Wild Rift patch 4.2 is finally here — meaning Swain released as well. And with the release of the big patch, Wild Rift massively revamped the ADC role with the implementation of brand new items catered to the role. They’ve also changed recall timings alongside all the base stats of marksmen in the game. In addition, they’ve make adjustments to every champion’s base movement speed and critical damage.
For more on the nuances of the small details, make sure to check out the official Wild Rift patch notes. This article will cover primarily the direct gameplay changes, rather than the nuanced details.
What’s changing in Wild Rift patch 4.2?
Immortal Shieldbow debuts
This new item, which provides Physical Vamp, is the new broken item of the patch. It provides a fantastic shield, and has released in arguably a very broken state. For those who play the ADC role, make sure to abuse this item before it’s inevitably nerfed.
Faster games
With the increase of movement speed from base, alongside quite literally base stat changes for every champion in the game, the gameplay for Wild Rift has accelerated. Games now conclude faster, and the gameplay is arguably more intense than the previous patch. So make sure to stay on your toes!
Full Wild Rift patch notes 4.2
Champion changes
Olaf
- Base stats
- Initial attack speed: 20% → 10%
- Berserker Rage
- [NEW]: Gain 0.6% – 1% attack speed for every 1% health missing → Gain up to 60% – 100% (based on level) attack speed and 10% – 25% (based on level) physical vamp based on missing health, maxing out at 70% missing health.
- Vicious Strikes
- Cooldown: 16s → 15/14/13/12s
- Bonus attack speed: 50/65/85/90% → 35/50/65/80%
- Attack speed time: 6s → 4s
- No longer gains physical vamp and healing boost.
- Gain shield: 30/60/90/120 + 17.5% of lost health, max effect at 70% of lost health
- Shield time: 2.5s
- Reckless Swing
- Damage factor to wild monsters: 50% → 80%
- Ragnarok
- Passive double resistance increase: 20/30/40 → 10/20/30
- Active attack boost: 30/40/50 + 30% Attack Damage → 10/20/30 + 25% Attack Damage
- Duration: 6s → 3s
- [NEW]: Releasing 3 skills and basic attacks on enemy champions can extend the duration to 2.5s.
- [UPDATED]: Passive dual resistance is no longer removed when the active effect is released.
Renekton
- RUTHLESS PREDATOR
- [NEW]: Under the effect of Red Fury, clear all shields on the target.
Akshan
(3) Heroic Swing
- Critical strike: 150% Damage → 125% Damage
- Critical strike with Infinity Edge: 180% Damage → 155% Damage
Ashe
Base stats
- Attack range: 600 → 625
- Base attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
Caitlyn
Base stats
- Attack range: 650 → 675
- Base Attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
- Attack Damage per level: 3.6 → 4
(2) Yordle Snap Trap
- Optimized the smart casting effect. When using smart casting, it will automatically cast spells to the nearest enemy
Corki
Base stats
- Attack range: 550 → 575
Graves
(P) New Destiny
- Non-critical strike: 4 Bullets → 4 Bullets (unchanged)
- Critical strike: 6 Bullets, 130% damage each → 6 Bullets, 120% damage each
- Critical strike with Infinity Blade: 6 Bullets, 140% damage each → 6 Bullets, 130% damage each
Draven
Base stats
- Attack range: 550 → 575
- Base attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
- Attack Damage per level: 3.6 → 4
Ezreal
Base stats
- Attack range: 550 → 575
Jhin
Base stats
- Attack range: 550 → 575
(P) Whisper
- The percentage increase of attack power brought by the level: Level × 3% → Level × 5%
(1) Dancing Grenade
- Cast range: 550 → 575
(3) Captive Audience
- Optimize the smart casting effect of the Lotus Trap, when using smart casting, it will automatically cast spells to the nearest enemy.
Jinx
Base stats
- Attack range: 550 → 575
- Base attack speed: 20% → 30%
- Attack speed per level: 0.7% → 1.7%
- Attack Damage per level: 3.6 → 4
(1) Switcheroo!
- Bonus attack range: 75/100/125/150 → 80/95/110/125
(3) Flame Chompers!
- Optimized the smart casting effect. When using smart casting, it will automatically cast spells to the nearest enemy.
