It’s been some time since the Alpha playtesting of MultiVersus. A lot of characters had to be adjusted before the launch of the Open Beta version of the game. Here is the full list of the MultiVersus day 1 character buffs And nerfs.
Key
+ = Buff
– = Nerf
~ = Change
Arya
~ Neutral Air Attack:
+ Earlier branch on-hit to make combos more reliable.
– More recovery when whiffed to allow for a slightly larger punishment window.
+ Aerial and Grounded Up Special: On-hit movement follow is more consistent.
+ Aerial and Grounded Down Special: Cooldown reduced from the 20s to 18s.
+ Grounded Up Attack: Has earlier on-hit cancel frames to allow it to combo more reliably.
– Side Air Attack: Hitbox was shrunk to better match the attack animation.
– Grounded Side Attack 1: More whiff recovery to give the attack a bit more risk for its reward.
Batman
+ Aerial and Grounded Side Special: Grapple can now be canceled out of using Jump or Dodge.
+ Grounded Down Special: While in smoke Batman and allies ignore enemy projectiles.
+ Aerial and Grounded Neutral Attack: Batarang on hit now applies one stack of Weaken debuff.
+ Up Air Attack 2: Applies one stack of Weaken debuff.
+ Side Air Attack 2: Applies one stack of Weaken debuff.
+ Grounded Up Attack: Applies one stack of Weaken debuff.
Bugs Bunny
– Aerial and Grounded Down Special: When exiting from Tunnels Bugs Bunny and allies’ invincibility frames have been reduced.
– Aerial and Grounded Neutral Special: Bugs Bunny and allies do damage to the Safe when attacking it.
– Side Air Attack: Has more whiff recovery to allow it to be more punishable.
Finn
~ Grounded Down Attack:
+ Hit 1 and 2 chains together more reliably
– Reduced knockback on the second hit.
+ Aerial and Grounded Up Special: Hitboxes now connect more consistently.
– Base Movement Speed: Reduced from 2200 to 2100.
– Grounded Down Special: Boots of Speed now gives 10% increased movement speed on the first purchase, 5% on the second stack, and 3% movement on each subsequent stack, reduced from a flat 10% on all stacks. It is now capped at 10 stacks reduced from unlimited stacking.
– Down Air Attack: Hitbox starts a bit later.
– Side Air Attack 2: Increased whiff recovery.
– Neutral Air Attack: Increased whiff recovery.
~ Down Air Special: Crystal now counts as a projectile for perk application
Garnet
+ Down Air Attack: Startup of move decreased.
+ Neutral Air Attack: Increased base knockback.
– Aerial and Grounded Neutral Special: has additional start-up time before it becomes active
– Up Air Attack: Startup of move increased.
– Side Air Attack 1: Takes a bit longer before it can be landing canceled.
– Side Air Attack 2: Added additional whiff recovery to give a larger window where the attack can be punished on misses.
Harley Quinn
~ Aerial and Grounded Neutral Special:
+ The Bomb will now pierce armor.
+ Harley Bomb Equip no longer counts as an Air Special use.
– Harley Bat Bomb will detonate after 6 seconds even when attached.
Bug Fix: Fixed an issue where the bomb would disappear when attached to a player that goes to the edge of the blast box.
– Up Air Attack: Increased time between use when using Up Air Attack again when Up Air Attack is canceled by landing.
– Side Air Attack: Slightly more whiff recovery.
– Neutral Air Attack: Has more whiff recovery to prevent it from being a very strong and safe option for Harley.
Jake
~ Aerial and Grounded Side Special:
+ Can cancel on hit earlier to allow it to more reliably combo.
– The startup of move increased.
– Initial Movement speed slowed from 2x to 1.5 to give more time for opponents to react.
+ Up Air Attack: Can cancel on hit earlier to allow it to more reliably combo.
+ Grounded Up Attack: Can cancel on hit earlier to allow it to more reliably combo.
