Wild Rift patch 4.3b is supplementary patch, providing minor gameplay changes and balance. There’s nothing incredibly game breaking included in this update, since it’s a bigger focus on balancing the preexisting meta rather than pushing it forward.
These notes are preliminary. According to Riot, “this may not be the full list of notes and is not final. Context and the more complex changes will come with the full patch notes.”
From champion buffs and nerfs to other gameplay changes, here is the full Wild Rift patch 4.3b notes.
What’s changing in Wild Rift patch 4.3b
A whole bunch of buffs
From the looks of the patch preview, it appears there are a myriad of buffs entering the new Wild Rift update. But instead of coming alongside nerfs, this patch seems catered specifically for buffs only. In other words, there are no champion nerfs coming in this patch — at least, none that have been confirmed quite yet.
Glacial Augment nerfed
The keystone rune Glacial Augment is receiving a nerf. It’s seemingly the only nerfed included in Wild Rift patch 4.3b. Of course, this is still only a preview. Therefore, there’s still a chance there will be more nerfs entering the update. But only time will truly tell.
(P) Martial Cadence: Cooldown of acting on the same target: 6s → 5s
(2) Golden Aegis: Basic shield value: 80/120/160/20080/120/160/200 + 4% Maximum health
(4) Cataclysm
[NEW]: Damage from enemies is reduced by 12/16/20% inside Cataclysm, the effect will be removed when leaving Cataclysm or the barrier surrounding the terrain collapses.
Jayce
Base Attack Damage: 52 → 54
(2) Lightning Field/Hyper Charge (Hammer Stance): [NEW] Damage ratio to monsters: 70% (3) Thundering Blow/Acceleration Gate (Hammer Stance)
Damage ratio: 8/11/14/17/20% Targets maximum health + 100% Bonus Attack Damage 10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage → Maximum damage to monsters: 200/325/450/575/700 → 150/275/400/525/650
Shield value: 60/90/120/150 + 50% Ability Power → 70/100/130/160 + 65% Ability Power
Mantra bonus shield:
120/180/240/300 + 50% Ability Power → 140/200/260/320 + 65% Ability Power
Miss Fortune
Base armor: 30 → 34
Armor per level: 3.5 4
(1) Double up: Critical hit damage after doubling up: 150% → 130/140/150/160%
(2) Strut: [NEW] Passive: If Miss Fortune does not take damage for 4s, she gains 25 bonus movement speed. 3s later, movement speed bonus increases to 80/85/90/95
Active bonus attack speed: 30/50/70/90%→ 45/60/75/90%
Pyke
Attack Damage per level: 2.65 → 3.5
(1) Bone Skewer:
Basic damage: 120/185/250/315 → 130/195/260/325 Damage ratio to minions: 80% – 50%
Damage ratio to monsters: 90% 50%
(3) Phantom Undertow:
Base damage: 110/160/210/260 → 120/170/220/270 Base stun duration: 1.25s → 1.5s
Damage ratio to monsters: 100% – 50%
Riven
(P) Runic Blade: [NEW] Damage ratio to monsters: 50%
Basic damage: 65/110/155/200→75/120/165/210 Mana consumption: 40/45/50/55→ 35/40/45/50
Rune changes
Mark of the weak
Cooldown: 20s → 15s
Glacial Augment
Slowdown effect of the slowdown zone:
(2% Bonus health of the carrier + 20)% → (1.5% bonus health of the carrier + 20)% Damage reduction effect: 15% → 12%
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