Wild Right’s Patch 2.2c brought huge new changes to Wild Rift, from a new champion, Renekton, new skins, and even balance to ARAM. But to make things easier for everyone, here is an analysis of Patch 2.2c’s balance updates, closing in on the specific numbers and what they mean for the game’s environment.
[Related: Full Patch 2.2c Notes]
An incredibly strong champion known for locking other champs down despite his identity of being a projectile counter. Braum’s concussive blasts have had their durations nerfed to counter this imbalance.
Concussive blow deals crowd control effect, the nerf decreases the duration.
The rest of his kit remains unchanged, with a huge shield to block damage from projectiles. Should still remain very strong
(P) Concussive Blows
- Stun duration: 1.25/1.5/1.75s → 1/1.25/1.5s
She’s been absolutely terrorizing Wild Rift, no longer struggling with her weak laning phase. In an attempt to balance her, Riot nerfed her passive to prevent her from becoming TOO strong in the early game. This will slightly reduce her wave clear, but won’t do anything to her burst damage.
These changes are very minimal, so expect to see her just as strong as before.
(P) Moonsilver Blade
- Attack Speed: 30 to 120% → 30 to 100%
[Click here for a champion guide to Diana]
Evelyn is still very powerful overall and remains a top-tier juggler. Reducing her primary ability by 5 percent will hardly do anything to stop her from being an absolute powerhouse.
(1) Hate Spike
- Damage: 45/50/55/60 → 40/45/50/55
Not wanting to leave Fizz fans drowning before the game really gets going. With this champion, even a 3 point increase will help improve the chances of small poke combos in the early game, even if damage remains untouched. It’s the little things.
- Base Mana Regen: 15 → 18
Suffering from an over-nerfed late-game performance, giving him some mana as he grows should allow players an easier and longer round time with him. This will also allow him to not rely on mana items as heavily as in the last version of the game and ensure his ability to poke and remain a threat for longer in the rift, making up for his lack of access to blue ball.
- Mana per Level: 33 → 57
- Mana at Level 15: 852 → 1188
Kai’Sa’s wave clearing ability and playmaking potential are seeing a decently sized nerf. This makes players place an emphasized need on precision, but will not lessen her performance in terms of strength.
(1) Icathian Rain
- Bonus Damage to minions below 35% HP: 200% → 150%
(Ult) Killer Instinct
- Cooldown: 80/70/60s → 100/80/60s
Those who know how to abuse Lee Sin are too overwhelming to deal with. This nerf targets his passive, a more nuanced ability that advanced players have grown accustomed to abusing. Clearing out monsters in the jungle will take a bit more time. Remain patient and strategic.
- Attack Speed: 50% → 40%
The yordle needs some help catching up to the rest of her peers in the support role. The extra movement speed and mana should allow her to spam more abilities, and run around with more whimsy. This new mana boost will allow her to poke the enemy more frequently and enter in and out of fights in a strategically safer way.
- Mana: 435 → 480
- Movement Speed: 325 → 330
One of the most popular champions ever to exist, Lux has been dominating the support role. Prismatic Barrier max synergizes a little too perfectly with the support itemizations. Two of these items are Athen’s Holy Grail and Harmonic Echo, the latter heals three people when shielded. While this nerf may seem small, it should reign her in a bit.
(2) Prismatic Barrier
- Shield amount on return: 100/140/180/220 → 75/105/135/165
- Shield AP ratio on return: 0.4 → 0.3
Despite buffs in the past, the gladiator has been struggling to find his proper place in Wild Rift. These buffs should help solidify his base stats, allowing him to engage with more gutsy and hopefully see more play in general. Advisable strategy with this champion is to go in with a bit of a more aggressive style.
- Armor per level: 4.3 → 4.7
- Armor at Level 15: 101 → 106
(2) Shield Vault
- Base Damage: 65/90/115/140 → 70/120/170/220
After Galio and Pantheon released, Twisted Fate is no longer the only champion providing a global teleporting ultimate, and therefore has fallen off quite a bit. To help give his cards some more power, his red card is being buffed. This should increase his team fighting and wave clearing capabilities. This provides for more AOE kills when his card is used.
(2) Pick a Card
- Red Card area-of-effect radius: 2 → 2.75
- Red Card slow: 30/35/40/45% → 35/40/45/50%