SPY Trashy is an MVP of EU LCS quarterfinals

Recognizing the MVPs of the EU LCS quarterfinals losers

This year’s LCS playoffs have officially kicked off, with the quarterfinals in the books. This first stage of the tournament has turned out much different than anticipated in Europe. Misfits dominated Unicorns of Love Saturday morning, finishing the series 3-0. G2 closed out their series with Splyce 3-2, grinding it out every inch of the way.

Many of these games were in favor of the underdogs at some point. UOL did not take a single game off of Misfits. G2 was one bad call away from giving their semifinals spot to Splyce. Most expectations involved Unicorns of Love easily qualifying for semifinals, while G2 would put up a solid fight against Splyce.

Misfits and Splyce brought their A-games in a major way, which has made playoffs that much less predictable. Fnatic and H2K should be a bit more nervous about their semifinals opponents. Misfits and G2 have tested their mettle and made it through to the next stage. They deserve every bit of praise for their performances.

However, there is a player from each team that deserves recognition for stepping up in quarterfinals. These are players who kept their cool, and helped their teams out the most, despite everything going south in the end. Here are two players that proved to be most valuable to Unicorns of Love and Splyce during the first round of playoffs.

UOL Samux

UOL Samux is an MVP of EU LCS quarterfinals

Image from LoL Esports Flickr

While none of Unicorns of Love’s players looked spectacular, Samux was the only player that performed remotely close to expectations. Despite other members of the team practically feeding kills to Misfits, Samux did his best to damage from a distance.

In game one, Samux was extremely limited from the start. UOL drafted Trundle, which ended up going to Hylissang as support. Misfits answered with a Blitzcrank for IgNar. This pickup ended up being crucial, as several picks came from IgNar’s hooks and Hylissang’s inability to affect fights. Samux was drafted Xayah, and was constantly zoned by the threat of Blitzcrank and Maxlore’s Zac. 

In game two, UOL re-drafted Xayah for Samux against Hans sama’s Tristana. He even got an early kill in the bottom lane without jungler attention. However, Exileh sacrificed four deaths to PowerOfEvil’s Lucian within the first 17 minutes, which allowed Misfits to snowball very fast. IgNar and Maxlore heavily pressured Samux again this game, with the crowd control combination of Rakan and Poppy. Hylissang and Vizicsacsi drafted Braum and Shen, picks with more utility, but it was not enough to keep Samux safe.

Finally, in game three, UOL switched Samux onto Sivir with a Tahm Kench for Hylissang. The movement speed and utility of these champions’ kits should have helped Samux stay safe. However, similar issues plagued UOL. Xerxe was unable to pull off the engages necessary for a successful Zac. Exileh tunneled in on the back line, despite IgNar, Hans sama and PowerOfEvil’s peel potential. Vizicsacsi barely influenced the game, fighting off Alphari’s split-pushing with Jarvan IV.

In almost every situation, Samux is completely dependent on the engage, peel, and reliability of his teammates. Since his teammates, particularly Xerxe, Exileh and Hylissang, were unable to fulfill their roles, it made it virtually impossible for Samux to output damage on short range AD carries. That being said, he did his best to remain safe when fights turned south. Samux only sacrificed 13.3 percent, 15 percent, and 15.8 percent of UOL’s deaths in games one, two and three, respectively.

SPY Trashy

SPY Trashy is an MVP of EU LCS quarterfinals

Image from LoL Esports Flickr

Splyce’s jungler looked much more effective during quarterfinals against G2 than virtually all of the regular season. His pressure around the map, especially in the early game, is a primary reason that Splyce was able to take G2 all the way to the bitter end of their best-of-five series. Trashy deserves recognition for stepping up in playoffs.

For example, 12 minutes into game one, Trashy had 100 percent kill participation, including two kills each for Wunder and Sencux. He is partially to blame for Trick’s Smite-steal at Baron around 27 minutes, but his play around objectives for the rest of the game was great. Trashy excelled at teamfights, though, where he helped fully lock down Zven and Perkz with Wunder’s Camille and Sencux’s Galio. He even finished the game with 95 percent kill participation and only 17.6 percent of Splyce’s deaths.

Trashy’s early game ganks backfired twice in a row in game two. Trick was able to effectively counter-gank for Expect to secure kills. Perkz was also able to snowball on Leblanc. Mikyx and Wunder accounted for 12 of Splyce’s 18 deaths, equal to 66.7 percent, while Trashy only contributed two of 18, or 11.1 percent. Game three was not as impactful in the early game, for better or for worse. Trashy’s Elise did not contribute much until post-20 minutes, and it took a few completed items before he could really teamfight at all. And even then, Elise has a hard time if she does not get ahead from the start, especially without a high-economy tank.

Once back on Sejuani in game four and Gragas in game five, Trashy brought the heat. He finished the last two games with 18 and 8 KDAs, respectively. These champions’ combination of crowd control and tankiness were perfect for assisting Splyce’s carries to survive G2’s engagements, while enabling them to melt down G2’s tankier members. Their game five loss amounted to two lost teamfights around Baron, which is not entirely Trashy’s fault. Most of it chalked up to G2’s players outplaying Splyce as a team, rather than any individual mess-ups. Trashy only sacrificed one death in the whole fifth game, which is only 6.3 percent.

Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Player Statistics: GamesofLegends.com

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The resurgence of Dignitas

What a journey it’s been for team Dignitas. With high hopes and big name Korean imports Kim “Ssumday” Chan-ho and Lee “Chaser” Sang-hyun, the team looked lost. They had just bought their way back into LCS and on paper, looked like a top team. The coaching and team synergy was way off though and they were barely able to sneak into playoffs for Spring. They started off Summer hot but soon fizzled out back to their former selves. A few changes throughout the team have helped along the way. Let’s take a look:

Changing up the Coaching staff

Dignitas started spring with Korean coaches Kim Jeong-soo and Park Jae-seok. A surprise to many, their coaching really wasn’t helpful for Dignitas at all. As they were watching their spring split hopes wash away, they decided to bring in a familiar face in David “Cop” Roberson. Cop coached many of the former APEX squad during their first run at LCS. Dignitas was able to finish the second half of Spring strong enough to garner a playoff spot.

This split they brought in another familiar face in Brandon “Saintvicious” DiMarco. Saintvicious has been involved in pro League of Legends for awhile now and also worked with the team when they were APEX gaming.

It was obvious under the Korean coaches the team did not know how to communicate effectively. They could often get decent early leads, but had no idea how to snowball games. With the induction of Cop in spring the team looked revitalized and were taking wins off some of the better teams in the league. They began to struggle mid split of Summer, but a few roster changes turned their season around.

