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Wild Rift Patch Notes 4.3c: Teemo Buffs, Hecarim Release, more

The brand new patch is here. But as with most “c” patch iterations, Wild Rift 4.3c is a rather small update. Rather than striving to drastically shift the game’s balance, it instead simply adds minor changes targeted towards stabilizing the meta by either buffing outlier picks or nerfing some overwhelmingly strong picks.

What’s Changing in Wild Rift Patch 4.3?

Wild Rift Hecarim Release

Hecarim has finally been officially revealed by Riot themselves. Debuting in the Patch 4.3c, around a month after Vladimir’s initial release, it’s been quite some time since a new champion has debuted.

Alongside officially revealing the debut of Hecarim, Riot also announced the official release date. Wild Rift Hecarim release date is on September 21 at 00:01 UTC.

Teemo Buffs

The infamous spawn of satan is receiving buffs to his kit. He definitely hasn’t been strong at all in the past couple of patches — but considering how unpopular the champion is, Riot is always careful when it comes to buffing him.

His overall damage numbers seem to be going up, which should the pick see more play.

Full Wild Rift Patch Notes 4.3c

Champion changes

Ahri

  • ESSENCE THEFT

    • Regeneration from takedowns: 70/110/150/190 + 30% Ability Power → 80/120/160/200 + 35% Ability Power

  • FOX-FIRE
    • Bonus movement speed: 40% → 45%

Annie

  • PYROMANIA

    • Stun time: 1.25/1.5/1.75s → 1/1.25/1.5s

  • DISINTEGRATE
    • Base damage: 80/130/180/230 → 80/125/170/215
  • MOLTEN SHIELD

    • Cooldown: 14/13/12/11s → 14s
    • Base shield: 50/110/170/230 → 50/100/150/200
    • Bonus movement speed: 30/35/40/45% → 20/25/30/35%

  • SUMMON: TIBBERS

    • Damage on first release: 140/250/360 + 60% Ability Power → 130/230/330 + 60% Ability Power
    • Damage on second release: 120/170/220 + 40% Ability Power → 110/150/190 + 30% Ability Power
    • Casting range of pounce: 800 → 700

Jhin

  • WHISPER
    • Bonus damage of the last bullet: 14% + level × 1% (reach the upper limit of 25% on level 11) Health loss → 10% + level × 1% (reach the upper limit of 25% on level 15) Health loss
  • DEADLY FLOURISH
    • Damage: 50/100/150/200 + 50% Attack Damage → 60/100/140/180 + 40% Attack Damage

Lee Sin

  • SONIC WAVE / RESONATING STRIKE
    • Cooldown: 10/9/8/7s → 9/8/7/6s
  • SAFEGUARD
    • Cooldown: 17s → 17/16/15/14s
  • TEMPEST / CRIPPLE

    • Bonus Attack Damage: 100% → 125%
    • Cooldown: 10s → 8s

  • DRAGON’S RAGE
    • Base damage: 175/400/625 → 200/425/650

Morgana

  • TORMENTED SHADOW
    • Base damage: 5/10/15/20 → 7/12/17/22
  • BLACK SHIELD
    • Cooldown: 16/14/12/10s → 13/12/11/10s

Ornn

  • LIVING FORGE
    • Bonus health, armor and magic resistance ratio: 7/14/21/28% → 7/12/17/22%
  • BELLOWS BREATH

    • Brittle damage: 5% – 24% Maximum health → 5% – 20% Maximum health
    • Minimum damage to minions: 110/160/210/260 → 80/130/180/230

Samira

  • DAREDEVIL IMPULSE
    • Bonus movement speed of each stack: 2.5% → 3.5%
  • FLAIR

    • Base damage: 10/15/20/25 → 15/20/25/30
    • Attack Damage: 80/95/110/125% → 90/105/120/135%

  • INFERNO TRIGGER

    • Mana consumption: 100/50/0 → 60/30/0
    • Attack Damage: 50% → 55%

Teemo

  • TOXIC SHOT
    • Damage per second: 5 + Level × 2 + 7.5% Ability Power → 5 + Level × 3 + 9% Ability Power
  • MOVE QUICK
    • Cooldown: 17s → 17/16/15/14s
  • NOXIOUS TRAP
    • Base explosion damage: 100/150/200 → 125/175/225

Tryndamere

  • BLOODLUST
    • Every point of Fury brings bonus regeneration: 0.7/1.3/1.9/2.5 + 1.2% Ability Power → 1/1.6/2.2/2.8 + 1.2% Ability Power
  • MOCKING SHOUT
    • Cooldown: 14s → 12s

Vayne

  • BASE STATS
    • Attack speed per level: 3.2% → 2.2%

  • NIGHT HUNTER
    • Bonus movement speed when moving towards enemy champions: 15/20/30 → 10/15/20
  • CONDEMN
    • Cooldown: 18/16/14/12s → 21/18/15/12s

Vladimir

  • TRANSFUSION
    • Crimson Rush regeneration: 20 + Level × 12 + (5%+ 0.04% Ability Power) × Health lost → 20 + Level × 10 + (5% + 0.03% Ability Power) × Health lost
  • SANGUINE POOL
    • Damage: 20/40/60/80 + 3% Maximum health → 20/40/60/80 + 2% Maximum health
  • TIDES OF BLOOD

    • Damage: 30/50/70/90 + 40% Ability Power +3% Maximum health → 20/40/60/80 + 35% Ability Power + 2.5% Maximum health

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