+ Grounded Down Attack: Can cancel on hit earlier to allow it to more reliably combo.
+ Grounded Neutral Attack: Can cancel on hit earlier to allow it to more reliably combo.
– Weight: Lowered from 75 to 63.
– Side Air Attack: Jake’s stretch punch distance is now based on charge time. The sweet spot on the attack will only apply if charged for a long enough time.
Reindog
+ Grounded Side Special: Can be canceled immediately on hit.
+ Up Air Attack: Multi-hit will combo a bit more reliably.
+ Grounded Up Attack: Increased hitbox size in front.
+ Grounded Down Attack: Has faster startup.
– Up Air Special: Movement speed increase reduced from 2x to 1.5x.
Shaggy
+ Passive: Shaggy now starts with a Sandwich with each life.
+ Down Air Special: Has armor when starting the descent.
+ Grounded Up Attack: Has earlier on hit cancel frames and knockback pushes the opponent up and forwards to help Shaggy follow up and combo.
+ Grounded Down Attack: has a faster startup.
– Base Movement Speed: Shaggy movement speed reduced from 2300 to 2225.
Steven Universe
~ Neutral Dodge: Bubble shield charges and refresh time are now shown to the player as an ability cooldown.
– Rose’s Gaze: Requires 10 stacks increased from the previous 8 stacks.
Bubbled opponents have more control in the air while bubbled.
Bubbled opponents have more control over their movement while in the bubble.
– Up Air Special: Upward movement reduced.
Superman
~ Grounded Down Attack: Has armor removed from the attack, but will now break armor.
+ Aerial and Grounded Down Special: Laser has longer range and now applies projectile debuffs from perks on knockback.
+ Grounded Side Special: Faster startup.
+ Grounded Side Attack: The jab combo will chain together more reliably.
Taz
+ General Change: Many of Taz’s attacks will retain velocity when branching into other attacks making his movement less clunky.
+ Neutral Special:
Holding Neutral Special will keep Taz’s mouth open for longer making it easier for Taz to eat projectiles.
+ Grounded Down Attack: Moves further granting it greater range.
– Weight: Decreased from 70 to 63.
– Aerial and Grounded Side Special: Additional commitment before players can cancel this attack.
– Aerial and Grounded Down Special: Has ammo to reduce Taz’s zoning effectiveness
– Side Air Special: Taz can no longer turn and change the direction of the knockback.
Bug Fix: Fixed an issue where Taz could turn permanently invisible.
Tom and Jerry
– Down Air Special: Dynamite ammo cooldown increased from 9s to 12s.
– Up Air Attack: Added additional whiff recovery.
– Down Air Attack: Hitbox starts a bit later.
– Side Air Attack: Added additional whiff recovery.
Bug Fix: Jerry Slingshot from Aerial and Grounded Neutral Special will now trigger attack decay.
Velma
+ Police Car: Increased health from 15 to 18.
– Neutral Dodge: Projectile Shield will only turn on if Velma has Dodge Meter.
– Up Air Special:
– Reduced size of hitbox.
– Reduce knockback.
– Reduced Weaken debuff stacks from 5 to 3 on hit.
Bug Fix: Can no longer cancel during startup.
– Grounded Up Special: Increased cooldown from 14s to 28s.
– Grounded Side Special: Velma is now only able to cancel the grapple with Grounded Up Attack.
Wonder Woman
~ Sound: New Sound Effects to make hits feel more powerful.
+ Side Air Attack: Increased hit pause on hits to make the attack feel more powerful.
– Base Movement Speed: decreased from 2300 to 2250.
Wonder Woman’s speed was causing her to be more oppressive than we intended.
– Aerial and Grounded Neutral Special: Cooldown increased from 8 to 13 seconds.
Lasso was available too frequently and made Wonder Woman oppressive to fight against.
– Side Air Special: Movement distance can no longer be controlled to make the attack more committal.
Bug Fix: Grounded Down Attack hitbox is now more in line with the visuals.
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