie no longer applies a slow
Finn
- – Passive – Attacks affected by Attack Decay no longer spawn coins
- Finn now spawns with 100 gold instead of 200
- + Air Down Special – Fixed an issue where the gem required 200 gold to spawn, but only cost 100 to spawn. Gem now requires and costs 100
- – Air Side Special – Added additional whiff recovery.
- – Ground/Air Up Special – Reduced the strength of the vacuum effect on the backpack
- Weaker hits of the backpack will no longer “overwrite” stronger knockbacks from other attacks
- Whiffing with all hits will still drop a coin
- Added whiff recovery.
- Hitboxes should better match the attack
- – Air Side Attack – Reduced active frames to diminish Finn’s ability to hit fighters behind him
- – Ground Down Attack – The distance Finn covers with this attack now scales with how charged the attack is.
- – Ground Side Attack – Increased whiff recovery for the first hit.
- + On The House perk – Fixed an issue where Finn still spent gold on gems spawned by the perk
- Slightly reduced the launch speed of gems spawned by the perk.
Garnet
- + Air/Ground Neutral Special – Song activation starts earlier on frame 12 instead of frame 30.
- ~ Air/Ground Down Special – Fixed bug where Garnet would be stopped by Iron Giant’s collision when she moves with her down special.
- + Air Neutral Attack – Slightly higher base knockback
Harley
- ~Stuffie Bat – Harley bomb VFX shrunk to better match the explosion radius
- + Weight – Increased from 42 to 44.
Iron Giant
- ~ VFX – Global fighter VFX now better matches Iron Giant’s size without making the screen too busy. Notable adjustments include Projectile Block buff, Speed Boost buff, and Steven Bubble debuff
- – Air/Ground Down Special – Fixed an issue where VFX trails would persist and fill up the screen
- Can no longer use cannonball attack when out of air specials
- The knockback angle changed to send fighters more horizontally and away from Iron Giant.
- Fixed issues that allowed for infinitely bouncing on enemies near the ground
- – Air/Ground Neutral Special – Gray Health from activation reduced from 2 + number of bolts HP for 5 seconds to number of bolts HP for 3 seconds
- Gray Health from ally overlap reduced from 5 HP for 5 seconds to 3 HP for 3 seconds
- ~ Ground Forward Special – Iron Giant grabs are correctly blocked by incompatible states.
- – Air Up Attack – Can no longer hit the same target multiple times
- – Air Neutral Attack – Final hit knockback angle changed to send fighters more horizontally and away from Iron Giant
- Increased knockback scaling
- – Ground Up Attack – Gray Health from scrap reduced from 3 HP for 5 seconds to 2 HP for 3 seconds
- Allies that consume scrap will overwrite any existing gray health they have from consuming scrap
- ~ Ground Forward Attack – Fixed attack decay not triggering for all parts of forwarding attack combo
- – Ground Down Attack – Gray health from art reduced from 10 HP for 10 seconds to 6 HP for 3 seconds
Jake
- – Air Down Attack – Removed instant cancel out of the attack to prevent skateboard infinites
- It no longer bounces off allies
- – Ground Up Attack – Additional whiff recovery; Slightly later charge cancel window to make it a bit more committal
LeBron
- ~ Air/Ground Side Special – LeBron’s solo dunk no longer spawns a shockwave on the ground.
- The alley-oop teleport version of LeBron’s dunk spawns a shockwave and will launch fighters into the shockwave. The shockwave will launch fighters into a final hit that applies Weakened debuff.
- Solo dunk knockback and hitbox size increased
- Fixed a bug where LeBron could dunk himself into the sky
- ~ Ground/Air Down Special (No Ball) – Adjusted to prevent ball spam
- + Air Side Attack – Branches earlier on hit; fix for hitbox hitting behind him too much
- + Air Neutral Attack – Branches earlier on hit to increase combo potential.
- Fix for ball neutral air branching into no ball neutral air.