Roster changes

One of the big changes over summer was letting go of Chaser as the starting jungler in favor of Lee “Shrimp” Byeong-hoon. Shrimp played with the team on APEX and just seemed to mesh better with the team stylistically. His Nunu play in their quarterfinals match against Cloud 9 was huge in helping them secure a semi-finals spot.

Shrimp is similar to Xmithie as he’s a selfless jungler who is good at tracking the enemy jungler and providing good vision for his laners. He has the second highest kill participation in the league for junglers which speaks volumes to how active he is for his team. In a meta of tanks, Shrimp is quite comfortable and can even pull out the Nunu to enable ADC Johnny “Altec” Ru to carry even harder.

Altec and Adrian

photo via riot esports

In the bot lane we had the induction of Altec and Adrian “Adrian” Ma into the starting lineup. With a history of issues on other teams, Adrian is stepping up huge for Dignitas this split. He’s shown that he can play more than just his signature Soraka, with he and Altec contending to be one of the better bot lanes this split. Many questioned Altec’s decision to leave Flyquest for Dignitas where he wouldn’t even be guaranteed a starting spot. After he and Adrian were subbed in the team hasn’t looked back.

Altec has looked like a complete monster on this team. He finished 3rd in CS diff@10 and 2nd in DMG%. He’s shown some great plays on meta picks such as Sivir and Tristana. Him and Adrian have developed into one of the best bot lanes in NALCS. TSM is next on their list of upsets.

Dignitas looked great in their 3-1 victory over Cloud 9 yesterday. This only makes their match with TSM more interesting as they’ve held a great record against them during the regular season. If they are able to pull off the upset, who’s to say they aren’t good enough to compete for a championship?

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Cover photo by Riot Esports

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The Clash of Clowns is trending up in EU LCS week 10

Trending in EU LCS: Week 10

The final week of the 2017 EU LCS Summer Split regular season was one of the most dynamic yet. There were match-ups with pride on the line, and others with no real consequences. Most draft phases looked familiar, as many champion priorities remained the same as week nine. It is difficult to put too much stock into each team’s gameplay this week, because the standings were already locked after week nine. However, there were clear “serious” games and “fun” games between teams in week ten.

Taking all of these elements into account, there are some clear winners and losers coming out of week ten. Trending in the EU LCS is back with your weekly dose of Europe’s ups and downs on the Rift.

TRENDING UP

These are the teams, players and gameplay factors that are on the upswing after week 10 of the EU LCS. They may have won a key series against a tough opponent. A teammate may have put the team on their back to keep it together. Maybe a particular champion pick was able to shine.

Underdog upsets are trending up in EU LCS week 10

Image from LoL Esports Flickr

Underdog Upsets

Thursday and Friday’s games were full of upsets. Roccat beat G2 2-1; Ninjas in Pyjamas beat Fnatic 2-0; and Team Vitality beat Unicorns of Love 2-0. H2K was the only one to take down their lesser opponent in the first two days. As mentioned above (and outlined in Kelsey Mosers recent article for Slingshot Esports), it is unclear how serious these losses are for the top teams.

Nonetheless, these match-ups did appear to be legitimate wins for the underdogs. G2, Fnatic and UOL did not seem to hold back against Roccat, NiP or Vitality. It was a bit exciting to see some semblance of parity within the EU LCS, since most of the split has felt more stagnant in the standings. Roccat’s bottom lane, NiPs Profit, and Vitality’s solo laners proved why they have received praise at various times throughout the Summer Split.

Another layer of significance pertains to the EU LCS promotion tournament, which began Thursday. NiP will enter their series against Giants with momentum from their victory over the top team in Europe. Meanwhile, Mysterious Monkeys enter the promotion tournament with only five total game wins, finishing week 10 with a 0-2 loss to H2K. The last week of the regular season could be a preliminary indicator of how these teams will defend their LCS slots.

“Clash of the Clowns”

On a less serious note, some series in week 10 amounted to show matches, as the standings were fully locked in after Friday’s match-ups. Roccat and Misfits kicked off these “Clash of Clowns” games by locking in Heimerdinger, Master Yi, Kayle and Draven. The players also role swapped. For example, Wadid tried his hand at Lee Sin in the jungle, and IgNar drafted Kled. Game two included a Malphite-Yasuo combination against a Nasus, Karthus and Vayne.

Splyce and Vitality picked up the torch on Sunday by playing jungle Bard, Fiddlesticks, Garen, Shaco and jungle Twitch in game one. Their second game involved Mikyx’’s mid lane AP Gragas, Steeelback’s AD Thresh and Djoko’s support Pantheon. The casters were quite disappointed with Trashy’s choice of Ardent Censer Lulu, but spirits were high throughout the series.

These types of exhibitions are always immensely fun for the fans. Seeing professional players let loose and go full solo queue style is refreshing when compared to the high stakes of the Summer Split. Since G2 played Fnatic and H2K played UOL in the afternoons, these lighthearted games acted almost like true clown fiestas to preface more serious match-ups.

Janna is trending up in EU LCS week 10

Image from boards.na.leagueoflegends.com

Janna

Within the serious games of week 10, Janna saw a rise in priority among supports. Rakan, Alistar and Thresh have had the highest priority over the last few weeks, but Janna rose to fourth priority last week. Since the inception of patch 7.15, Janna has maintained a 35 percent draft presence with seven picks and four bans. Out of the 14 “serious” matches in week 10, Janna was picked five times and banned twice.

Janna currently keeps a strong presence in solo queue. According to OP.GG, Janna has a 55 percent win rate with a 22 percent pick rate. This trend is bleeding into the EU LCS, as she has a 57 percent win rate right now. Her uptick in professional play can be attributed to the current strength of Ardent Censer, an item intended for healing and shielding supports.

Ardent Censer has been in the spotlight lately, as analysts have computed the massive power spike for enchanter supports after finishing the item. During one of G2’s games versus Fnatic, the EU LCS broadcast team was cued into the race between Mithy’s Janna and Jesiz’s Karma to finish Ardent Censer. As long as the item remains in its current state, expect Janna to stay towards the top of the support champion tier list.

TRENDING DOWN

These are the teams, players and gameplay factors that are on the downswing after week 10 of the EU LCS. They may have lost a series against an underdog. A teammate may have faltered over several games. Maybe the meta is shifting and a playstyle is being left in the past. These elements are downward trending in the EU LCS.

G2 is trending down in the EU LCS week 10

Image from LoL Esports Flickr

G2

Fans and analysts alike expected the top teams of Group A to battle it out as the “Kings of Europe.” However, G2 fell flat in week 10. Not only did they lose 2-0 to Fnatic, but they also lost to Roccat. For a team with hopes for Worlds, G2 did not look convincing at all. In their series against Fnatic, Perkz and Trick simply fell flat. Perkz’s Galio lacked impact, and Fnatic completely punished his Lucian pick.