Kai’Sa
Base stats
- Attack range: 550 → 575
- Base attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
- Attack Damage per level: 3 → 3.5
Skill evolution mechanism
- Skills can be evolved by purchasing equipment → Skills can be evolved by purchasing advanced equipment
- Skill upgrade requires XX attribute → Skill upgrade needs to buy a piece of advanced equipment (except auxiliary equipment and shoes)
- After purchasing a Tier 3 item, you can choose one of the 3 skills to upgrade except for her ultimate
Lucian
Base stats
- Attack range: 500 → 525
- Base attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
- Attack Damage per level: 2.65 → 3
Miss Fortune
Base stats
- Attack range: 550 → 575
- Base attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
- Attack Damage per level: 2.65 → 3
Samira
Base stats
- Attack range: 500 → 525
- Base attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
- Attack Damage per level: 3.6 → 4
Senna
Base stats
- Initial attack range: 600 → 625
- Passive growth bonus is unchanged.
(P) Absolution
- Crit damage reduction: 50% → 25%
(1) Piercing Darkness
- Initial cast range: 600 → 625
- Passive growth bonus is unchanged.
Tristana
Base stats
- Initial attack range: 520 → 545
- Passive growth bonus is unchanged.
- Base attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
- Attack Damage per level: 4.55 → 5
(3) Explosive Charge
- Initial cast range: 520 → 545
- Passive growth bonus is unchanged.
(4) Buster Shot
- Initial attack range: 520 → 545
- Passive growth bonus unchanged.
Tryndamere
Base stats
- Base attack speed: 10% → 20%
- Attack speed per level: 1.2% → 2.2%
Twitch
Base stats
- Attack range: 550 → 575
- Base attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
- Attack Damage per level: 4 → 4.5
(4) Spray and Pray
- Attack range: 250 → 225
- The total attack range does not change after releasing the ability.
Varus
Base stats
- Attack range: 550 → 575
- Base Attack Speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
- Attack Damage per level: No modification
Vayne
Base stats
- Attack range: 550 → 575
(3) Condemn
- Cast range: 550 → 575
- No longer deals bonus wall hit damage with Infinity Edge: Always deals 105/145/185/225 + 75% bonus Attack Damage.
Xayah
Base stats
- Attack range: 550 → 575
- Base attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
- Attack Damage per level: 3.6 → 4
Yasuo
Base stats
- Base attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
Yone
Base stats
- Base attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
Zeri
Base stats
- Attack range: 675 → 700
- Base attack speed: 20% → 30%
- Attack speed per level: 1.7% → 2.7%
- Attack Damage per level: 3 → 3.5
All Champions
Base Stats
- Base movement speed of champions:+10
- All champions crit damage rate:200% → 175%
Gameplay changes
Items
Boots of Speed, Glottonous Greaves, Boots of Swiftness, Mercuy’s Treads, Plated Steelcpas, Ionian Boots of Lucidity
- All boots movement speed +5
- Removed the active skill of primary and advanced shoes: Sprint
Immortal Shieldbow
Build path
- Noon Quiver (1200g) + Long Sword (500g) + Brawler’s Gloves (500g) + 1000g
- Total cost: 3200g
Stats
- Attack Damage: 40
- Critical strike rate: 25%
- Attack speed: 15%
- Physical vamp: 5
Passive:
- Lifeline: Damage that puts you under 35% will produce a shield that absorbs 200 + 50 damage per 10% critical strike rate, lasting for 5 seconds (90 second cooling time).
- Battle Furor: Triggering Lifeline will provide 10% physical vamp for 8 seconds.
Essence Reaver
Build path
- Caulfield’s Warhammer (1200g) + Cloak of Agility (1000g) + 850g
- Total cost: 3050g
Stats
- Attack Damage: 40
- Critical rate: 25%
- Ability haste: 20
Passive
- Essence Flare: After attacking a champion, enhance your next damaging ability or empowered attack up to 30% based on critical strike rate, with a 6 second cooldown. Reduces cooldown on champion hits with Basic Attacks by 1 second.
- Mana Siphon: Basic attacks restore 3% of missing mana.
