On Thursday February 10, Overwatch announced another Experimental card inlfuenced by select content creators. The content creators each focused on one role, and aimed to create changes that would drastically change the way some characters would play. Houston Outlaws player Jake was in charge of the flex DPS changes, streamer ML7 was in given the support characters, caster LemonKiwi was given reins over the tank changes and streamer Wanted handled changes for the hit scan heroes.
[Related: The Most Influential Genjit (Korean Edition)]
As with every Experimental card, these changes are not final and may never be added into the proper game. However for the time being, the changes serve as a fun shake up over the current state of Overwatch.
For the full experimental card notes, check out the post here.
All Tank Heroes
- All tank weapon, ability, and ultimate damage reduced by 50%. Crowd control durations applied to tanks are reduced by 50% for the following types – stuns, sleep, knockdowns, knockbacks, slow/freeze, root/trap. The following crowd control abilities are still full duration for tanks- Mei Blizzard, Reinhardt Shatter, Zarya Graviton Surge, Winston Primal Rage
Reinhardt
- Armor increased from 200 to 400
- Enemies hit by Fire Strike now recieve 50% less healing for 4 seconds
- Charge can now pin multiple targets
- Movement speed on Charge is increased by 40% for the first 2 seconds of the charge
- Charge can now be canceled
Orisa
- Armor increased from 250 to 500
- Fortify now grants 40% increase to movement speed
- Allies within 8 meters have 20% increased movement speed and 20% damage reduction
- Halt! no longer fires a projectile
- Halt! Now attaches itself to the nearest enemy target with 5 meters and tethers them to Orisa for 1.5 seconds.
- Supercharger no longer grants allies a damage buff
- Now slows all enemies within 10 meters by 40%
Zarya
- Health increased from 200 to 300.
- Armor increased from 0 to 300
- Shield health pool removed
- Particle Barrier provides up to 50% movement speed boost to Zarya, based on current energy with 0.5% movement speed per 1 energy
- Projected Barrier provides up to 50% movement speed boost to allies, based on current energy with 0.5% movement speed per 1 energy’
Sigma
- Armor increased from 0 to 200
- Shield health pool removed
- Now only shoots 1 Hypersphere, down from 2
- Hypersphere recovery time reduced from 1.2 to 0.5 seconds.
- Accretion now receives an additional charge on a successful hit. Spending additional charge puts the ability on cooldown
- Sigma is now immune to crowd control while Kinetic Grasp active
- Experimental Barrier’s cooldown reduced to minimum 0.1 seconds
Wrecking Ball
- Grappling Claw no longer automatically detaches after 6 seconds
- Grappling Claw no longer reaches maximum speed, deals damage, or knocks back enemies if attached for more than 6 seconds.
- Minefield now blinds enemies for 2.5 seconds when damaging enemies.
- When blinded, players are unable to see anything except for HUD
- Piledriver now recues the cooldown of Adaptive Shield by 1 second for each enemy hit
Roadhog
- Health decreased from 600 to 300
- Armor increased from 0 to 300
- Chain Hook now pulls enemies 75% faster
- Take a Breather no longer heals for flat value of 300
- Take a Breather now heals 100 health plus an additional health per near by alliy
- Roadhog gains 25% damage reduction when he uses Take a Breather near allied damage heroes
- Roadhog grants 25% damage reduction to allies within 5 meters of using Take a Breather
- Roadhog gains 50% damage reduction when he uses Take a Breather near allied tank heroes
- Whole Hog no longer knockbacks opponents
- Roadhog can now cancel Whole Hog
D.Va
- Passive: D.Va now can fall slowly while holding the jump key
- Primary fire damage reduced from 2 to 1 damage per pellet
- Defense Matrix now grants 30% ultimate charge for blocking an enemy Ulitmate projectile
- Booster cooldown reduced from 4 to 2 seconds
Winston
- Armor increased from 150 to 300
