LoL Season 14 jungle changes are coming, providing massive update to the roaming role. The role had way too much impact in the past couple of season, very much warranting a revamp. And with the map changes being implemented as well, the jungle is in definite need of an update as well. In LoL season 14, they’re placing far more priority on objectives rather than ganking. Here are all the LoL jungle changes season 14.
[Related: All LoL Season 14 Map Changes]
All LoL Season 14 Jungle Changes
As mentioned previously, LoL Season 14 is drastically changing on ganking works. The bushes as a whole are far worse to utilize, providing far more safety for laners while tanking away the overwhelming impact of ganks. But Riot is attempting to balance this by adding in a new void monster prior to Rift Heralds’ span: Voidgrubs.
Voidgrubs
These spawn in the beginning of the game in herds of three. After killing one, it spawns smaller ones — similar to golems nowadays. Each kill provides the entire team a permanent buff, allowing them to deal more damage to turrets. After the first three are killed, three more spawn a few minutes thereafter. Killing all six allows players to deal the maximum amount of damage, and spawn Voidmites to attack turrets alongside them.
This has massive implications for the precedence of the top lane. The past couple seasons, the top lane was often just an island. Junglers instead focused on mass ganking mid or bot lane to get the snowball rolling, securing the essential elemental drakes for dragon soul.
LoL Season 14 Rift Herald Changes
Rift Herald spawns at the 14 minute mark — as if to celebrate season 14. At this point, Voidgrubs disappear, replaced by Rift Herald. But this Rift Herald is a little different from what players are used to. Upon capture, players can now ride Rift Herald. The player can steer Rift Herald as it charges forward, similar to Nunu and Sion.
Upon hitting terrain, the Rift Herald charge resets. This cooldown resets, and players can ride Rift Herald once again. In addition, Rift Herald can even hit champions as well, colliding with them in its path. It’s difficult to say how much maneuverability this mechanic will actually allow for. But it’ll definitely provide a brand new skill for players to master in order to improve at the game.
Baron Changes for Season 14
When Baron spawns, it changes all the major jungle camps. This almost mirrors the Elemental Dragon shifting the terrain — but instead, it directly impacts the neutral jungle monster camps. Scuttle Crab becomes more difficult to kill. And upon death, she sends out a massive scryer’s bloom which reveals all enemy champions and wards in a large area.
The buff camps now provide buffs for all allied champions within the vicinity, not just one. This means there will no longer be fighting for buffs among every teammate that is alive at the time. In the video, it appears to be for those nearby the buff — but they did not specify. There’s a chance allies don’t even have to be near the camp to receive the buffs.
Infernal Rift Changes
According to Riot, “All versions of the elemental rift have been refreshed to accomodate the new base terrain, with mountain terrain losing a few walls that didn’t fit anymore. But [they’re] changing Infernal Rift completely.”
Though they don’t have pictures, apparently infernal rift will drop cinders on the ground. Picking these up provides a small burst of movement speed alongside a stat buff. Upon death, half of the collected cinders pop out for others to collect.
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