More important than individual performances, G2’s overall team gameplay seemed off. Soaz, Caps and Rekkles drafted Gnar, Orianna and Ashe in both games, and G2 could not avoid the crowd control in the later stages. Fnatic was sure to answer every lost objective with an objective of their own. However, this loss felt more like a faltering from G2, rather than an out-classing from Fnatic.

Zac

Zac has been the most contested champion in the EU LCS for the entire Summer Split. He has maintained an incredible 93 percent pick or ban rate and a 71 percent win rate. Most teams ban him in the first round just to take him off of the table for the rest of the draft. However, week 10 was a little bit different.

Zac was picked four times out of 14 “serious” games in week 10 (28.6 percent), and he was banned eight times (57.1 percent). Altogether, this amounts to an 85.7 percent draft presence. More importantly, though, teams that drafted Zac only won once out of four matches (25 percent). Jankos showcased one win, but lost two others. Trick was the other jungler to give Zac a shot, but he also fell short.

Riot has hit Zac with changes every single patch since the tank update in patch 7.9, yet he has continued to be a mainstay for professional junglers in Europe. Zac’s unique combination of long distance engage, sustain and clear speed puts him above all other junglers. His weak presence and performances in week 10 raise the question, “Are junglers still practicing Zac?” It is possible that he has become more balanced and teams just have not been able to gauge it. It is also possible that Zac is still strong, but no one is actually playing him in scrims, because he is permanently banned.

H2K is trending down in EU LCS week 10

Image from LoL Esports Flickr

H2K

On that note, two of the losses involving Zac came at the hands of H2K. Their win against Mysterious Monkeys was fully expected, but their loss to Unicorns of Love was a tough blow. Game one of the series went extremely well. H2K secured an early couple of kills, which snowballed almost perfectly. UOL ended the game with just six kills, two turrets and one dragon.

Game two was different. By 21 minutes into the match, H2K was over 2,000 gold ahead. They had secured four turrets and a Cloud Drake to UOL’s single turret and Rift Herald. This all came crumbling down when the Unicorns grouped in the mid lane and activated the Rift Herald.

H2K grouped in response, lost their turret and poorly engaged onto Xerxe’s Poppy. Jankos pulled Xerxe into the rest of his team with Zac’s ultimate, which triggered H2K to focus him down, including Syndra’s ultimate. However, Xerxe responded by snap-casting Poppy’s ultimate, knocking up Jankos, Nuclear and Chei. Exileh flashed in, and the rest of UOL moved in, to assassinate Nuclear’s Tristana, kill Odoamne’s Gnar and chunk the other members to a point where they could not contest a Baron attempt.

That is the moment that tilted H2K beyond return. The Unicorns pushed down two turrets, took another Baron, and ended game two. In game three, UOL almost skunked H2K, who only finished with six kills. They did not secure a single turret, dragon, Baron or Herald. Being the last series of the regular season, this is an uninspiring note on which to end. Luckily, H2K earned Group B’s quarterfinals bye, so they will have adequate time to decompress, strategize and adapt for playoffs. They still have a tumultuous road ahead, if they are to qualify for the World Championship.

Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr, League of Legends boards

Video Highlights: TheGameHaus Vibby

Champion Statistics: GamesofLegends.com

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League of Censership

If you’ve been playing League of Legends lately you may have noticed an odd occurrence in the support champion pool. For some reason only champions with heals and shields seem to be played as supports, most notably Janna. But that’s not all, these champions also seem to be skipping their Sightstone rush in favor of a different build path entirely. It gets even weirder when you see ADCs in the LCK start with a relic shield in order to funnel gold into their supports.

Ardent Censer

Starting a relic shield to buff up your support. Just LCK things. Courtesy of OGN

The Ardent Censer is an item that is so cost efficient, ADCs and supports are delaying their builds to complete it. The item gives 50 percent base mana regeneration, 60 ability power, ten percent cooldown reduction and eight percent movement speed. These raw stats provide 2138 gold alone for an item that costs 2300. The item then increases all healing and shielding by ten percent. Its final unique passive reads as follows: “Heals and shields on allied champions (excluding yourself) enhance their basic attacks for 6 seconds. Granting them +20% – 35% (based on level) attack speed and 20 – 35 (based on level) bonus on-hit magic damage healing them for the same amount.” This unique passive can be given a value of 1000 gold at level one, and 1750 gold at level eighteen. With this passive, the Ardent Censer is 136 to 169 percent gold efficient at levels one and eighteen respectively.

 

Quite the gold differential between supports by the time Janna comes back with an Ardent Censer. Courtesy of OGN

Ardent Censer is changing the meta in the bottom lane. For the first time, supports are rushing an item that does not grant vision control in favor of the raw stats and unique passive that the Ardent Censer offers. Supports are also taking summoner heal more often than ever before due to their build path and mastery choices. While this has probably been the better way to go ever since Windspeaker Blessing it has only just become a popular choice in competitive play. So if you are taking a healing and shielding support, take heal.

Who/what to nerf

Currently, Janna, Sona and Soraka seem to be utilizing the Ardent Censer best, but that is not to say that Lulu, Nami and Karma don’t effectively use it as well. Janna seems to be so powerful with Ardent Censer that nerfs have appeared for her on PBE. While these nerfs seemed to be healthy for her kit, they have since been taken down in favor of a nerf to Ardent Censer first.

The nerf to Ardent Censer shows that Riot’s balance team is staying on the safe side. Many times have champions been nerfed because they utilize an especially strong item, only for that item to later be nerfed. Cinderhulk, tank junglers have experienced this many times before.

The passive attack speed buff it gives champions you heal or shield is being lowered from 20-35 percent to 25 percent at all levels, while the health drain it gives is being reduced from 20-35 health to 25 health at all levels. Will this nerf be enough to keep Janna and other shield spammers in line with their support counterparts? Probably not, but it is a definite start. 

Sona benefits from being able to easily apply the buff throughout the entire team. Courtesy of leagueoflegends

 

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Feature image courtesy of leagueoflegends

UOL Vizicsacsi ranks first among EU LCS top laners

Regular season EU LCS top laner rankings

The European LCS is home to many world-calibur top lane players. Often left on an “island” to themselves, top laners tend to play head-to-head for the longest time compared to other roles. Top lane is also a position whose champion pool changes heavily depending on the meta. If tanks are strong, expect to see tanks. If bruisers are strong, expect to see them instead. Split-pushing is a valid strategy for top laners, as well.

The 2017 Summer Split regular season is over, and the standings are set. Playoffs will be underway soon, as well as the promotion tournament. Votes will be cast for MVP, rookie, coach and all-team awards. Therefore, before any of those biases are incorporated into thinking about who is the best, it is time to rank these players while the play time is as even as possible between teams.