- + Ground Side Attack/ Ground Down Attack – Removed shared attack decay from side attack and down attack
- + Ground Side Attack – 3 hit combo hits more consistently.
- ~ Ground Neutral Attack – Fixed angle of attack.
- ~ Basketball – Fixed some team color issues that would occur when reflecting LeBron basketball.
- Fixed an issue where LeBron could be stuck attacking without his ball while visually holding his ball
- ~ Hot Hands perk – When an ally catches a no-look pass while the Hot Hands perk is equipped, the basketball pass buff will emit flames to let allies know they will throw an ignited basketball
Reindog
- + Air Up Special – Removed hit pause on an ally that threw Reindog when Reindog connects in ball form
- – Air/Ground Neutral Special – Increased cooldown from 13s to 14s
- + Air Up Attack – Hitbox size increased
Shaggy
- – Rage Air Side Special – Recovery increased by two frames; now better matches rage ground side special
- Addressed an issue where Shaggy could perform two rage specials
- + Rage Ground Down Special – Shaggy’s shockwave will launch fighters into a final hit that applies Weakened debuff.
- – Ground/Air Side Special – Added 4 additional frames of whiff recovery
Steven
- – Ground Down Special – Watermelon Steven’s ability cooldown now begins when Watermelon Steven is rung out.
- Fixed a bug where Watermelon Steven could spawn inside ceilings and be stuck.
- ~ Air Neutral Attack – No longer will animation hitch.
- ~ VO/SFX – Fixed an issue where Steven’s intro VO lines failed to play.
- ~ Taunt – Fixed an issue where Steven could only perform his up taunt.
Superman
- – Ground Neutral Attack – Added additional whiff recovery.
- – Ground Up Attack – Added additional whiff recovery.
- – Ground Down Special – Added additional whiff recovery.
Taz
- Chicken Debuff –
- Fixed a bug where transformed fighters could receive buffs that would not appear visually when they returned to their normal form
- – Reduced chicken duration from 10 seconds to 8
- + Increased the size of the chicken
- + Air/Ground Down Special – Adjusted projectile movement direction of Taz spit projectiles to be more forward and less of a lob.
- + When Taz spits a projectile back at a fighter, the projectile will maintain its original speed.
- + Air/Ground Neutral Special – If Taz eats a projectile that can’t be spit back out, he will refresh a count of his apple core ability.
- Increased size of hit collision for Taz eating projectiles on his neutral special. Also made it possible to eat projectiles a few frames earlier.
- Taz deals 1 stack of Weakened debuff every time he chews an enemy.
- Fixed a bug that allowed for ground movement after eating an enemy fighter
- – Air/Ground Up Special – Damage reduced from 10 to 9 and base knockback reduced from 1500 to 1350
- Fixed a bug where enemy fighters could become invulnerable to the fight cloud after dodging it.
- ~ Air/Ground Side Special – Now a cooldown move with a 7-second cooldown. While the cooldown is active, side special is a weaker version of the tornado.
- Full power tornado has a 1.5-second duration and receives an additional 1-second duration after passing an ally.
- On cooldown, a tornado has a 0.25-second duration and does not gain additional duration by passing an ally.
- + Ground Up Attack – Now a two-hit attack. The early hit combos into the sandwich clap
Tom And Jerry
- + Tom And Jerry – Dynamite now applies projectile perk effects.
- ~ Air Normal Attacks – Fixed a bug that would prevent Tom and Jerry from using normal attacks when the Air Special limit had been reached.
- – Air Up Special – Fixed an issue where Jerry would continue to have active hit frames when falling from the rocket
Wonder Woman
- + Ground/Air Neutral Special – Lowered cooldown from 13s to 12s
- + Ground Side Special – Projectile Shield comes out earlier to allow her to better react to incoming projectiles.
- ~ Air Up Attack – Hurtbox should now better match the animation.
- + Weight – Increased weight from 65 to 76
- ~ Shield of Athena Signature Perk – Adjusted scale of projectile shield for Shield of Athena signature perk to cover an edge case where projectiles would pass above it during a dodge.
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