The new League of Legends 13.1 Patch Notes are arriving and bringing with them a sense of renewal. A new season has arrived for everyone to try and grind their way to the top. There’s a good amount in these Patch Notes, so buckle up. Here are all the League of Legends 13.1 Patch Notes.
[Related: TFT 13.1 Patch Notes: No More Jax and Yuumi]
League of Legends 13.1 Patch Notes Champion Changes
- Jax
- Q – Leap Strike
- Physical Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP) ⇒ 65/105/145/185/225 (+100% bonus AD) (+0% AP)
- E – Counter Strike
- Minimum Damage: 55/80/105/130/155 (+50% bonus AD) Physical Damage ⇒ 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic Damage
- Bonus Damage per Attack Dodged: 20% of total damage ⇒ 20% of base damage
- R – Grandmaster’s Might
- Cooldown: 80 seconds ⇒ 100/90/80 seconds
- 3rd Hit Passive Bonus Magic Damage: 100/140/180 (+ 70% AP) ⇒ 80/120/160 (+ 60% AP)
- [NEW] Imagine if I had a Real Animation: Jax’s R passive now has updated animations, sound effects, and visual effects
- [NEW] NEW ACTIVE: Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd.
- Other
- [NEW] Imagine if I had a Real Icon: Jax’s spell icons have all been updated
- [NEW] Imagine if I had a Reel Weapon: Jax’s secret passive, fishing, has been added to the game
- Q – Leap Strike
- Aatrox
- Passive – Deathbringer Stance
- Bonus Percent Maximum Health Damage: 5-12% (based on level) ⇒ 4-10% (based on level)
- E – Umbral Dash
- Passive Increased Healing during World Ender: 25/30/35/40/45% ⇒ 20/24/28/32/36%
- R – World Ender
- Bonus Movement Speed: 60/80/100% ⇒ 50/65/80%
- Passive – Deathbringer Stance
- Dr. Mundo
- Base Health: 653 ⇒ 613
- Armor Growth: 4.2 ⇒ 3.7
- E – Blunt Force Trauma
- Bonus Attack Damage: 2.5/3/3.5/4/4.5% of maximum health ⇒ 2/2.5/3/3.5/4% of maximum health
- Fiora
- Passive – Duelist’s Dance
- Maximum Health Damage AD Scaling: 4.5% maximum health true damage per 100 AD ⇒ 4% maximum health true damage per 100 AD
- Q – Lunge
- Physical Damage: 70/80/90/100/110 (+ 95/100/105/110/115% bonus AD) ⇒ 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD)
- Passive – Duelist’s Dance
- Jayce
- Base Attack Damage: 54 ⇒ 57
- Q (Hammer Form) – To the Skies!
- Base Physical Damage: 55/100/145/190/235/280 ⇒ 60/110/160/210/260/310
- W (Hammer Form) – Lightning Field
- Magic Damage Per Second: 25/40/55/70/85/100 ⇒ 35/50/65/80/95/110
- K’Sante
- Base Movement Speed: 335 ⇒ 330
- Passive – Dauntless Instinct
- Base Damage: 10-25 (based on level) ⇒ 5-20 (based on level)
- W – Path Maker
- Minimum Physical Damage: 4.25/4.5/4.75/5/5.25% of target’s maximum health ⇒ 2/2.25/2.5/2.75/3% of target’s maximum health
- Maximum Physical Damage: 8.25/8.5/8.75/9/9.25% of target’s maximum health ⇒ 7/7.25/7.5/7.75/8% of target’s maximum health
- Lissandra
- Health Growth: 104 ⇒ 110
- Q – Ice Shard
- Slow: 16/19/22/25/28% ⇒ 20/24/28/32/36%
- W – Ring of Frost
- Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
- Rammus
- Base Attack Damage: 56 ⇒ 53
- Base Health: 634 ⇒ 614
- W – Defensive Ball Curl
- Flat Armor: 40 ⇒ 25
- Percent Armor: 60/70/80/90/100% ⇒ 40/55/70/85/100%
- [NEW] OK Math: Flat resists granted by Rammus’ W are now also amplified by the percent resists that are granted by W