These types of rankings can be controversial. It is difficult to parse apart an individual player’s contribution to their team. Is this a strong player being held down by his team? Or is the team carrying him? Is he only able to play one style, and then falters on another? Does he only play well against teams below his own? Here is an attempt to answer such questions for every starting EU LCS top laner.

10. ROC Phaxi

ROC Phaxi is tenth among EU LCS top laners

Image from LoL Esports Flickr

Roccat average the second highest deficit in the EU LCS at 15 minutes. Out of their 628 gold deficit, Phaxi contributes 237 behind. Of course, some of this comes from losing turrets or neutral objectives to enemy teams, which is not entirely his fault. However, part of it has to do with his having the second lowest CS difference at 10 minutes among top laners, -4.2. This amounts to 109 XP behind at 10 minutes, second lowest among top laners, as well.

This wouldn’t be as problematic, but Phaxi’s champion pool has been mostly carries this summer. Out of 33 total games, Phaxi only played tanks in seven (21.2 percent), Galio, Poppy and Shen. His most played champs have been Jarvan IV, Gnar and Renekton. Phaxi also has the lowest First Blood rate (six percent), KDA (1.6) and kill participation (56.6 percent). His damage numbers are lowest among top laners. Even in Riot’s new adjusted damage rating, Phaxi finishes last.

9. MM Kikis

MM Kikis ranks ninth among EU LCS top laners

Image from LoL Esports Flickr

Kikis has fewer games than other top laners on this list, because he got picked up by Mysterious Monkeys after the first few weeks of the Summer Split. That being said, his impact on the team was not heavily felt. To be fair, he has the lowest death share of all top laners (17 percent), and he has a 40 percent First Blood rate. Kikis averages close to even in lane at 10 minutes, +73 gold, -3 XP and -3.7 CS. His damage share for the Monkeys is actually pretty good (23.4 percent).

The issue for Kikis, though, is his actual damage and presence on the map. It is hard to imagine replacing other EU top laners with Kikis and seeing improvements throughout the team. His most played champions have been Camille and Renekton, yet neither seems memorable. Kikis is an obvious upgrade from Jisu, Mysterious Monkeys’ previous top laner, but mostly in salvaging deaths, rather than securing kills or objectives. His surprise picks, such as Akali and Aatrox, were welcome from an entertainment standpoint, but they do not help his case as a quality top laner in the EU LCS this split.

8. MSF Alphari

MSF Alphari ranks eighth among EU LCS top laners

Image from LoL Esports Flickr

The main element that separates Alphari from the bottom two top laners on this list is his split pushing. Alphari’s statistics are awful. He owns the second lowest damage per minute (375), the lowest CS and XP differences at 10 minutes (-5, -209) and the second lowest gold difference at 10 minutes (-124). However, his KDA is fourth among top laners (3.4).

Although it failed both times, Misfits drafted Kennen in the top lane twice. Alphari plays mostly Jarvan IV, Rumble and Renekton, and he tends to pressure the map away from the rest of the team for as long as possible before flanking with teleport to join fights. While Maxlore and IgNar roam in tandem to pressure mid and bottom lanes, Alphari is left alone in top. He generally sacrifices an early lane advantage for his teammates. However, it is rare to see him actually carry a game, which separates him from the top laners higher in these rankings.

7. VIT Cabochard

VIT Cabochard ranks seventh among EU LCS top laners

Image from LoL Esports Flickr

Cabochard contributes 24.6 percent of Team Vitality’s damage. That is the highest damage share among top laners. However, Cabochard also receives 23.1 percent of the team’s gold, which is second highest among EU LCS top laners. Vitality invests a lot into Cabochard’s success. He generally starts the game well, averaging the most gold ahead (152), second most XP ahead (180) and second most CS ahead (3.8) at 10 minutes.

This is to be expected, considering Cabochard played over a third of his games on Rumble (10 out of 29). Rumble is a champion that always gets to bully his lane with Flamespitter and easily farm. The reason Cabochard is not higher on the rankings is that his lead never seemed to propel Vitality’s games. Vitality, as a team, averaged behind in gold at 15 minutes, and their early objective rates are all low. Cabochard’s leads stay with him. They do not get spread across the map for turrets or dragons or Heralds or Barons.

6. nip profit

NIP Profit ranks fifth among EU LCS top laners

Image from LoL Esports Flickr

Although Ninjas in Pyjamas finished this split in last place of Group A, Profit seemed to adapt well to the EU LCS. He averaged middle-of-the-pack for gold, CS and XP differences at 10 minutes as well as kill participation (63.5 percent). His damage numbers are decent, a 24.4 percent share for his team, second highest among top laners. However, he also receives a 23.2 percent share of the gold.

Profit may very well be the strongest split-pusher in the EU LCS this split. On champion picks like Rumble, Jarvan IV, Gnar and Renekton, Profit is extremely calculated in the side lane. He only sacrifices 19.9 percent of NiP’s deaths (second lowest among top laners), despite his isolation. This split-push style is Profit’s only real demonstration this split, though. NiP got worse as the games got later. The coordinated teamfighting aspects of the game were lost on the Ninjas, and Profit’s obsession with side lanes did not seem to help.

5. g2 expect

G2 Expect ranks fifth among EU LCS top laners

Image from LoL Esports Flickr

G2 have had lower lows this summer than in previous splits, but Expect has done well for himself. He has flown under the radar with third-fourth place laning statistics, such as +2.1 CS, +30 XP and +84 gold at 10 minutes.

Expect also has good teamfighting numbers, such as 458 damage per minute (third highest among top laners) and 69.6 percent kill participation (highest among top laners). And, somewhat surprisingly, Expect ranked second highest among top laners for adjusted damage.

Expect’s ranking on this list represents the first multi-faceted top laner in the EU LCS. Those below him had narrow windows of power in the game, which, if missed, would not result in much. However, Expect has exhibited an ability to play Gnar and Renekton, as well as Galio and Cho’Gath. His flexibility allows G2’s strategies to adapt to their opponent’s. Expect can hold his own in lane, essentially denying enemies the opportunity to get ahead on the top side. He then transitions into strong teamfighting, split-pushing and objective control. He has fulfilled G2’s needs well. But where he falls short is in acting as an individual carry for the team.

4. FNC Soaz

FNC Soaz ranks fourth among EU LCS top laners

Image from LoL Esports Flickr

Soaz is difficult to peg against other EU LCS top laners. Fnatic have had an incredibly successful split, and when a team is performing so well together, it can be difficult to pull them apart and compare as individuals. While Soaz looks refreshed compared to his recent history with Origen, he still is not the primary catalyst for Fnatic. Of course, he is ahead in gold and XP at 10 minutes (+117, +118), but not from CS (averages zero at 10 minutes). His teammates create plenty of pressure and take First Blood in 74 percent of games, 52 percent of the time involving him.

