Wild Rift patch 4.2 is finally here — meaning
Swain released as well. And with the release of the big patch, Wild Rift massively revamped the ADC role with the implementation of
brand new items catered to the role. They’ve also changed recall timings alongside all the base stats of marksmen in the game. In addition, they’ve make adjustments to every champion’s base movement speed and critical damage.
For more on the nuances of the small details, make sure to check out the
official Wild Rift patch notes. This article will cover primarily the direct gameplay changes, rather than the nuanced details.
The General’s Might | Swain Champion Trailer – League of Legends: Wild Rift
What’s changing in Wild Rift patch 4.2?
Immortal Shieldbow debuts
This new item, which provides Physical Vamp, is the new broken item of the patch. It provides a fantastic shield, and has released in arguably a very broken state. For those who play the ADC role, make sure to abuse this item before it’s inevitably nerfed.
Faster games
With the increase of movement speed from base, alongside quite literally base stat changes for every champion in the game, the gameplay for Wild Rift has accelerated. Games now conclude faster, and the gameplay is arguably more intense than the previous patch. So make sure to stay on your toes!
Full Wild Rift patch notes 4.2
Champion changes
Olaf
Base stats
Initial attack speed: 20% → 10%
Berserker Rage
[NEW]: Gain 0.6% – 1% attack speed for every 1% health missing → Gain up to 60% – 100% (based on level) attack speed and 10% – 25% (based on level) physical vamp based on missing health, maxing out at 70% missing health.
Vicious Strikes
Cooldown: 16s → 15/14/13/12s
Bonus attack speed: 50/65/85/90% → 35/50/65/80%
Attack speed time: 6s → 4s
No longer gains physical vamp and healing boost.
Gain shield: 30/60/90/120 + 17.5% of lost health, max effect at 70% of lost health
Lifeline: Damage that puts you under 35% will produce a shield that absorbs 200 + 50 damage per 10% critical strike rate, lasting for 5 seconds (90 second cooling time).
Battle Furor: Triggering Lifeline will provide 10% physical vamp for 8 seconds.
Essence Reaver
Build path
Caulfield’s Warhammer (1200g) + Cloak of Agility (1000g) + 850g
Total cost: 3050g
Stats
Attack Damage: 40
Critical rate: 25%
Ability haste: 20
Passive
Essence Flare: After attacking a champion, enhance your next damaging ability or empowered attack up to 30% based on critical strike rate, with a 6 second cooldown. Reduces cooldown on champion hits with Basic Attacks by 1 second.
Mana Siphon: Basic attacks restore 3% of missing mana.
Infinity Edge
Infinity: Crit damage increased from 200% to 230% → Crit damage increased from 175% to 205%
Muramana
Stats (unchanged)
Attack Damage: 25
Max mana: 1000
Ability haste: 20
[NEW] Passive
Awe: Increases attack power by 1.5% of maximum mana and refunds 15% of total mana spent
Shock: When basic attacks hit an enemy champion, it will consume 2.5% of their current mana and cause additional physical damage equal to the amount consumed. When dealing skill damage to an enemy champion, consume 4% of current mana and cause additional physical damage of consumption +6% AD. This effect will only trigger when remaining mana is above 20%. A single skill can only be triggered once for the same champion.
Nashor’s Talon
Price: 800g
Passive: Magic Needle: Gain 20 Attack Damage or 40 Ability Power (adaptive)
Nashor’s Tooth
Build path
Stinger (1200g) +Nashor’s Talon (800g) + 1000g
Total cost: 3000g
Stats
Attack speed: 45%
Ability haste: 20
Passive
Magic Fang: Gain 30 Attack Damage or 60 Ability Power (Adaptive)
Gnaw: When the basic attack hits the enemy champion, it will cause 15+25% bonus attack power + 25% bonus magic damage
Noonquiver
Build path
Long Sword (500g) + 700g
Total cost: 1200g
Stats
Attack Damage: 25
Attack speed: 10%
Phantom Dancer
Build path:
Noonquiver (1200g) + Zeal (1300g) + 400g
Total cost: 2900g
Stats
Attack Damage: 25
Critical rate: 25%
Attack speed: 30%
Passive
Shadowwalk: +5% Movement Speed
Spectral Waltz: Gain 7% extra movement speed when you basic attack for 3 seconds. After attacking 4 times, gain an additional 30% attack speed for the same duration.
