The newest mechanic coming to TFT Set 5.5 Dawn of Heroes will be Radiant Items. In TFT Set 5.5 these Radiant Items will put a twist on many of the items players have come to know and love. This goes along with the theme set around the Sentinels of Light, who are coming to save the LoL world from Viego. Here is a look at all of the Radiant Items in TFT Set 5.5 Dawn of Heroes and what they do.
*Note: This will be updated as more is revealed.
Last Updated: 7/5/2021
[Related: TFT Set 5.5 Reckoning “Dawn of Heroes” Announced]
TFT Radiant Sword Items
- Radiant Deathblade
- Sword & Sword
- Contributing to a kill grants the holder 15 attack damage for the rest of combat. This effect can stack any number of times (starting at 4).
- Sword & Sword
- Radiant Guardian Angel
- Sword & Chain
- Prevents the holder’s first death, placing them in stasis instead. After two seconds, they return with 100% health and shed all negative effects.
- Radiant Bonus: +30% Attack Speed
- Sword & Chain
- Radiant Zeke’s Herald
- Sword & Belt
- When combat begins, the holder and all allies within one hex in the same row gain 50% attack speed for the rest of combat.
- Sword & Belt
- Radiant Hextech Gunblade
- Sword & Rod
- The holder’s magic and true damage from abilities heal them for 50% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 600 damage.
- Radiant Bonus: +30 Ability Power
- Sword & Rod
- Radiant Bloodthirster
- Sword & Cloak
- Physical damage heals the holder for 50% damage dealt. Upon falling below 40% health, the holder gains a 60% max health shield that lasts up to five seconds.
- Radiant Bonus: +30 Attack Damage
- Sword & Cloak
- Radiant Giant Slayer
- Sword & Bow
- The holder’s abilities and attacks do 10% bonus damage. If the target has more than 1100 maximum health, the bonus increases to 75%.
- Sword & Bow
- Radiant Spear of Shojin
- Sword & Tear
- The holder’s attacks restore 15 additional Mana.
- Sword & Tear
- Radiant Infinity Edge
- Sword & Glove
- Grants 75% critical strike chance (including components). Each point of critical strike chance above 100% becomes +1% critical strike damage.
- Radiant Bonus: +40% Critical Strike Damage
- Sword & Glove
TFT Radiant Chain Vest Items
- Radiant Bramble Vest
- Chain & Chain
- Negates bonus damage from all incoming critical strikes. On being hit by an attack, deal 150/200/300 magic damage to all nearby enemies (once every 2.5 seconds).
- Radiant Bonus: +40 Armor
- Chain & Chain
- Radiant Guardian Angel
- Sword & Chain
- Prevents the holder’s first death, placing them in stasis instead. After two seconds, they return with 100% health and shed all negative effects.
- Radiant Bonus: +30% Attack Speed
- Sword & Chain
- Radiant Sunfire Cape
- Chain & Belt
- Every two seconds, a random enemy within four hexes is burned for 40% of their maximum health as true damage over 10 seconds. Any healing they receive is reduced by 50%.
- Chain & Belt
- Radiant Locket of the Iron Solari
- Chain & Rod
- When combat begins, the holder and all allies within two hexes in the same row gain a shield that blocks 600/700/800 damage for 60 seconds.
- Chain & Rod
- Radiant Gargoyle Stoneplate
- Chain & Cloak
- The holder gains 40 armor and 40 magic resist for each enemy targeting them.
- Chain & Cloak
- Radiant Titan’s Resolve
- Chain & Bow
- When the holder takes damage or inflicts a critical strike, they gain six attack damage and ability power. This stacks up to 25 times, at which point the holder gains 50 armor and magic resist.
- Chain & Bow
- Radiant Frozen Heart
- Chain & Tear
- Reduces the attack speed of enemies within two hexes by 50%.
- Radiant Bonus: +45 Starting Mana
- Chain & Tear
- Radiant Shroud of Stillness
- Chain & Glove
- When combat begins, the holder shoots a wider beam straight ahead that delays affected enemies’ first spellcast, increasing their maximum mana by 65% until they cast.
- Radiant Bonus: +15 Mana for all allies at the start of combat
- Chain & Glove
TFT Radiant Giant’s Belt Items
- Radiant Warmog’s Armor
- Belt & Belt
- Grants 2000 bonus health (including components).
- Belt & Belt
- Radiant Zeke’s Herald
- Sword & Belt
- When combat begins, the holder and all allies within one hex in the same row gain 50% attack speed for the rest of combat.
- Sword & Belt
- Radiant Sunfire Cape
- Chain & Belt
- Every two seconds, a random enemy within four hexes is burned for 40% of their maximum health as true damage over 10 seconds. Any healing they receive is reduced by 50%.
- Chain & Belt
- Radiant Morellonomicon
- Belt & Rod
- When the holder deals magic or true damage with their ability, they burn the target, dealing 40% of the target’s maximum health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.