- Jump Pack now slightly launches nearby enemies into the air upon landing
- Primal Rage bonus health increased from 1000 to 1700
- Health decays by 75 per seond to a minimum of 350 health
- Holding primary fire input now charges up a punch, which increases the knockback by up to 100%
Damage
Genji
- Swift Strike now has two charges
- Swift Strike now gains one charge per elimination
- Activating Dragonblade refunds one charge of Swift Strike
- Swift Strike damage reduced from 50 to 30
- Dragonblade duration reduced from 6 seconds to 3 seconds
- After Dragonblade ends, Genji gains 40% faster attack speed for 6 seconds
Doomfist
- New additional passive: Using a basic ability that dealt no damage to enemies reduces the current cooldowns of the other abilities by 1 second
- Seismic Slam can no be canceled after a 0.2 second delay by pressing the ability again
Echo
- New passive: Assimilation
- Echo heals for 30% of current missing health when she gets a final blow
- This healing generates Ultimate charge
- This passive also affects her Duplicate Copy
- Glide speed increased by 15%
Mei
- Fully frozen targets take 100% increased quick melee damage from all sources
- Ice Wall now launches heroes into the air when built underneath them
- Cryo-Freeze size increased by 50%
Pharah
- Rocket Launcher impacts now apply a 25% movement speed reduction for 0.5 seconds
- Rocket impact knockback increased by 100%
- Concussive Blast now has 2 charges
- Enemies knocked back by a concussive Blast become immune to al knockbacks for 1.5 seconds.
Junkrat
- No longer has audible footsteps
- Rip-Tire has increased movement speed when detaching from walls
Sombra
- Weapon spread reduced by 20%
- Shots per second increased from 20 to 24
- Hack cooldown when interrupted increased from 2 to 3 seconds
- Hack duration reduced from 5 to 3.5 seconds
- Stealth no has an 8 second maximum duration
- Stealth no longer plays an audio cue if the ability reaches its full duration
Bastion
- Character size reduced by 15%
- Ammo increased from 35 to 100
- Weapon spread reduced by 20%
- Self Repair now can be channeled while firing
Hanzo
- Dragons from Dragonstrike spawn immediately if the arrow impacts terrain
- Storm arrow no longer fires the next 5 arrows instantly
- Now grants a 6 second buff that provides the following
- Lunge cooldown reduced from 4 to 1 second
- Storm Bow movement penalty removed
- Storm Bow draw time decreased from 0.75 to 0.45 seconds
Torbjorn
- Dealing damage with primary fire adds a stacking buff that increases its damage by 5
- Each buff lasts for 5 seconds
Ashe
- No longer reloads ammo individually
- Now reloads all ammo in 2.25 seconds
- Coach Gun cooldown increased from 10 to 13 seconds
- Dynamite no longer deals damage to Ashe
- Explosion no longer has damage falloff
Cassidy
- Health decreased from 225 to 200
- Weapon recovery time reduced from 0.5 to 0.42 seconds
- Secondary fire is removed
- Combat Roll can no longer be used in the air
- Combat Roll cooldown increased from 6 to 8 seconds
- Deadeye has reduced visual effects around Cassidy while active
Reaper
- Shadow Step cooldown decreased from 10 to 5 seconds
- Shadow Step can be used during Wraith Form
- Wraith Form cooldown reduced from 8 to 4 seconds
- Wraith Form no longer reloads your weapon
- Wraith Form no longer applies a movement speed buff
Solider: 76
- Tactical Visor now has reduced visual effects while active
- Helix Rockets no longer deals damage to Solider: 76
- Helix Rockets cooldown increased from 6 to 8 seconds
Widowmaker
- Grappling Gook cooldown increased from 12 to 15 seconds
- Can now place up to 3 active Venom Mines
- Venom Mine cooldown reduced from 15 to 10 seconds
- Venom Mine damage reduced from 15 to 10 damager per second
- Venom Mine effect duration reduced from 5 to 3 seconds
- Venom Mine projectile speed increased from 20 to 30
Tracer
- Pulse Bomb cost reduced by 50%
- Explosion damage reduced from 350 to 190
- Pulse Bomb no longer deals self damage
