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wild rift patch 4.2b notes

Wild Rift patch 4.2b notes: Swain altered, minor items changes, more

The brand new patch for Wild Rift dropped. Unlike the usual supplementary patch, Wild Rift patch 4.2b is actually quite large, providing tons of balance update changes to various champions. But unlike the previous patch, which debuted Ornn and Volibear, there are no new champions this time around.

For more on the nuances of the small details, make sure to check out the official Wild Rift patch notes. This article will cover primarily the direct gameplay changes, rather than the cosmetics.

[Related: Wild Rift Nilah release date]

Video: Swain Champion Overview | Gameplay - League of Legends: Wild Rift

Swain Champion Overview | Gameplay – League of Legends: Wild Rift

What’s changing in Wild Rift patch 4.2b?

Swain altered

Riot is more survivability at the cost of a decrease in his damage. They increased his overall healing from ultimate ability, Demonic Ascension, while decreasing his armor scaling alongside lowering the scaling on Death’s Hand. Only time will truly tell if this is more of a buff or a nerf.

Ashe support nerfed

The developers decided they don’t want any more Ashe support. They nerfed the champion’s AP scaling, cooldowns, and slow on hit. To compensate, they provided her more AD scaling alongside critical strike scaling. This might not be quite enough to help out Ashe in the duo lane, thereby just killing off Ashe support as a whole.

Champion Changes

Aatrox

  • World Ender
    • Attack Damage bonus: 20/30/40% → 30/40/50%

Ashe

  • Frost Shot
    • Non-critical slow: 20/22.5/25/27.5/30% → 15/17.5/20/22.5/25%
  • Volley

    • Cooldown: 15/12/9/6s → 16/13.5/11/8.5s
    • Attack Damage bonus: 100% → 115%

  • Enchanted Crystal Arrow

    • Cooldown: 60/55/50s → 70/60/50s
    • Ability Power bonus: 100% → 40%

Camille

  • Tactical Sweep
    • Damage ratio to monsters: 50% → 80%

Draven

  • Base Stats

    • Attack Damage: 70 → 66
    • Attack Damage per level: 4 → 4.5

Fiora

  • Lunge

    • Cooldown: 14/12/10/8s → 12/10/8/6s
    • Cooldown return on skill hit: 60% → 50%

Fizz

  • Seastone Trident

    • Damage ratio to monsters: 120% → 105%

  • Playful/Trickster

    • Ability Power bonus: 70% → 80%

Lillia

  • Base Stats

    • Attack Damage: 58 → 62
    • Armor: 31 → 34

Nunu & Willump

  • Snowball Barrage
    • Base damage per snowball: 8/12/16/20 → 10/14/18/22
  • Absolute Zero
    • Cooldown: 75/70/65s → 70/65/60s

Olaf

  • Berserker Rage
    • Shield gained: 30~120 + 17% missing health → 35~140 + 13% missing health
  • Ragnarok

    • Initial duration: 3s → 4s
    • Active attack boost: 10/20/30 + 25% Attack Damage → 5/15/25 + 20% Attack Damage

Rammus

  • Rolling Armordillo
    • Movement speed increased during powerball: 96~180 → 60~150
  • Powerball
    • Base damage: 110/140/170/200 → 80/110/140/170

Swain

  • Base Stats

    • Armor per level: 5.5 → 5

  • Death’s Hand
    • Damage of each bolt after the first one: 15/25/35/45 + 8% Ability Power → 10/20/30/40 + 5% Ability Power
  • Demonic Ascension
    • Heal per second: 15/27.5/40 + 15% Ability Power → 15/25/35 + 12% Ability Power

Tristana

  • Base Stats
    • Health: 610 → 570
  • Rapid Fire
    • Attack speed bonus: 50/70/90/110% → 50/75/100/125%
  • Rocket Jump
    • Cooldown: 20/18/16/14s → 22/19/16/13s

Vayne

  • Base Stats

    • Health: 570 → 540
    • Armor: 35 → 31

  • Condemn
    • Attack Damage bonus: 50% → 55%

Ziggs

  • Short Fuse
    • Base damage: 20~160 → 30~170
  • Satchel Charge
    • Cooldown: 21/18/15/12s → 18/16/14/12s
  • Hexplosive Minefield
    • Movement speed reduction duration: 1.5s → 2s

Gameplay Changes

Items

Death’s Dance

  • Dance restore based on maximum health: 10% → 12%

Hullbreaker

Boarding Party

  • Armor bonus for melee champions: 10~50 → 4~50
  • Magic resistance bonus for melee champions: 10~50 → 4~20
  • Armor bonus for ranged champions: 5~25 → 2~25
  • Magic resistance bonus for ranged champions: 5~25 → 2~10
  • Armor bonus for large minions near melee wielders: 50~170 → 40~170
  • Magic resistance bonus for large minions near melee wielders: 50~170 → 20~85
  • Armor bonus for large minions near ranged wielders: 25~85 → 20~80
  • Magic resistance bonus for large minions near ranged wielders: 25~85 → 10~40

Randuin’s Omen

  • Upgrade cost: 750g → 850g

    • Total cost: 2800g → 2900g

  • Stats: 55 Armor → 60 Armor
  • Determination gained from melee damage: 16% → 20%
  • Determination gained from ranged damage: 10% → 14%

Serpent’s Fang

  • Stab armor penetration: 12 → 15

Youmuu’s Ghostblade

  • Upgrade cost: 700g → 800g

    • Total cost: 2900g → 3000g

  • Stats: 50 Attack Damage → 55 Attack Damage

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