With the arrival of the MultiVersus 1.03 update comes another set of character adjustments and balances. Here are all of the MultiVersus 1.03 character updates.
Arya
- Fixed issues where Arya could deal much more damage than intended.
- Fixed issues that were causing hitboxes on stolen attacks to not hit reliably.
Bugs Bunny
- Down air attack’s hitbox is slightly smaller to better match the visuals
Finn
- Can no longer ignore air special limits when branching into his side air attack.
- Instant cancel on down air hit removed.
- Instant jump cancel on the ground side hit removed.
Garnet
- Garnet now retains some of her velocity moving into her ground-down attack.
- Recovery was reduced by 3 frames on her ground-up attack.
- Hitbox active frames start 2 frames earlier with her down air attack
- Recovery was reduced by 3 frames on her air-neutral hit.
Gizmo
- Increased jump speed to 3700 from 3400.
- Music note lifetime extended to 10 seconds from 9.
- The car now classified as a heavy projectile
- Airside special recovery reduced by 5 frames
- Can now jump cancel out of the air down special attack
Harley
- Fixed an issue where jack-in-the-box would sometimes not hit overlapping enemies
Iron Giant
- Bolts will no longer be destroyed when they exit the blast box but Iron Giant is not KOed
Jake
- While in the House and on the ground, Jake will no longer bounce the grounded opponent
- Ground down attack recovery increased by 4 frames on misses.
LeBron
- Experimental Tag removed.
- fixed a bug that would cause the ball to disappear when thrown close to the enemy.
- When an ally receives a pass, they emit a small explosion to knock away enemies.
- No-Look pass basketball speed increased to 3200 from 3000
- Air/ground down special no longer blocks heavy projectiles
- Basketball air neutral no longer breaks armor on the first hit.
Morty
- Experimental Tag removed.
Shaggy
- Airside special recovery increased by 3 frames on a miss.
- Air neutral attack no longer breaks armor on the first hit
Steven Universe
- Air/ground-up special movement is smoothed out so the attack won’t hitch
- Ground side attack 1 – 3 movement is smoothed out so the attack won’t hitch. The first attack can now branch earlier into the second attack. The second attack can now branch earlier into the final attack. Forward movement during attacks increased so that they hit more reliably.
- Air side attack has increased knockback scaling to 14.5 from 13.5
- Air/ground side special receives increased projectile speed slightly.
- Air down attack hitbox active frames start 2 frames earlier.
Superman
- The ground-up attack has reduced charged knockback scaling to 1.5x from 2.0x. Its charge cancel is reduced by 4 frames
- Ground neutral attack charge cancel is reduced by 4 frames.
- Up air special recovery increased by 12 frames on a miss.
- Lowered base knockback of the down throw.
Tom And Jerry
- Ground side Attack 1 hitbox active frame window increased by 2 frames
- Ground Side Attack 1 recovery increased by 4 frames on a miss
- Ground side attack 2 recovery increased by 4 frames on a miss
- Side air attack recovery reduced by 3 frames
- Side air recovery land cancel reduced by 7 frames
- Down air recovery was reduced by 3 frames
- Down air recovery, land cancel window moved forward by 3 frames.
- Pushed knockback angle to be more horizontal
- Jerry returns back to Tom if he is killed when attached to an ally
Velma
- Fixed a bug where Velma’s vial wouldn’t apply stacks of ice reliably
- Toodles speech bubble no longer consumes 1 additional ammo.
- Ally Enhanced Speech bubbles no longer apply 1 stack of weaken.
- Down air attack pushed knockback angle is more horizontal
- Ground and up air recovery increased by 3 frames.
- Ally enhanced beam no longer applies 1 stack of weaken
- Ally enhanced beam base knockback reduced from 1750 to 1600.
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