- Belt & Rod
- Radiant Zephyr
- Belt & Cloak
- When combat begins, the wearer summons a whirlwind on the opposite side of the area that removes the closest enemy from combat for 10 seconds. Ignores CC immunity.
- Radiant Bonus: +10% Attack Speed for all allies at the start of combat
- Belt & Cloak
- Radiant Zz’Rot Portal
- Belt & Bow
- At the start of combat, the holder taunts enemies within two hexes. When the holder dies, a Radiant Voidspawn with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.
- Belt & Bow
- Radiant Redemption
- Belt & Tear
- Every five seconds, the holder radiates an aura to allies within two hexes, healing them for 40% of their missing health. Affected allies take 30% reduced damage from multi-target abilities and attacks for five seconds.
- Belt & Tear
- Radiant Trap Claw
- Belt & Glove
- When combat begins, all allies gain a shield that blocks the first enemy ability.
- Belt & Glove
TFT Radiant Needlessly Large Rod Items
- Radiant Rabadon’s Deathcap
- Rod & Rod
- Grants 100 bonus ability power (including components).
- Rod & Rod
- Radiant Hextech Gunblade
- Sword & Rod
- The holder’s magic and true damage from abilities heal them for 50% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 600 damage.
- Radiant Bonus: +30 Ability Power
- Sword & Rod
- Radiant Locket of the Iron Solari
- Chain & Rod
- When combat begins, the holder and all allies within two hexes in the same row gain a shield that blocks 600/700/800 damage for 60 seconds.
- Chain & Rod
- Radiant Morellonomicon
- Belt & Rod
- When the holder deals magic or true damage with their ability, they burn the target, dealing 40% of the target’s maximum health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.
- Belt & Rod
- Radiant Ionic Spark
- Rod & Cloak
- Enemies within four hexes have their magic resist reduced by 50%. When they cast an ability, they are zapped taking magic damage equal to 400% of their maximum mana.
- Rod & Cloak
- Radiant Deathblade
- Rod & Bow
- Contributing to a kill grants the holder 15 attack damage for the rest of combat. This effect can stack any number of times (starting at 4).
- Rod & Bow
- Radiant Archangel’s Staff
- Rod & Tear
- Each time the holder casts their ability, they gain bonus ability power equal to 75% of their maximum mana (this bonus applies to that ability cast).
- Rod & Tear
- Radiant Jeweled Gauntlet
- Rod & Glove
- The holder’s magic and true damage from their ability can critically strike. The holder gains 80% bonus critical strike damage.
- Rod & Glove
TFT Radiant Cloak Items
- Radiant Dragon’s Claw
- Cloak & Cloak
- Grants 500 bonus magic resist (including components).
- Radiant Bonus: +30 Ability Power
- Cloak & Cloak
- Radiant Bloodthirster
- Sword & Cloak
- Physical damage heals the holder for 50% damage dealt. Upon falling below 40% health, the holder gains a 60% max health shield that lasts up to five seconds.
- Radiant Bonus: +30 Attack Damage
- Sword & Cloak
- Radiant Gargoyle Stoneplate
- Chain & Cloak
- The holder gains 40 armor and 40 magic resist for each enemy targeting them.
- Chain & Cloak
- Radiant Zephyr
- Belt & Cloak
- When combat begins, the wearer summons a whirlwind on the opposite side of the area that removes the closest enemy from combat for 10 seconds. Ignores CC immunity.
- Radiant Bonus: +10% Attack Speed for all allies at the start of combat
- Belt & Cloak
- Radiant Ionic Spark
- Rod & Cloak
- Enemies within four hexes have their magic resist reduced by 50%. When they cast an ability, they are zapped taking magic damage equal to 400% of their maximum mana.
- Rod & Cloak
- Radiant Runaan’s Hurricane
- Cloak & Bow
- The holder’s attacks fire a bolt at another nearby enemy, dealing 110% of the holder’s attack damage and applying on-hit effects. These bolts can critically strike.
- Radiant Bonus: +30% Attack Speed
- Cloak & Bow
- Radiant Chalice of Power
- Cloak & Tear
- When combat begins, the holder and all allies within 1 hex in the same row gain 50 ability power for the rest of combat.
- Cloak & Tear
- Radiant Quicksilver
- Cloak & Glove
- The holder gains immunity to crowd control in combat for 30 seconds.
- Radiant Bonus: +30% Attack Speed
- Cloak & Glove
TFT Radiant Recurve Bow Items
- Radiant Rapidfire Cannon
- Bow & Bow
- Increases the holder’s attack range by two hexes and grants 40% bonus attack speed (including components). The wearer’s attacks can no longer miss.
- Bow & Bow
- Radiant Giant Slayer
- Sword & Bow
- The holder’s abilities and attacks do 10% bonus damage. If the target has more than 1100 maximum health, the bonus increases to 75%.
