Wild Rift patch 4.3a is supplementary patch, providing minor gameplay changes and balance. There’s nothing incredibly game breaking included in this update, since it’s a bigger focus on balancing the preexisting meta rather than pushing it forward.
From champion buffs and nerfs to other gameplay changes, here is the full Wild Rift patch 4.3a notes.
Soul Fighter 2023 | Official Event Trailer – League of Legends: Wild Rift
What’s changing in Wild Rift patch 4.3
Vladimir release
According to Riot,
Vladimir is set to release on August 17, a solid two weeks after the patch’s initial launch. This seems to be a bit different from Riot’s original release trends, especially considering Hecarim isn’t launching at the same time.
Annie rework
On August 10, Annie is receiving rework to her kit. This rework focuses around controlling Tibbers more effectively, allowing her to utilize the bear as a meat shield. Tibbers’ power was generally increased, and Annie now shields Tibbers and herself, instead of a targeted ally.
Full Wild Rift Patch 4.3a Notes
Champion changes
Annie
Base stats
Health per level: 105 → 96
Armor per level: 3.9 → 3.5
Molten Shield
[REMOVED]: Annie shields Tibbers or an ally champion for 3s, absorbing (50/110/170/230+40%AP) damage. Enemies who attack the shield take (25/40/55/70+30%AP) magic damage.
[NEW]: Annie shields herself and Tibbers, absorbing (50/110/170/230 + 40% Ability Power) damage and gaining 30/35/40/45% movement speed. Speed bonus decays after 3s.
Summon: Tibbers
Tibbers stays: 30s → 20s
Attack Damage of Tibbers: 50/75/100 + 20% Ability Power → 70/100/130 + 20% Ability Power
Enraging Tibbers trigger conditions: Just summoned/Annie casts abilities with [Pyromania] on enemies/when Annie dies → Just summoned/pounces on enemies/ when Annie dies
[REMOVED] Tibbers burns nearby enemies, dealing (24/40/56 + 12% Ability Power) magic damage per second
[NEW] 2s after casting Tibbers, Annie can activate this ability again, ordering Tibbers to pounce on a target, dealing (120/170/220 + 40% Ability Power) magic damage, and also making the target airborne for 1s.
Caitlyn
Yordle Snap Trap
Charging time: 30/24/18/12s → 27/22/17/12s
Graves
END OF THE LINE
Second half bonus Attack Damage: 70/100/130/160% → 80/110/140/170%
COLLATERAL DAMAGE
Base damage: 275/425/575 → 300/450/600
Gwen
SNIP SNIP!
[NEW] Damage ratio to monsters: 80%
HALLOWED MIST
Cooldown: 20/18/16/14s → 17/16/15/14s
Bonus armor and magic resistance: 11/14/17/20 → 14/16/18/20
Lee Sin
SONIC WAVE / RESONATING STRIKE
Sonic Wave bones Attack Damage: 100% → 105%
Resonating Strike bonus: 100~200% → 105~210%
Leona
BASE STATS
Base attack: 58 → 62
Attack per level: 1.7 → 3
SOLAR FLARE
Base damage: 100/175/250 → 150/225/300
Nilah
BASE STATS
Base armor: 34 → 37
Base health regeneration: 6 → 10
FORMLESS BLADE
[NEW] Active damage ratio of Formless Blade to monsters: 60%
Olaf
UNDERTOW
Base attack: 60/120/180/240 → 50/110/170/230
RECKLESS SWING
Base attack: 60/120/180/240 → 55/115/175/235
Ornn
BASE STATS
Base attack: 62 → 58
Health per level: 128 → 112
BELLOWS BREATH
Bellows Breath damage: 13/14/15/16% Maximum health → 10/11/12/13% Maximum health
SEARING CHARGE
Bonus damage: 50% Bonus armor and 50% Bonus magic resistance → 40% Bonus armor and 40% bonus magic resistance
Rakan
BASE STATS
Base health: 570 → 540
BATTLE DANCE
Base shield: 45/80/115/150 → 35/70/105/140
Rammus
ROLLING ARMORDILLO
Movement speed during rolling state increases to: 60 + 90/14 × (Level – 1) → 35 + Level × 2
Base health regeneration: 10/20/30/40 → 20/30/40/50
[NEW] Damage ratio to monsters: 80%
Zoe
PADDLE STAR!
Base damage: 45/85/125/165 → 35/75/115/155
Maximum base damage: 112.5/212.5/312.5/412.5 → 87.5/187.5/287.5/387.5
SLEEPY TROUBLE BUBBLE
Damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power
Second half damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power
Item Changes
Gluttonous Greaves
Stats
Attack Damage: 30 → 35
Boots of Mana
Stats
Ability Power: 60 → 55
Base mana regeneration: 200% → 150%
Plated Steelcaps
Block
Block to reduce physical damage: 15% → 12%
System Changes
Ghost Poro mechanic:
When an inner turret was destroyed, a ghost Poro will be spawned in the corresponding jungle to provide vision, and it will patrol around the jungle.
When found by Poro, the enemy champions will have a small eye effect on their heads to remind them that they have been seen.
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