One of the best parts of Multiversus is that the game is not just fighting. There is some strategy involved before the fights even begin. That is why Warner Brothers added the perks system. This allows for each character to not only feel unique but also built in ways that require thinking. Here is a Multiversus Perk List for every character and every available Perk.
**Note: This list is current as of LeBron James’ addition to the game.
Multiversus Perk List: Universal Perks
Multiversus Perk List: Offensive
[Realted: MultiVersus Offensive Perks Tier List Open Beta]
- Armor Crush
- Your team’s fully charged attacks break armor.
- Break armor at 75% charge.
- Collateral Damage
- Your team deals 1 additional damage when knocked back enemies collide with a wall or the floor.
- Your team deals 2 additional damage when knocked back enemies collide with a wall or the floor.
- Deadshot
- Your team deals 5% increased damage with projectiles.
- Your team deals 10% increased damage with projectiles.
- Hit ‘Em While They’re Down
- Your team deals 5% increased damage when hitting debuffed enemies.
- Your team deals 10% increased damage when hitting debuffed enemies.
- Ice to Beat You!
- Your team’s projectiles deal 1 stack of ice debuff if they knock enemies back.
- Your team’s projectiles deal 2 stacks of ice debuff if they knock enemies back.
- I’ll Take That
- Your team receives a 0.5 second refund on ability cooldowns after hitting debuffed enemies.
- Your team receives a 1 second refund on ability cooldowns after hitting debuffed enemies.
- Lumpy Space Punch
- Your team deals 5% increased damage with Melee Attacks in the air.
- Your team deals 10% increased damage with Melee Attacks in the air.
- Make It Rain, Dog!
- Your team receives 20% increased projectile speed.
- Your team receives 25% increased projectile speed.
- Painted Target
- Your team deals 5% increased damage when hitting enemies that are in hitstun.
- Your team deals 10% increased damage when hitting enemies that are in hitstun.
- Percussive Punch Power
- Your team deals 5% increased damage with attacks that knockback enemies horizontally.
- Your team deals 10% increased damage with attacks that knockback enemies horizontally.
- Second Wind Beneath Your Wings
- Your team refreshes air special attacks after ringing out an enemy.
- Your team refreshes all air options after ringing out an enemy.
- Shirt Cannon Sniper
- Your team’s projectiles deal 7% increased damage to far away victims.
- Your team’s projectiles deal 15% increased damage to far away victims.
- Slippery When Feint
- Your team receives 10% increased dodge distance when dodging out of an attack hit cancel.
- Your team receives 20% increased dodge distance when dodging out of an attack hit cancel.
- Snowball Effect
- Your team deals 7% increased damage against the fighter with the highest damage.
- Your team deals 15% increased damage against the fighter with the highest damage.
- Static Electricity
- After allies remain grounded for 4 seconds, their next projectile is empowered with electric damage.
- Their next projectile no longer charges without grounded movement.
- That’s (Not) All, Folks!
- Ringing out enemies while near the edge of the arena pushes the attacker back towards the main stage.
- When both teammates use this Perk, the push area is stronger and larger.
- That’s Flammable, Doc!
- For 3 seconds after knocking back an enemy with a Projectile, your team can attack that enemy to ignite them for 1 second.
- For 3 seconds after knocking back an enemy with a Projectile, your team can attack that enemy to ignite them for 2 seconds.
- Up, Up, and A-Slay
- Your team deals 5% increased damage with attacks that knockback enemies upward.
- Your team deals 10% increased damage with attacks that knockback enemies upward.
- Wildcat Brawler
- Your team deals 5% increased damage with melee attack on the ground.
- Your team deals 10% increased damage with melee attack on the ground.
Multiversus Perk List: Defensive
[Realted: MultiVersus Defense Perks Tier List Open Beta]
- Absorb ‘n’ Go
- Your team receives a 7% ability cooldown refund after being knocked back by a Projectile.
- Your team receives a 15% ability cooldown refund after being knocked back by a Projectile.
- Back To Back
- Your team receives 6% reduced damage when near an ally.
- Your team receives 12% reduced damage if your ally also selects this perk.