Soaz’s adjusted damage rates him third. He performs well 1-v-1 on picks like Gnar and Jarvan IV, but on tankier picks, such as Shen, Gragas and Galio, Soaz truly shines. Fnatic looks best when Soaz is able to enable Caps and Rekkles to dish damage. These resistant, high crowd-control champions are perfect for Soaz’s role on the team, but the players ranked above him have exhibited more diverse playstyles with less stellar teammates.

3. SPY Wunder

SPY Wunder ranks third among EU LCS top laners

Image from LoL Esports Flickr

Wunder plays the best Kled in the EU LCS. His other top played champions include Rumble, Camille, Gnar and Cho’Gath. Kled is suitable to Wunder’s playstyle, because he enjoys aggressive dueling in side lanes while split-pushing, but he also acts as an engage tool in most of Splyce’s games. This has been a weakness for Wunder in the past: playing overly aggressive without the support of his team and sacrificing deaths. This split has looked much more polished.

Wunder’s laning statistics are not great by any means: fourth lowest gold difference (+2), third lowest XP difference (-106) and third highest CS difference (+2.2) at 10 minutes. This paints a picture of Wunder on an island in the top lane receiving pressure from the enemy jungler, denying XP, but still managing to secure CS to go even in lane. Wunder has one of the lowest First Blood rates among top laners (15 percent). And although he has sacrificed the fourth most deaths in the league (75), he is tied for the most kills (84). Wunder is also sure to put out the second highest damage per minute (459). He has the opposite problem of Soaz. Splyce jungler is not as active, especially on the top side of the map, yet Wunder manages to make it through laning phase and contribute in engaging, damaging and split-pushing.

2. H2K Odoamne

H2K Odoamne ranks second among EU LCS top laners

Image from LoL Esports Flickr

H2K’s top laner has been towards the top of top laners for several splits now. As a veteran, Odoamne has been consistently good through several different metas, including lane swaps. What makes him so good is his ability to bring pressure to the game with any champion he drafts, whether it be Shen, Gragas and Maokai, or Rumble, Gnar and Camille. Odoamne has the highest KDA among top laners (4.7) and is tied with Wunder for most kills (84) even though he has only played 26 games. He also has the fourth highest adjusted damage rating.

Many of the statistics do not do Odoamne justice. Just watching him play the game, you can tell that he is on another level compared to most top laners. When he trades in lane, when he synergizes with Jankos, when he teleports or flanks into a teamfight, he just brings a presence that is not felt with many of Europe’s top laners. The only reason he is not ranked number one is because there is one other top laner that brings the same presence described here, except his laning is even better.

1. UOL Vizicsacsi

UOL Vizicsacsi ranks first among EU LCS top laners

Image from LoL Esports Flickr

Vizicsacsi has been named MVP, first team all-LCS, and many others. His role on Unicorns of Love cannot be understated.

Vizicsacsi starts the game by averaging the highest XP and CS differences at 10 minutes of any top laner (+243, +9.6). This sets him up to have the items and advantage to enter skirmishes and fights around the map, particularly bottom lane, and spread his lead into other teammates. For this reason, Vizicsacsi is the best Shen player in the EU LCS, and he looks best on tankier champions, such as Cho’Gath, Galio and Gragas.

Vizicsacsi’s split-pushing is some of the best in the league. When he plays Gnar, Fiora or Rumble, he generally draws a lot of attention. The Unicorns’ top laner is even known to turn on his opponent and secure counter-kills when he is caught out. It can be incredible. Vizicsacsi has the highest damage per minute of all top laners (472), and the highest adjusted damage rating according to Riot. His main flaw is sacrificing deaths. He has the second most deaths among top laners (110), granted he has played the most games (32). However, his 2.4 KDA is fourth lowest among top laners, which is not good for being on a top team.

Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Champion Statistics: GamesofLegends.com, OraclesElixir.com

Looking for a podcast covering EU and NA LCS? Check out LCS Weekly on SoundCloud. You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Thomas!

Songs of praise for 2017’s Call of Duty World League Championship

The culmination of every Call of Duty season is the World League Championship and this year was no different. It’s no secret that Infinite Warfare has been, let’s say, disappointing but I believe this championship to be one of the most memorable of all time in spite of that. In this article, I’ll pick out a few of the things that made this Worlds a pleasure for both competitors and fans alike.

A multitude of teams

Despite OpTic Gaming going into the tournament as favorites, it wasn’t as clear cut as previous years. Due to IW’s erratic nature, any of EnVyUs, eUnited, Splyce or Luminosity could have won the event on their day.

OpTic had to beat Anaheim champions Luminosity to get to the final. [Source: MLG]

When these teams clashed they produced amazing series worth re-watching while we wait for WWII: OpTic narrowly beating Splyce to defeat the seventh place meme, EnVy’s ridiculous comeback against eUnited and EnVy sending OpTic to the lower bracket, to name a few. Any times these teams had to face off against one another you could feel the tension. After EnVy forced OpTic to play against Luminosity, I’m sure Green Wall fans were worried their team would fall short again.

You even had Rise Nation and FaZe Clan making last ditch efforts to save their dismal seasons. At one point I thought a Team Revenge style run was on the cards. It made the majority of series thrilling to watch.

A beautiful venue

Last year was the first time Call of Duty had used an arena as a venue. At the time we were all in awe at how CoD could fill such a venue, but, looking back, that stage was nowhere near as beautiful as the Amway Centre.

At Call of Duty XP, the players were in towering booths away from the crowd meaning the fans couldn’t as easily see or hear the players. This, in turn, meant that fans were less likely to get hyped about huge plays and players less likely to feed off of the crowd’s energy. This year we got the open stage we are used to seeing, filled with an array of lights to make sure all eyes stayed focused on the CoD at hand.

From the stream, it also looked like the crowd was more tightly packed in this time. The upper rank and the floor looked pretty close, making it easier for quieter fans to get involved with the chanting when it’s going on all around them.  My final point is that the lesser amount of large venues this year made the fact that it was being held in this huge stadium all the more exciting.

Multi-stream, multi-stage

MLG’s decision to run four streams in the group stage on all of MLG.tv, Twitch and YouTube is something to be proud of. While there may have been a few hiccups with the audio and flickering video, for the most part it was solid.

The schedule was easy enough to follow using the graphic on the World League Twitter and meant that the tournament could be run with the best format with all the players having the same downtime between games. This is something other esports such as Counter-Strike and League of Legends have been ridiculed for. Maybe it’s time they took a leaf out of Call of Duty’s book.

Another surprise was the decision to give the Bravo stream its own stage, directly below the main one. This is the first time I’ve seen this happen in esports and I would say it was successful. Fans could enjoy the juiciest matches’ full screen and then watch the Bravo stream in-between the Alpha games. There were times when the loser of the game on the main stage would play the winner of the team on the lower stage, making it all the more exciting for fans as they could see both games as they were unfolding.