Infinity Edge
- Infinity: Crit damage increased from 200% to 230% → Crit damage increased from 175% to 205%
Muramana
Stats (unchanged)
- Attack Damage: 25
- Max mana: 1000
- Ability haste: 20
[NEW] Passive
- Awe: Increases attack power by 1.5% of maximum mana and refunds 15% of total mana spent
- Shock: When basic attacks hit an enemy champion, it will consume 2.5% of their current mana and cause additional physical damage equal to the amount consumed. When dealing skill damage to an enemy champion, consume 4% of current mana and cause additional physical damage of consumption +6% AD. This effect will only trigger when remaining mana is above 20%. A single skill can only be triggered once for the same champion.
Nashor’s Talon
- Price: 800g
- Passive: Magic Needle: Gain 20 Attack Damage or 40 Ability Power (adaptive)
Nashor’s Tooth
Build path
- Stinger (1200g) +Nashor’s Talon (800g) + 1000g
- Total cost: 3000g
Stats
- Attack speed: 45%
- Ability haste: 20
Passive
- Magic Fang: Gain 30 Attack Damage or 60 Ability Power (Adaptive)
- Gnaw: When the basic attack hits the enemy champion, it will cause 15+25% bonus attack power + 25% bonus magic damage
Noonquiver
Build path
- Long Sword (500g) + 700g
- Total cost: 1200g
Stats
- Attack Damage: 25
- Attack speed: 10%
Phantom Dancer
Build path:
- Noonquiver (1200g) + Zeal (1300g) + 400g
- Total cost: 2900g
Stats
- Attack Damage: 25
- Critical rate: 25%
- Attack speed: 30%
Passive
- Shadowwalk: +5% Movement Speed
- Spectral Waltz: Gain 7% extra movement speed when you basic attack for 3 seconds. After attacking 4 times, gain an additional 30% attack speed for the same duration.
Rapid Firecannon
Sniper
- Increased attack range of energized attack: 150 → 125
- Increased attack range of melee attack: 50 (unchanged)
Stormrazor
Build Path
- B.F. Sword (1500g) + Kircheis Shard (900g) + 700g → Noonquiver (1200g) + Long Sword (500g) + Brawler’s Gloves (500g) + 900g
The Collector
Build path
- Serrated Dirk (1000g) + Cloak of Agility (1000g) + 900g
- Total cost: 2900g
Stats
- Attack Damage: 40
- Critical strike rate: 25%
Passive
- Killer: +10 Armor Penetration
- Death and Taxes: Dealing damage that would put an enemy champion below 5% of their maximum health executes them. Champion kills grant an additional 25.
Runes
[New] Inspiration: Transcendence
Gain bonuses upon reaching the following ranks:
- At level 1, gain 6 skill haste
- At level 6, additionally gain 6 skill haste
- At level 11, after the actively released basic skill hits the target, the cooldown time of the skill is reduced by 15% (8s cooldown time)
[New] Resolve: Perseverance
- Gain 10% tenacity
- While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times
System Changes
Base Recall
After recalling to base, you’ll now recover and return to the battlefield faster.
- Within 5 seconds after recalling to base, the speed of health recovery/mana recovery/energy recovery is doubled. Walking back to base will not grant this effect.