- Boundless Energy
- Your team receives 10% faster dodge invulnerability recharge.
- Your team receives 20% faster dodge invulnerability recharge.
- Clear the Air
- Your team destroys enemy projectiles after successfully neutral dodging the projectile.
- Your team reflects enemy projectiles after successfully neutral dodging the projectile.
- Kryptonian Skin
- Your team receives a 4% reduced incoming damage.
- Your team receives a 6% reduced incoming damage.
- School Me Once…
- Your team receives a projectile block buff for 2 seconds after being knocked back by a projectile.
- Your team receives a projectile block buff for 4 seconds after being knocked back by a projectile.
- Slippery Customer
- Your team receives a 10% longer dodge invulnerability window.
- Your team receives a 15% longer dodge invulnerability window.
- Stronger Than Ever
- Your team receives armor for 5 seconds after respawning.
- Your team receives armor for 7 seconds after respawning.
- Sturdy Dodger
- Your team receives armor for 1 second after successfully neutral dodging a projectile.
- Your team receives armor for 3 seconds after successfully neutral dodging a projectile.
- Toon Elasticity
- Your team receives a 20% reduction to ground and wall bounce velocity.
- Your team receives a 25% reduction to ground and wall bounce velocity.
Multiversus Perk List: Utility
[Realted: MultiVersus Utility Perks Tier List Open Beta]
- Aerial Acrobat
- Your team receives 10% increased air acceleration.
- Your team receives 20% increased air acceleration.
- Coffeezilla
- Your team receives 10% reduced ability Cooldown duration.
- Your team receives 15% reduced ability Cooldown duration.
- Fancy Footwork
- Your team receives 5% increased dodge distance.
- Your team receives 10% increased dodge distance.
- Gravity Manipulation
- Your team receives 10% increased fast fall speed.
- Your team receives 20% increased fast fall speed.
- Hit Me If You’re Able
- Your team receives 5% increased dodge speed.
- Your team receives 10% increased dodge speed.
- I Dodge You Dodge We Dodge
- Your team receives a 10% ability cooldown refund after dodging an attack.
- Your team receives a 15% ability cooldown refund after dodging an attack.
- Last Stand
- Your team deals 10% increased damage after reaching 100 damage.
- Your team deals 10% increased damage after reaching 90 damage.
- Leg Day Champ
- Your team receives 10% increased jump height.
- Your team receives 15% increased jump height.
- Retaliation-Ready
- Your team grants allies 3 gray health for 3 seconds after knocking back enemies with projectiles.
- Your team grants allies 8 gray health for 4 seconds after knocking back enemies with projectiles.
- Speed Force Assist
- Your team receives 4% increased base movement speed.
- Your team receives 8% increased base movement speed.
- Tasmanian Trigonometry
- Your team receives a 15% increased base knockback influence (alter angle of the direction you are launched).
- Your team receives a 25% increased base knockback influence (alter angle of the direction you are launched).
- The Purest of Motivations
- Your team deals 15% increased damage for 10 seconds after an ally is rung out.
- Your team deals 15% increased damage for 15 seconds after an ally is rung out.
- Triple Jump
- Your team receives an extra jump after hitting an enemy while in air.
- Your team always has an extra jump while in air.
- …In a Single Bound!
- Your team receives 10% increased jump speed.
- Your team receives 15% increased jump speed.
Multiversus Perk List: Signature Perks
Arya Stark
- Betrayal
- Hitting an ally with Arya’s dagger has a longer cooldown, but the ally is given an enraged buff. If Arya dashes to a dagger on an ally, she enrages herself.
- Trophy
- When Arya knocks out an enemy, she automatically obtains their face.
Batman
- Bouncerang
- Hitting an enemy with the Batarang while it is returning to Batman will apply maximum stacks of weakened debuff.
- Precision Grapple
- Batman’s grappling hook emits a powerful blast when Batman arrives at his destination. However, he deals less damage and knockback while his grapple reels him in.
Bugs Bunny
- Comin’ Through Doc
- After leaving an existing tunnel, Bugs Bunny and his allies release a shockwave that damages nearby enemies.