Four teams played simultaneously at the World Championship. [Source: Reddit u/theesportstv]

To the fans

And finally, thanks to the fans for showing up and supporting what they love. All the chanting, funny signs and talking down caster’s microphones only made the stream more entertaining for us stuck at home watching from our bedrooms. It’s amazing that even with such a lackluster title this year everyone made the effort to support the biggest event of the year. Hopefully, it’s a sign of even better things to come when we ditch the jetpacks in November.


You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image courtesy of Astro Gaming.

Ranking the biggest events in esports

In honor of it being the week of the International, I wanted to discuss the events that have helped legitimize esports. From DOTA to League, all the way to fighting games and Counter-Strike, each game has pushed the scene forward with events that not only grab the attention of esports fans, but even more importantly the general public.

The five events mentioned below have all played an important role in building up their respective scenes. They have not only been great for publicity but have also made careers in esports a reality. They have partially changed the communities in which these events take place. Here are the five most essential events today.

5. Call of Duty World Championships

Activision has made serious strides into making Call of Duty a premiere title within the esports landscape. The creation of the Call of Duty Championship, with prize pools over $1 million, along with the creation of Call of Duty World League, is the support this game needed.

It’s not only given fans more to watch each weekend but also gives them a reason to follow along as the season moves closer to the World Championship. In a short time, Call of Duty has become the premier console shooter and it’s thanks to this.

4. ESL CS:GO

Counter-Strike is different than the other esports. The scene doesn’t have one championship event that takes priority over the others. It’s an open landscape with many different events that offer plenty of payouts.

However, there’s one league that consistently puts together the most competitive and prestigious events. ESL has always been a major contributor to Counter-Strike dating back to 1.6, but in Global Offensive they’ve stepped up significantly. The one other event to rival ESL is Turner’s ELEAGUE which brought in a million unique viewers on Twitch alone.

For this reason, I have to mention Counter-Strike in this discussion. While it doesn’t have a keystone tournament like The International or Evo, the largest events in CS surpass any other event in terms of general interest. ESL is a great example of this, but there’s plenty of other tournaments that also take precedent in this argument.

3. League of Legends – Worlds

League of Legends wasn’t the first game to popularize the esports age, but it’s mostly responsible for the boom in popularity since the creation of the League Championship Series. The LCS has been a major success, in terms of growing esports, and has kept players interested in the game since release.

Continually, the League of Legends season culminates into the World Championships, a month long tournament that brings together all the regional champions. League is essentially the only title currently that has a system that funnels into a championship event. 15 days of competition while a litany of the best teams compete for millions in prizes on the big stage of Madison Square Garden and other stadiums.

2. Evo

By the same token, no other event comes close to the history of the Evolution series. Dating back to 1996, Evo has been the linchpin for all the growth in the fighting game community. Evo has single handily brought the underground community into the Mandalay Bay Stadium.

It’s hard to say that any other event matches the intensity that Evo cultivates. Once a player gets on that grand stage, it’s almost a guarantee that something amazing will follow. It’s also the one event that doesn’t require any knowledge coming in because of the simplicity of fighting games. Anyone can enjoy it and more importantly, anyone can feel the hype generated from the world’s most prestigious fighting game tournament.

In spite of the fact that Evo has a significantly lower prize pool than these other events, it’s still considered by many to be the most meaningful tournament for the players. Coupled with the history, an Evo trophy means something more than just a check. It’s a chance to cement a legacy as one of the greats.

The International 7. Photo courtesy of GosuGamers

1. The International

Finally, we reach The International. It’s an event responsible for bringing in a new generation of esports fans. It not only has the highest prize pool in esports, but in a short time has become the most sought after trophy in the entire scene.

It’s a life changing event. The rush of playing for millions of dollars amps up the intensity levels. Even as a fan, the adrenaline begins to pump. It’s a wild ride from start to finish, and not one event has been a let down in seven years. Valve’s responsible for making it an event in every sense of the word. It’s no longer just a DOTA tournament, it’s a happening in the Seattle area.


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Trending in EU LCS: Week nine

Consistency remained in the EU LCS from week eight into week nine. Many of the draft priorities stayed at the top. Gnar, Cho’Gath, Rumble and Camille were major picks for the top lane. Junglers included Zac, Elise, Maokai, Jarvan IV and Gragas. Zoning mages, such as Taliyah, Syndra and Orianna dominate the mid lane when Leblanc is banned. Bottom lane duos continue to ban Caitlyn and Kalista, while locking in supports who possess heavy engage.

The teams more-or-less performed as expected. All but one series ended in a 2-0 victory for the team higher in the standings. Ninjas in Pyjamas secured another game win. Game one between Unicorns of Love and Splyce had a gold swing over ten thousand. Roccat blew a 3,000 gold lead against Fnatic. Otherwise, the better teams took their leads and closed out the games.

Like every week, though, there are some elements of the game that are shifting. Trending in the EU LCS is back with your weekly dose of Europe’s ups and downs on the Rift.

TRENDING UP

These are the teams, players and gameplay factors that are on the upswing after week eight of the EU LCS. They may have won a key series against a tough opponent. A teammate may have put the team on their back to keep it together. Maybe a particular champion pick was able to shine.

Xayah is trending up in EU LCS week nine

Image from Surrenderat20.net

Xayah

Caitlyn and Kalista have become pick or ban in Europe. Out of week nine’s thirteen games, these two marksmen were picked or banned in every single one. When they were both off the table, Xayah actually rose to priority. The Rebel was drafted in nine out of thirteen matches (69.2 percent), and she was banned in just one (7.7 percent). This 76.9 percent presence is even with Tristana’s, who was picked or banned in ten games.

Xayah has maintained an overall 50 percent presence in the EU LCS this Summer Split. Her ultimate, Featherstorm, is valuable in a tank-centric meta, due to her temporary invulnerability. In most cases, she is paired with a Rakan support. The tandem-released champions augment each other’s abilities, which makes them an attractive pair in the draft. In week nine, Xayah and Rakan were drafted together five times. However, EU LCS supports also chose Trundle once, Morgana twice and Thresh once with a Xayah AD carry.

Kayn is trending up in EU LCS in week nine

Image from Surrenderat20.net

Kayn

While the jungle has been dominated by tanks on patch 7.15, Kayn entered the mix more in week nine. Pridestalker had picked up The Shadow Reaper immediately after he was unlocked in competitive play. Caps tried him out in the mid lane in week eight. Kayn’s popularity continues to grow, as he was picked three times as a jungler, and banned three times last week. His presence in six out of thirteen matches equates to 46.2 percent.