Baron Nashor
Baron Nashor
- Base health: 11800 → 9000
- Health per level: 400 → 480
- Base Attack Damage: 250 → 200
- Attack per level: 20 → 22
- Spawn time: 13m → 12m
- Hand of Baron (Baron Buff) duration: 120s → 100s
- Hand of Baron no longer disappears for champions after they’ve been killed, but will no longer strengthen nearby minions upon respawn
Elemental Dragons and Elder Dragon
- Elemental drake respawn interval: 5 min → 4m 30s
- Elder Dragon spawn time: 20m → 18m
- Elemental Dragon despawn time: 19m → 17m 30s (if in combat at 17m 30s, the despawn time will be delayed and disappear at 17m 50s)
- Elemental Dragon health
- Base health: 5000 → 4000
- Health per level: 150 → 180
- Elemental Dragon defeat reward: 60 team gold + 40 kill gold → 40 team gold + 40 kill gold
Kill and Assist Bounties
- Bonus reward for First Blood: 100g → 150g
First defeat:
- Base bounty: 350g → 300g
- Extra bounty: 0g
- Max drop bounty: 350g → 300g
Kill streak:
- Base bounty: 350g → 300g
- Extra bounty: 0g
- Max drop bounty: 350g → 300g
Two kill streaks:
- Base bounty: 350g → 300g
- Extra bounty: 100g
- Maximum drop bounty: 450g → 400g
Three kill streaks:
- Base bounty: 350g → 300g
- Extra bounty: 200g
- Maximum drop bounty: 550g → 500g
Four consecutive kills:
- Base bounty: 350g → 300g
- Extra bounty: 300g
- Maximum drop bounty: 650g → 600g
Five consecutive kills:
- Base bounty: 350g → 300g
- Extra bounty: 400g
- Maximum drop bounty: 750g → 700g
Six consecutive kills:
- Base bounty: 350g → 300g
- Extra bounty: 500g
- Maximum drop bounty: 850g → 800g
Seven consecutive kills:
- Base bounty: 350g → 300g
- Extra bounty: 650g → 600g
- Maximum drop bounty: 1000g → 900g
Eight consecutive kills:
- Basic bounty: 350g → 300g
- Extra bounty: 800g → 700g
- Maximum drop bounty: 1000g
Nine consecutive kills:
- Basic bounty: 350g → 300g
- Extra bounty: 950g → 800g
- Maximum drop bounty: 1000g
Ten consecutive kills:
- Basic bounty: 350g → 300g
- Extra bounty: 1100g → 900g
- Maximum drop bounty: 1000g
Eleven consecutive kills:
- Base bounty: 350g → 300g
- Extra bounty: 1250g → 1000g
- Maximum drop bounty: 1000g
Eleven+ killstreak:
- Base bounty: 350g → 300g
- Extra bounty: 1300g → 1000g
- Maximum drop bounty: 1000g
Minion Range and Aggro Adjustments
- Ranged minion attack range: 375 → 525
- Cannon attack range: 525 → 300
- Baron’s enhanced cannon attack range is still 700
- Minion aggro time reduced: 2s → 1s
Nexus Shield
- Within 18 minutes of the game, after the first Inhibitor Turret is destroyed, the Nexus will get a shield
- Nexus Shield lasts for 20 seconds, and the shield amount is 100% of the Nexus’s health
Pacing Adjustments
- Plating duration: 7m → 7m 30s
- Smite passive, minion penalty Smite duration: 7m → 7m 30s
- The spawn time of the Evolved Blue Sentinel and the Evolved Red Brambleback: 7m → 7m 30s
- 4m ~ 10m minion spawn interval time: 30s → 25s
Respawn Time Adjustment:
- Game time within 3m: 0~12s → 4~15s
- Game time 3-5m: 12~17s → 15~20s
- Game time 5-7m: 17~22s → 20~24s
- Game time 7-9m: 22~27s → 24~28s
- Game time 9-11m: 27~32s → 28~33s
- Game time 11-13m: 32~39s → 33~40s
- Game time 13-15m: 39~45s → 40~46s
- Game time 15-17m: 45~55s → 46~52s
- Game time over 17m: 55s → 52s
Passive Gain for Gold and Minion Experience
- Global gold coins: 3.5g per second → 3g per second
- Melee minion gold: 65g → 60g
- Cannon minion gold: 85g → 80g
- Cannon minion experience: 2000 → 1800
Rift Herald
- Rift Herald despawn time: 11m → 11m30s (if in combat at 11m30s, the despawn time will be delayed, and will escape into the void at 11m50s)
- Rift Herald rewards: 125 kill gold → 40 kill gold + 40 team gold
- 3000 Experience → 1500 Experience
- Summoned Rift Herald turret damage: 1500 + 50 × Level → 2000 + 50 × Level
- Second Rift Herald removed
Turret and Nexus Adjustments
Inner defense tower:
- Health: 3500 → 3000
- Armor: 25 → 15
- Magic resist: 25 → 15
- Initial attack: 204 + 6/every 30s → 240 + 8/every 30s
- Attack with armor penetration 30% → 50%
Highground defense tower:
- Health: 3500 → 3000
- Initial attack: 204 + 6/every 30s → 260 + 8/every 30s
- Attack with armor penetration 30% → 50%
Nexus:
- Health: 4000 → 3500
- Attack: 250 → 280 + 8/every 30s
- Attack with armor penetration 30% → 50%
- Comprehensive change to turrets so that growth begins at 450s, growing every 30s, up to 25 times
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