- Sword & Bow
- Radiant Titan’s Resolve
- Chain & Bow
- When the holder takes damage or inflicts a critical strike, they gain six attack damage and ability power. This stacks up to 25 times, at which point the holder gains 50 armor and magic resist.
- Chain & Bow
- Radiant Zz’Rot Portal
- Belt & Bow
- At the start of combat, the holder taunts enemies within two hexes. When the holder dies, a Radiant Voidspawn with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.
- Belt & Bow
- Radiant Deathblade
- Rod & Bow
- Contributing to a kill grants the holder 15 attack damage for the rest of combat. This effect can stack any number of times (starting at 4).
- Rod & Bow
- Radiant Runaan’s Hurricane
- Cloak & Bow
- The holder’s attacks fire a bolt at another nearby enemy, dealing 110% of the holder’s attack damage and applying on-hit effects. These bolts can critically strike.
- Radiant Bonus: +30% Attack Speed
- Cloak & Bow
- Radiant Statikk Shiv
- Bow & Tear
- Every third attack from the holder unleashes a chain lightning that bounces to six enemies, dealing 100 magic damage and reducing their magic resist by 50% for five seconds.
- Bow & Tear
- Radiant Last Whisper
- Bow & Glove
- When the holder inflicts a critical hit, the target’s armor is reduced by 70% for the rest of combat. This effect does not stack.
- Radiant Bonus: +30% Critical Strike Chance
- Bow & Glove
TFT Radiant Tear Items
- Radiant Blue Buff
- Tear & Tear
- After casting their ability, the holder gains 30 mana.
- Radiant Bonus: +30 Ability Power
- Tear & Tear
- Radiant Spear of Shojin
- Sword & Tear
- The holder’s attacks restore 15 additional Mana.
- Sword & Tear
- Radiant Frozen Heart
- Chain & Tear
- Reduces the attack speed of enemies within two hexes by 50%.
- Radiant Bonus: +45 Starting Mana
- Chain & Tear
- Radiant Redemption
- Belt & Tear
- Every five seconds, the holder radiates an aura to allies within two hexes, healing them for 40% of their missing health. Affected allies take 30% reduced damage from multi-target abilities and attacks for five seconds.
- Belt & Tear
- Radiant Archangel’s Staff
- Rod & Tear
- Each time the holder casts their ability, they gain bonus ability power equal to 75% of their maximum mana (this bonus applies to that ability cast).
- Rod & Tear
- Radiant Chalice of Power
- Cloak & Tear
- When combat begins, the holder and all allies within 1 hex in the same row gain 50 ability power for the rest of combat.
- Cloak & Tear
- Radiant Statikk Shiv
- Bow & Tear
- Every third attack from the holder unleashes a chain lightning that bounces to six enemies, dealing 100 magic damage and reducing their magic resist by 50% for five seconds.
- Bow & Tear
- Radiant Hand of Justice
- Tear & Glove
- At the beginning of each planning phase, the holder gains both of the following
- +45 attack damage and +45 ability power
- Attacks and abilities heal for 40% of damage dealt
- At the beginning of each planning phase, the holder gains both of the following
- Tear & Glove
TFT Radiant Brawlers Glove Items
- Radiant Thief’s Glove
- Glove & Glove
- At the beginning of each planning phase, the holder equips two temporary Radiant items.
- Glove & Glove
- Radiant Infinity Edge
- Sword & Glove
- Grants 75% critical strike chance (including components). Each point of critical strike chance above 100% becomes +1% critical strike damage.
- Radiant Bonus: +40% Critical Strike Damage
- Sword & Glove
- Radiant Shroud of Stillness
- Chain & Glove
- When combat begins, the holder shoots a wider beam straight ahead that delays affected enemies’ first spellcast, increasing their maximum mana by 65% until they cast.
- Radiant Bonus: +15 Mana for all allies at the start of combat
- Chain & Glove
- Radiant Trap Claw
- Belt & Glove
- When combat begins, all allies gain a shield that blocks the first enemy ability.
- Belt & Glove
- Radiant Jeweled Gauntlet
- Rod & Glove
- The holder’s magic and true damage from their ability can critically strike. The holder gains 80% bonus critical strike damage.
- Rod & Glove
- Radiant Quicksilver
- Cloak & Glove
- The holder gains immunity to crowd control in combat for 30 seconds.
- Radiant Bonus: +30% Attack Speed
- Cloak & Glove
- Radiant Last Whisper
- Bow & Glove
- When the holder inflicts a critical hit, the target’s armor is reduced by 70% for the rest of combat. This effect does not stack.
- Radiant Bonus: +30% Critical Strike Chance
- Bow & Glove
- Radiant Hand of Justice
- Tear & Glove
- At the beginning of each planning phase, the holder gains both of the following
- +45 attack damage and +45 ability power
- Attacks and abilities heal for 40% of damage dealt
- At the beginning of each planning phase, the holder gains both of the following
- Tear & Glove
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