Xerxe picked up a win against Splyce, while Shook went 1-1 against Misfits. Altogether, this brings Kayn’s jungle win rate to 50 percent in the EU LCS. His flexibility to choose between assassin and bruiser forms brings a level of unpredictability to the game. He can be feast or famine, though, demonstrated by an average game time of 29:32 when Kayn is in the jungle (compared to the league average of 34:10).

TRENDING DOWN

These are the teams, players and gameplay factors that are on the downswing after week eight of the EU LCS. They may have lost a series against an underdog. A teammate may have faltered over several games. Maybe the meta is shifting and a playstyle is being left in the past. These elements are downward trending in the EU LCS.

Splyce is trending down in EU LCS in week nine

Image from LoL Esports Flickr

Splyce

Week nine’s 0-2 loss brings Splyce’s game record to 14-13. Of their 14 wins, only two were secured against teams above them in the standings (Unicorns of Love in week three). Game one against UOL went pretty well against last week, until Xerxe stole the Baron. Splyce had accrued up to 3,000 gold over the Unicorns by 17 minutes, but could not recover from the lost Baron.

Game two was a much more convincing loss. The team composition seemed straight-forward. Sejuani should provide the initial engage, along with a Braum ultimate, if needed. Cho’Gath layers his crowd control and nukes down a primary carry. Azir and Tristana output the damage from the back-line. However, when looking at UOL’s composition, there is not an ideal target to engage upon. Nidalee and Leblanc have dashes. Maokai and Trundle are too tanky to be popped. Xayah is briefly invulnerable with Featherstorm. The Unicorns closed it out in 34 minutes, and the kill score was only 7-2.

While they did decisively beat Mysterious Monkeys 2-0 in their series earlier in the weekend, Splyce should not be satisfied. Misfits has won three games against teams ranked above them. As of week nine, Roccat has won five games against the top four EU LCS teams. Of course, Splyce won their series against Misfits and Roccat this split. But, as far as their performance against Fnatic, G2, UOL and H2K, Splyce is on par with these teams. If Splyce want to qualify for Worlds, it will require them to play up to other top teams, particularly their Group B counterparts, UOL and H2K.

Misfits is trending down in EU LCS in week nine

Image from LoL Esports Flickr

Misfits

Misfits fans are let down again, as they finish week nine with a 2-3 game score. They hardly put up a fight against a revitalized G2, then they dropped a game to Ninjas in Pyjamas later in the weekend. Misfits is put in a similar position to Splyce, as their game score this split is 14-16; they are solidly third place in their group, and only three of their game wins are off of the top four teams. With Fnatic being much more dominant in Group A this split, Misfits have slumped compared to their inauguration last spring.

As mentioned last week, Misfits’ problem is their mid-late game. Roccat have surpassed them in OraclesElixir.com’s mid-late game rating. They tend to lose leads off of poor decision-making while Baron is on the board. Only Ninjas in Pyjamas has a more dramatic falloff between comparing early game ratings and mid-late game ratings. This is particularly troubling when taking into account that UOL, Fnatic, H2K and G2 do best in the mid-late stages of the game. Just like Splyce, Misfits need to play up to the level of the top four teams if they want a shot at qualifying for Worlds.

Braum is trending down in EU LCS in week nine

Image from Surrenderat20.net

Braum

It has been a little under the radar, but Braum has been picked much less frequently so far this patch. In patch 7.14, Braum had an 84 percent pick-ban rate. So far, Braum has only seen five picks and four bans, equal to 50 percent draft presence. His priority is below Thresh, Rakan and Alistar. Most teams are prioritizing jungle, AD carry and mid lane bans, so many support players are able to take the high priorities. The flexibility of building Ancient Coin is not as attractive on this champion, which may be one of the reasons he has fallen in priority. It is fully possible that this champion will bounce back into higher priority, but week nine was a low point for him.

Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Champion Statistics: GamesofLegends.com, OraclesElixir.com

Looking for a podcast covering EU and NA LCS? Check out LCS Weekly on SoundCloud. You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Thomas!

Who is League of Legends balanced for?

A few months ago I interviewed at Riot Games to become part of their in house balance team. Over the course of two separate interviews, lasting thirty and forty-five minutes, I was thrown through what I can only describe as the gauntlet of game health adjudication. In this interview, I trash talked Nasus, roasted Janna mains like myself and complained avidly about Azir, all to my interviewer’s delight. The aforementioned interviewer was none other than Gleebglarbu.

Rolling through question after question about various “toxic” champions, champions whose design create frustrating experiences for players, we finally got to the big one. I’m not talking about Corki’s package here, but instead a question that left me more perplexed than a drunkard watching Inception for the first time. Here, Gleebglarbu, and later another interviewer by the name of Trevor asked me what demographic of skill would I balance League of Legends for. More specifically, they asked me if I would balance champions for professional play or the average Silver player. The dialogue went something like this:

 

Gleeb: In situations where you can either balance for LCS levels of play or Silver levels of play, which one do you choose and why?

Me: Do the two situations have to be mutually exclusive?

Gleeb: For champions like Azir (a champion I had complained about laning against earlier in the interview) the perfect player will make him seem frustratingly overpowered. But then you see a Bronze II player pick the champion up and all the sudden his team is missing a mid laner.

 

I continued to fumble around with this question, attempting to find some middle ground balance between pro and casual play, but alas with Azir and champions like him, there was no middle ground. I had to pick a side within this dualistic paradigm, and if you know me, you know that I hate dualistic systems more than anything.

Ultimately I suggested that Riot had to first and foremost balance for the competitive scene, a decision I still do not entirely believe in, but I had to choose one or the other. I chose to balance around the professional level of play, pulling data from Masters through LCS to make balancing decisions due to the fact that League of Legends as a Spectator Sport, is for everyone. While it is impossible to balance a game for everyone with the sheer amount of player skill diversity and champion kit variety, it is possible to balance it for just the professional scene.

Ryze is one of the champions whispered about through the halls of Riot games. They speak of him not by name, but as the Rework King. Courtesy of leagueoflegends.com

Balancing for the LCS

Whether you are in promos to Diamond I or someone who has never played ranked, you can watch your favorite players fail flash into the thick part of the wall on side lanes. And most importantly, you can do so on the big screen of the LCS stage. League of Legends has established itself as the pinnacle of Esports and will continue to do so through their constant reinvestment into the competitive scene. It’s paid off too. The production value of Worlds, Rift Rivals and even weekly LCS keep viewers returning week after week, season after season.

Professional League of Legends as a spectator sport is for everyone and not balancing around this level of play cheats both the pros and the viewers out of a dynamic viewing experience. Riot tries their best to make the viewing experience as close to perfect as possible, but there have been long periods of pro play imbalance that have made League of Legends a stale viewing experience.

If you remember the times of lane swaps, where top laners had less farm to their name than the average Cannon minion, you remember a time of darkness and boredom. While this lasted for far too long, changes were made to towers in order to make the viewing experience one worthy of the viewers’ time.