Rapid Firecannon
Sniper
Increased attack range of energized attack: 150 → 125
Increased attack range of melee attack: 50 (unchanged)
Serrated Dirk (1000g) + Cloak of Agility (1000g) + 900g
Total cost: 2900g
Stats
Attack Damage: 40
Critical strike rate: 25%
Passive
Killer: +10 Armor Penetration
Death and Taxes: Dealing damage that would put an enemy champion below 5% of their maximum health executes them. Champion kills grant an additional 25.
Runes
[New] Inspiration: Transcendence
Gain bonuses upon reaching the following ranks:
At level 1, gain 6 skill haste
At level 6, additionally gain 6 skill haste
At level 11, after the actively released basic skill hits the target, the cooldown time of the skill is reduced by 15% (8s cooldown time)
[New] Resolve: Perseverance
Gain 10% tenacity
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times
System Changes
Base Recall
After recalling to base, you’ll now recover and return to the battlefield faster.
Within 5 seconds after recalling to base, the speed of health recovery/mana recovery/energy recovery is doubled. Walking back to base will not grant this effect.
Baron Nashor
Baron Nashor
Base health: 11800 → 9000
Health per level: 400 → 480
Base Attack Damage: 250 → 200
Attack per level: 20 → 22
Spawn time: 13m → 12m
Hand of Baron (Baron Buff) duration: 120s → 100s
Hand of Baron no longer disappears for champions after they’ve been killed, but will no longer strengthen nearby minions upon respawn
Elemental Dragons and Elder Dragon
Elemental drake respawn interval: 5 min → 4m 30s
Elder Dragon spawn time: 20m → 18m
Elemental Dragon despawn time: 19m → 17m 30s (if in combat at 17m 30s, the despawn time will be delayed and disappear at 17m 50s)
Elemental Dragon health
Base health: 5000 → 4000
Health per level: 150 → 180
Elemental Dragon defeat reward: 60 team gold + 40 kill gold → 40 team gold + 40 kill gold
Kill and Assist Bounties
Bonus reward for First Blood: 100g → 150g
First defeat:
Base bounty: 350g → 300g
Extra bounty: 0g
Max drop bounty: 350g → 300g
Kill streak:
Base bounty: 350g → 300g
Extra bounty: 0g
Max drop bounty: 350g → 300g
Two kill streaks:
Base bounty: 350g → 300g
Extra bounty: 100g
Maximum drop bounty: 450g → 400g
Three kill streaks:
Base bounty: 350g → 300g
Extra bounty: 200g
Maximum drop bounty: 550g → 500g
Four consecutive kills:
Base bounty: 350g → 300g
Extra bounty: 300g
Maximum drop bounty: 650g → 600g
Five consecutive kills:
Base bounty: 350g → 300g
Extra bounty: 400g
Maximum drop bounty: 750g → 700g
Six consecutive kills:
Base bounty: 350g → 300g
Extra bounty: 500g
Maximum drop bounty: 850g → 800g
Seven consecutive kills:
Base bounty: 350g → 300g
Extra bounty: 650g → 600g
Maximum drop bounty: 1000g → 900g
Eight consecutive kills:
Basic bounty: 350g → 300g
Extra bounty: 800g → 700g
Maximum drop bounty: 1000g
Nine consecutive kills:
Basic bounty: 350g → 300g
Extra bounty: 950g → 800g
Maximum drop bounty: 1000g
Ten consecutive kills:
Basic bounty: 350g → 300g
Extra bounty: 1100g → 900g
Maximum drop bounty: 1000g
Eleven consecutive kills:
Base bounty: 350g → 300g
Extra bounty: 1250g → 1000g
Maximum drop bounty: 1000g
Eleven+ killstreak:
Base bounty: 350g → 300g
Extra bounty: 1300g → 1000g
Maximum drop bounty: 1000g
Minion Range and Aggro Adjustments
Ranged minion attack range: 375 → 525
Cannon attack range: 525 → 300
Baron’s enhanced cannon attack range is still 700
Minion aggro time reduced: 2s → 1s
Nexus Shield
Within 18 minutes of the game, after the first Inhibitor Turret is destroyed, the Nexus will get a shield
Nexus Shield lasts for 20 seconds, and the shield amount is 100% of the Nexus’s health
Comprehensive change to turrets so that growth begins at 450s, growing every 30s, up to 25 times
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