Support
Ana
- Reload time decreased from 1.5 to 0.75
- Slept targets now appear in kill feed
- Allies now see an icon above an slept enemy
- Turrets can now be slept
- Sleep Dar can now stop D.Va’s mech from flying during Self-Destruct
- Nano Boost now causes the target to heal 50% more
- Nano Boost cast time reduced from 0.15 to 0.05 seconds
- Final blows dealt by allies affected by Nano Boost now decrease Ana’s cooldowns by 1 second
Baptiste
- Exo Boots maximum jump height increased by 50%
- Time to fully charge jump increased from 1 to 2 seconds
- Immortality Field duration decreased from 5 to 1.5 seconds
- Immortality Field cooldown decreased from 25 to 23 seconds
- Immortality Field now prevents allies from dropping below 20% of their maximum health up from 10%
- Amplification Matrix allows Baptiste to self heal while active
- Amplification Matrix duration lowered from 10 to 8 seconds
Brigitte
- Inspire healing ends when Brigitte dies
- Shield Bash distance covered increased by 15%
- Shield Bash now retains more velocity when colliding with terrain
- Whip Shot changes when Rally is active
- Whip Shot now damages all enemies within a 7 meter radius
- Restricts Brigitte’s movement for 0.75 seconds
- Increases the cooldown by the remaining duration of Rally plus 4 seconds
Lucio
- While Wall-Riding, damage increased from 20 to 25
- Enemies in the area of effect of Sound Barrier are now knockbacked 6 meters.
Mercy
- Valkyrie is no longer an Ultimate ability
- Valkyrie healing increased from 55 to 70 health per second
- Caduceus Staff beams no longer attach to additoinal allies during Valkyrie
- Duration of Valkyrie reduced from 15 to 3 seconds
- Valkyrie cooldown is now 20 seconds
- Flying movement during Valkyrie decreased from 7 to 6
- Guardian Angel movement speed reduced from 25 to 20 during Valkyrie
- Resurrect is now the Ultimate ability
- Can resurrect up to 5 allies at once
- Maximum range increased from 5 to 8 meters
Moira
- New Passive: Quick melee now slows enemies by 30% for 1 second
- This effect has a 10 second cooldown per enemy
- Biotic Grasp maximum resource increased by 12.5%
- Biotic Orb no longer changes speed when near valid targets
- Biotic Orb now moves at a constant 5.5 meters per second
- After activating the ability, holding primary or secondary fire for 1 second will cause you to fire faster Orb that moves at a constant 20 meters per second
- Channeling Coalescence on an enemy target continuously for 2 seconds will now also lift them off the ground for 3 seconds
- This effect can happen once per enemy
Zenyatta
- Zenyatta can jump higher if he holds the jump button
- Ammo increased from 20 to 25
- Orb of Harmony now grant an additional role-specific effect if attached to the ally for at least 2 seconds:
- Tanks: 20% damage reduction
- Damage: 10% movement speed increase
- Support: healing received increased from 30 to 40 health per second
- Orb of Discord damage amplification reduced from 25% to 20%
Symmetra
- Moved from Damage to the Support role
- Now sees ally health bars by default like other Support heroes
- Primary Fire damage per second decreased from 60/120/180 to 40/80/120
- Secondary Fire damage reduced from 120 to 80
- Secondary Fire deals up to 50% increased damage to non-heroes like turrets and barriers
- Ammo increased from 70 to 80
- Sentry Turret health increased from 30 to 50
- No longer deals damage
- Now heals allies
- Heals 20 health per second per turret
- Maximum range increased from 10 to 12 meters
- Building time reduced from 0.75 to 0.5 seconds
- Cooldown reduced from 10 to 8 seconds
- No longer slows target movement speed
- Teleporter cooldown increased from 10 to 12 seconds
- Allies that take the teleporter receive a 40% movement speed increase for 2 seconds
- This effect has a 10 second cooldown per ally
- Photon Barrier health reduced from 4000 to 2500 health
- Duration reduced from 12 to 10 seconds
- Ultimate cost reduced by 9%
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