This change had little impact on the solo queue experience for the majority of players and was an all around success, but there have been other dark times on the competitive stage that have bled into casual play. I know I have seen one Shurima Shuffle and several machine gun Ryze plays too many and the repetitive nature of these picks were answered in a timely fashion by Riot’s balancing team. However, the costs of these changes left League of Legends with two champions that when picked in ranked would ensue dodges from those trying to safeguard their LP.

Who can forget this play? TL Fenix takes down almost all of CLG all by himself. Courtesy of lolesports

This is a real drag for players who enjoy playing those champions that are gutted in such an extreme fashion simply because they cannot be balanced in professional play. I am sure Riot has learned a lot from their trouble making Azir and each failed variation of Ryze. The problem with those champions doesn’t entirely run in the power of the numbers in their kit, a problem that champions with more simplistic kits run into a lot of the time. The problem instead lies in the nature of a kit that relies on low ping and insane amounts of team coordination. The fact that getting my team to leave the base before thirty seconds in the game is a problem makes using a champion that requires everyone to hop in a designated zone that’s only available for two seconds even more problematic.

And while I can go on and on about Ryze, that should really be saved for a different piece entirely (hire me Riot I got ideas for the next six Ryze reworks). What Ryze represents at Riot Games is something completely different. The failure of Ryze is Riot making a statement. A statement that Gleebglarbu would have never told me in the interview: League of Legends balances around professional play over all else.

And while this statement does not sound great for the player base, it is one that I ultimately agreed with in my interview. As I have explained earlier, balancing around professional play is not a bad strategy. But there is a better way. Yes, the viewing experience must come first and the sanctity of League of Legends as THE competitive Esport is Riot’s most prized possession. But there is a way to avoid the dualism of champion balance that I have struggled so much with, and that answer comes in the Champion design.

You wouldn’t hop in this van would you? Then why are you going in that Ryze ultimate as Caitlin? Courtesy of imgflip

 

So before you patch with small buffs and incremental nerfs, the design of each champion must come under the highest level of scrutiny. Remember that we are communicating with pings and we are also communicating with strangers, who have no more reason to trust us than we have to trust them. I’m not going to hop in my mid lane Ryze’s ultimate anymore than I’m going to hop in a stranger’s Van. So let’s continue with the Rakans and Kayns whose kits rely upon communication that can easily be done through our five ping options. Let’s stick with champion designs that do not rely upon the blind trust of strangers asking for you to get in the blacked out Van covered in Runes.

You can like The Game Haus on Facebook and follow us on Twitter for more sports and esports articles from other great TGH writers along with Rodger Caudill 

Feature image courtesy of lolesports flickr

Thinking like a professional jungler

While the most recent rendition of CLG versus TSM was not as close as many would have liked it to be, there were many important takeaways from the play of both Svenskeren and OmarGod. As these two junglers went head to head, they tracked each other’s camps, jungle pathing and enemy summoner spells during the early to mid game in order to secure a lead.

Jungle tracking

Junglers trade red buffs through tracking each others camps and playing on the strong side of the map. Courtesy of lolesports

In game one of TSM versus CLG, Dennis “Svenskeren” Johnsen and Omar “OmarGod” Amin traded camps cross-map through friendly vision and CS tracking. With OmarGod on Sejuani starting raptors and transitioning into a full blue side clear after red, TSM vision from a level one trinket ward allowed for a safe invade of krugs by Svenskeren’s Maokai. As Svenskeren stole CLG’s krugs, Darshan’s Gragas gained vision of the camp revealing a Maokai with 17 cs. This number reveals to OmarGod that Maokai has not done his own krugs, allowing OmarGod to move in for the guaranteed camp.

This is but one example of how enemy junglers track each other in high stake scenarios. Another example comes from game two where CLG received the information of Svenskeren’s red buff start from his level two gank on bottom lane. In this case, CLG used their advantage in the top lane to collapse on the spawning red buff, securing the objective, two kills and several summoner spells.

 

 

Repeat ganks on summoner-less champions

 

Before six minutes in the game, Bjergsen fakes a recall, allowing Svenskeren’s Maokai to then burn Huhi’s flash and ghost as Huhi’s Orianna attempted to shove in the wave. By taking advantage of Huhi’s naturally proactive tendency to deny the enemy CS as they back (like any good laner would do), Svenskeren was able to burn both defensive summoner spells allowing for an easy follow up gank to guarantee the team first blood and with it, a tempo advantage.

Maokai burns both defensive summoner spells mid allowing for a repeat gank later on. Courtesy of lolesports.

 

 

Even before the follow up gank on CLG’s mid laner, the initial Maokai gank gave pressure to TSM’s mid laner allowing the Taliyah to actively deny CS from CLG’s mid laner by threatening both all in’s and ganks. The follow up gank arrived just before Huhi’s flash came up, securing first blood through a four person dive on the mid lane. By ten minutes, TSM’s entire gold lead stemmed out of their mid lane advantage created through repeat ganks by Svenskeren’s Maokai. This advantage would then translate to a four for one teamfight in TSM’s favor utilizing the advantage of the AOE mage in the mid lane that was previously gained.

In game two we witnessed an early invade that resulted in a blown flash for CLG’s immobile Ashe. Svenskeren immediately took advantage of this by ganking bot lane after starting red buff in his topside. Had Ashe’s flash not been down prior to this gank, an early gank from Svenskeren would have more than likely put him behind in his jungle clear. However, since the flash had been down, the 400 gold that comes from killing CLG’s ADC was very worth the minor setback that occurred as a result of pathing so oddly.

 

 

Solo-queue takeaways: Economy of opportunity

Camping a lane is always a good idea, but camping a lane that has no summoner spells is even better. Junglers in competitive environments benefit from playing around strong sides of their map, sides where their laners have item or summoner advantages. The same basic principles can be applied to solo-queue environments.  When playing on the strong side of the map, if both allies and enemies are to collapse on a risky invade, your allies should have the advantage in the following skirmish.

A level two gank on a flash less Ashe ends up being a flashy play. Courtesy of Lolesports

 

Jungling is all about risk versus reward. What benefits you can gain from ganking a lane may not outweigh the benefits that are guaranteed through farming your jungle. More so, they may not outweigh the benefits you can gain from denying the enemy jungler their own resources. Highly skilled junglers take this into account frequently. They often do not gank early due to the tempo loss that can arise from a failed gank. However, the same can be applied for the reverse of this scenario. Easily gankable lanes are prioritized over their own camps and the opportunity to counter jungle. How a jungler utilizes the economy of opportunity will dictate how skilled they are, and furthermore, will decide whose nexus falls.

You can like The Game Haus on Facebook and follow us on Twitter for more sports and esports articles from other great TGH writers along with Rodger Caudill 

Feature image courtesy of lolesports

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