- Lingering Love
- Bugs’ kiss leaves behind a floating heart. Enemies who run into it will be charmed, but the charm’s duration is significantly reduced. The heart projectile has a cooldown.
Finn the Human
- Going Out of Business
- All the items in Finn’s shop are discounted by 200 gold for 10 seconds after Finn’s ally is rung out. The discount is permanent after Finn reaches 100 damage.
- On the House!
- Generate a free gem after connecting a fully charged ground attack.
Garnet
- Electric Groove
- Applying electric debuffs to enemies as Garnet or her ally grant stacks of Garnet’s sing buff.
- Marker
- Garnet’s rocket gauntlets will spawn her marker at their location when they are destroyed. The marker will not spawn if it is on cooldown.
Harley Quinn
- Confetti Explosion
- Instead of igniting, at max stacks Harley’s Confetti debuff creates a large explosion launching enemies upward.
- Glove Control
- Harley can aim the direction she fires her boxing glove on her air down normal attack.
- Smooth Moves
- Harley’s ground and air side specials also become dodges, giving her brief invincibility at the beginning off the attack.
Iron Giant
- Afterburners
- When Iron Giant’s rocket boots ignite the ground, they leave behind firewalls.
- Static Discharge
- Iron Giant’s passive grants a stack of Thorns for each unique source of gray health.
- Wrong Side of the Bed
- Iron Giant spawns with some of his RAGE meter already filled.
Jake the Dog
- Stay Limber, Dude
- Jake’s House ability bounces back into the air after hitting the ground.
- Sticky
- Enemies that touch Jake while he’s stretching are briefly stunned, making them easier to hit with his buns.
LeBron James
- For Three
- LeBron and his allies that hit enemies with a basketball from far away cause the basketball to explode, dealing damage and knockback to all nearby enemies.
- Hot Hands
- If LeBron completes a no-look pass to his ally, the basketball is ignited. If LeBron dunks an ignited basketball, he ignites all damaged enemies and creates a firewall on the ground.
- Keep Possession
- When LeBron or his allies receive a pass, they gain grey health for a few seconds.
Morty Smith
Not Available Yet
Reindog
- Crystal Pal
- Reindog’s crystal follows him as it descends.
- Fire Fluff
- Reindog’s fireball creates a larger firewall upon hitting the ground.
Rick Sanchez
Not Available Yet
Shaggy
- Hangry Man
- If Shaggy has a sandwich equipped, he can quickly charge rage at the cost of eating his sandwich.
- One Last Zoinks
- Shaggy gains rage automatically after passing 100 damage.
Steven Universe
- Bounce Bubble
- Enemies have their hitstun extended and velocity increased after getting knocked into Steven’s wall or platform shields.
- Green Thumb
- Watermelon Steven grows larger and deals more damage the longer he is alive.
Superman
- Break the Ice
- Superman deals additional damage to fighters debuffed by Ice. The additional damage scales with stacks of Ice
- Flaming Re-Entry
- The landing from Superman’s leap attack deals a fire debuff and leaves a firewall on the ground.
- Sniper Punch
- Superman’s aim punch range is extended. The damage and knockback from the aim punch are increased at long distances but decreased in close quarters.
Taz
- I Gotta Get in There!
- Taz’s allies can jump into his dogpile, giving it more damage, more knockback, longer duration, and armor.
- Iron Stomach
- After Taz eats a projectile, he will burp an anvil item instead of the projectile he ate.
Tom and Jerry
- Dynamite Split
- Reflecting Tom’s dynamite with his tennis racket will split it into 3 dynamite sticks.
- Fly Fisher
- Tom’s fishing pole is weaker, but if he hits the ground or a wall with it, he will put himself to the terrain.
Velma
- Knowledge is Power
- Velma’s ally receives 7 gray health after picking up evidence.
- Studied
- Velma spawns with 1 piece of evidence already collected.
Wonder Woman
- Grapple of Hermes
- Wonder Woman’s lasso is much longer and can be used to grapple to terrain.
- Shield of Athena
- Dodging creates a barrier that blocks enemy projectiles. The barrier goes on cooldown after a successful block.
- Whip of Hephaestus
- The tip of Wonder Woman’s lasso deals a powerful knockback.
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