- Shaco
- Q – Deceive
- Mana Cost: 60 ⇒ 40
- Backstab Critical Strike Bonus Damage: 30% ⇒ 40%
- W – Two-Shiv Poison
- Magic Damage: 70/95/120/145/170 (+75% bonus AD)(+60% AP) ⇒ 70/95/120/145/170 (+80% bonus AD)(+60% AP)
- Magic Damage to Targets Below 30% Health of Maximum Health: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) ⇒ 105/142.5/180/217.5/255 (+120% bonus AD)(+90% AP)
- Q – Deceive
- Sion
- Base Health: 615 ⇒ 655
- Q – Decimating Smash
- Damage When Fully Charged: 70/135/200/265/330 ⇒ 90/155/220/285/350
- Twisted Fate
- Q – Wild Cards
- Cooldown: 6 seconds at all ranks ⇒ 6/5.75/5.5/5.25/5 seconds
- W – Pick a Card
- Blue Card Magic Damage: 40/60/80/100/120 (+100% AD)(+90% AP) ⇒ 40/60/80/100/120 (+100% AD) (+115% AP)
- Red Card Magic Damage: 30/45/60/75/90 (+100% AD)(+60% AP) ⇒ 30/45/60/75/90 (+100% AD)(+70% AP)
- Q – Wild Cards
- Xayah
- Base Attack Speed/Attack Speed Ratio: 0.625 ⇒ 0.658
- Yuumi
- Q – Prowling Projectile
- Base Damage: 50/90/130/170/210/250 ⇒ 50/80/110/140/170/200
- Empowered Base Damage: 60/110/160/210/260/310 ⇒ 60/100/140/180/220/260
- Q – Prowling Projectile
- Zeri
- Attack Damage Growth: 1.5 ⇒ 1.3
- Q – Burst Fire
- Total Base Physical Damage: 15/18/21/24/27 ⇒ 15/17/19/21/23
Item Changes
- Axiom Arc
- Lethality: 10 ⇒ 18
- Horizon Focus
- Ability Power: 85 ⇒ 100
- Jak’Sho the Protean
- Cost: 3100 ⇒ 3200
- Voidborne Resilience Stacking: 2 per second (+15% total resists at max stacks) ⇒ 2 per second (+20% bonus resists at max stacks)
- Drain Damage: 3% of maximum Health ⇒ 80 (+7% bonus Health)
- [NEW] Champions ONLY: Voidborne Resilience’s drain damage will no longer affect minions and monsters
- Rod Ages
- Health: 300 ⇒ 400
- Eternity Move Speed Proc Requirement: 250 Healing or Mana Restoration ⇒ 200 Healing or Mana Resoration
- Eternity Bonus Move Speed Amount: 25% ⇒ 35%
- Passive – Eternity
- Percent of Pre-Mitigation Damage Received Restored as Mana: 8% ⇒ 7%
- Percent of Mana Cost Spent Restored as Mana: 20% ⇒ 25%
- Maximum Heal per Cast/Second (for Toggled Abilities): 15 ⇒ 20
- Archangel’s Staff
- Total Cost: 2600 ⇒ 3000
- Ability Power: 60 ⇒ 80
- Ability Haste: 0 ⇒ 10Passive – Awe: Grants Ability Haste equal to 0.5% of bonus mana ⇒ Grants AP equal to 1% bonus mana
- Seraph’s Embrace
- [REMOVED] Passive – Empyrean: The Empyrean passive of Seraph’s Embrace has been removed and replaced with Lifeline
- [NEW] Passive – Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+ 20% current Mana) shield (90 second cooldown)
- Passive – Awe: Grants Ability Haste equal to 1.3% bonus mana ⇒ Grants AP equal to 2.5% of bonus mana
- Winter’s Approach
- Total Cost: 2700 ⇒ 2600
- Health: 350 ⇒ 400
- Fimbulwinter
- Health: 350 ⇒ 400
Runes
- Legend: Tenacity
- Tenacity per Legend Stack: 5% (+2.5% per Legend stack) ⇒ 5% (+1.5% per Legend stack)
- Maximum Tenacity at Full Stacks: 30% ⇒ 20%
Aram Changes
Buffs
- Lifesteal Effectiveness on Minions: 50% ⇒ 60%
- Death Timers: Death timers at levels 1-18 have all been reduced by 1 second
- Draven: Outgoing Damage: 100% ⇒ 105%
- Kai’Sa: Outgoing Damage: 100% ⇒ 105%, Attack Speed Scaling: 100% ⇒ 102.5%
- Kalista: Outgoing Damage: 105% ⇒ 110%
- Lucian: Outgoing Damage: 103% ⇒ 105%, Tenacity: 0% ⇒ 20%
