Since the launch of MultiVersus’s early access, Looney Tune’s Tazmanian Devil Taz has been quite the popular character but for all the wrong reasons. Now that the game is now in its open beta stage, Taz has finally received his fix. Here’s everything gamers should know about the MultiVersus Taz nerf.
The Problem
All across the MultiVersus community players expressed their frustration with the character. To be more specific, his signature tornado attack. Taz’s tornado attack was recognized as an overpowered move that can be almost impossible to counter at times. With the newest MutiVersus update new features were added such as Lebron James, free character rotations, and other adjustments. More importantly, Taz finally receives his long-awaited nerf.
Taz Nerf
Bug Fix: Fixed a bug that was preventing Taz from doing any aerial attacks once he reached his air special limit.
Air/Ground Side Special:
- A decrease in the tornado’s duration and the additional duration gained by passing an ally.
- Removing one of the multi-hits of the tornado.
- Decreasing the hit pause of all the hits in the tornado.
- Reduced knockback from the final hit in the tornado from 1375 to 1275.
Right now, MultVersus’s plan is to transition the Tornado to a cooldown move in an upcoming patch. The tornado is Taz’s signature move so they want to keep it as one of his most powerful attacks, with the cooldown forcing more intentional use of it. These nerfs will reduce Taz’s strength, especially at higher levels of play, so players should expect some buffs to the other moves in his kit in the near future.
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