- Lulu: Shield Modifier: 100% ⇒ 110%
- Nunu & Willump: Outgoing Damage: 108% ⇒ 110%, Damage Received: 92% ⇒ 90%, Tenacity: 0% ⇒ 20%
- Udyr: Outgoing Damage: 100% ⇒ 105%, Tenacity: 0% ⇒ 20%
- Yuumi: Healing Modifier: 100% ⇒ 110%
- Zeri: Outgoing Damage: 105% ⇒ 110%, Tenacity: 95% ⇒ 90%
Nerfs
- Bel’Veth: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%
- Darius: Damage Received: 95% ⇒ 100%, Healing Modifier: 120% ⇒ 100%
- Ekko: Damage Received: 95% ⇒ 100%
- Elise: Outgoing Damage: 110% ⇒ 105%
- Illaoi: Damage Received: 95% ⇒ 100%
- Irelia: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%
- Kassadin: Damage Received: 95% ⇒ 100%, Tenacity: 20% ⇒ 0%
- Katarina: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100%
- Kha’Zix: Outgoing Damage: 110% ⇒ 105%, Damage Received: 85% ⇒ 90%
- Kled: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100%
- Maokai: Healing Modifier: 100% ⇒ 80%
- Mordekaiser: Outgoing Damage: 100% ⇒ 95%, Damage Received: 100% ⇒ 105%
- Nilah: Outgoing Damage: 100% ⇒ 95%, Healing Modifier: 100% ⇒ 90%
- Rek’Sai: Outgoing Damage: 110% ⇒ 100%
- Rengar: Outgoing Damage: 108% ⇒ 100%, Healing Modifier: 120% ⇒ 100%
- Sett: Outgoing Damage: 95% ⇒ 90%
- Sion: Outgoing Damage: 92% ⇒ 90%, Damage Received: 108% ⇒ 110%
- Talon: Outgoing Damage: 110% ⇒ 105%, Damage Received: 92% ⇒ 95%
- Teemo: Ability Haste: 0% ⇒ -20%, Outgoing Damage: 90% ⇒ 85%
- Urgot: Damage Received: 100% ⇒ 110%
- Zed: Outgoing Damage: 110% ⇒ 100%Ziggs: Ability Haste: 0% ⇒ -20%
Competitive
Season 2023 – Split 1 begins with the release of Patch 13.1 in your region! Ranks have been reset, hit the Rift in Ranked Solo/Duo or Ranked Flex to begin your climb!
New Ranked rewards as you climb have been added! These are earned through obtaining Split Points by completing games. You earn 10 Split Points for a win, and 6 for a loss. Check out the rewards in the Ranked tab in the client.
The Ranked skin for Split 1 is earnable by players of all ranks, but the amount of Split Points required varies by rank: 80 points for Gold and above and 1600 points for Silver and below. In addition, once you earn the skin, it remains earned even if you were to demote. The skin will be distributed after the end of Season 2023 – Split 1.
Promotion Series have been reduced from a best of 5 to a best of 3
The restriction on duoing in Ranked Solo/Duo with an MMR of Masters or above is disabled until patch 13.3. Note that duo restrictions based on visible rank are still active, so a player whoreaches Master or above will not be able to duo.
Visible rank is no longer used as matchmaking criteria, only MMR (Note: this was implemented in patch 12.23)
Career stats have been reset for the new ranked season
Champion Select
Champion names are now shown in ARAM champion select
Updated champion swapping visuals for improved clarity
Miscellaneous
Position preferences for draft modes (Primary + Secondary choice) are preserved between sessions and across queues
Stay Connected
You can find more pieces like “League of Legends 13.1 Patch Notes” and you can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Robert!
“From Our Haus to Yours”
1 Comment
Pingback: TFT 13.1 Patch Notes: No More Jax and Yuumi