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Wild Rift

Wild Rift: Patch 2.2

A new set of patch notes has arrived on Wild Rift. From new items, a new champion, a bunch of new skins, and even new game modes, the new patch can be overwhelming to read without some guidance and analysis. Here are the champion and item changes from patch 2.2 briefly analyzed.

[related: patch 2.2 skins]

ALISTAR

Courtesy of Riot

Alistar has been super strong in Wild Rift, standing as the uncontested most broken tank support pick in the game. Pulverize was nerfed, which is the main staple in his crowd control reliant kit. These nerfs bring him down a peg, opening up room for other support champions to see play.

Base Stats

  • Health: 650 → 610

(Ability 1) Pulverize

  • Knock-up radius: 300 → 275
  • Damage: 60/120/180/240 → 60/110/160/210

AMUMU

Courtesy of Riot

Since tank items are all receiving massive buffs, Amumu, who has already been playing perfectly fine, is receiving some nerfs. This preemptive nerf serves to prevent him from being too horrendously overpowered when the new items come in. His dueling potential in the early game is taking a hit, with base armor reduction and DPS nerfs on his despair.

Base Stats

  • Armor: 40 → 35
  • Health per level: 105/level → 95/level

(Ability 2) Despair

  • Damage AP Ratio: 1% per 100 AP → 0.75% per 100 AP

(Ultimate) Curse of the Sad Mummy

  • Cooldown: 100/85/70s → 110/95/80s

CORKI

Courtesy of Riot

Corki’s passive balancing was not intuitive whatsoever, creating issues with his item optimizations. Riot is stabilizing Hextech Munitions so it behaves properly.

(Passive) Hextech Munitions

  • Corki’s attacks will no longer convert physical vamp into magic vamp and will instead behave as normal.

DARIUS

Courtesy of Riot

 

Honestly, this change is just to help his ultimate perform as intended, and is more of a hotfix than a big change on how he plays.

(Ultimate) Noxian Guillotine

  • Darius is now unstoppable during the cast time.

 

DR. MUNDO

Courtesy of Riot

 

Mundo is another champion that will benefit greatly from the new tank item updates. Similar to Amumu, he has been playing perfectly fine without the item upgrades, therefore Riot is nerfing him preemptively to prepare for the new meta. They do not want him to be that broken.

(Ability 1) Infected Cleaver

  • Max damage vs monsters: 320/380/440/500 → 290/360/430/500

(Ability 3) Masochism

  • Cooldown: 6/5/4/3s → 6/5.5/5/4.5s

JHIN

Courtesy of Riot

Jhin’s wave clear potential has been absurd, making his laning phase oppressive to deal with. Captive Audience was an easy way to decimate the minion wave, especially since minions are far easier to kill in Wild Rift than their PC counterparts.

(Ability 3) Captive Audience

  • Now deals 65% damage to non-champions

ORIANNA

Courtesy of Riot

Riot really thought Liandry’s nerfs were enough to bring Orianna down. They were wrong. She has been overperforming in every elo, therefore forcing Riot to nerf her base damage. The ball-throwing mechanical doll will no longer terrorize the Wild Rift.

Base Stats

  • Health: 570 → 530

(Ability 1) Command: Attack

  • Cooldown: 6/5/4/3s → 7.5/6/4.5/3s
  • AP ratio: 0.5 → 0.4
  • Base damage: 60/100/140/180 → 50/90/130/170

(Ability 3) Command: Protect

  • Base damage: 60/100/140/180 → 50/90/130/170

PANTHEON

Wild Rift Pantheon Build
Courtesy of Riot

Pantheon is a very new champion on Wild Rift, so it is really no surprise that Riot is updating his kit. These changes do not butcher him, nor do they make him a lot stronger. They simply balance out some of his kit, to make him play as intended.

(Ability 1) Comet Spear

  • Mortal Will (enhanced) (1) no longer slows

(Ability 2) Shield Vault

  • [BUGFIX] Now correctly resets attacks and empowered attacks cannot be interrupted

(Ability 3) Aegis Assault

  • No longer blocks turret damage
  • Mortal Will (enhanced) (3) no longer has an extended duration
  • Mortal Will (enhanced) (3) now gains 60% movement speed for 1.5s when slamming shield

(Ultimate) Grand Starfall

  • The spear that lands before Pantheon now slows by 50% for 2s and deals Comet Spear’s damage in a small area

TEEMO

Courtesy of Riot

Teemo can now be seen a little longer before he disappears, making the little devil more susceptible to dying. That is always a great change.

 

(Ability 3) Guerrilla Warfare

  • Camouflage channel time: 0.8s → 1s

Item Changes

The biggest changes here are because of Sapphire Crystal. This item will now build only into tear of the goddess, and also shares tears’ mana charge passive. Sheen no longer requires sapphire crystal, and therefore does not provide extra mana. All Sheen-related items are therefore decreased in price. Also, tank items are receiving massive buffs. Expect a huge change in the meta, with tanks dominating Wild Rift.

SAPPHIRE CRYSTAL

Sapphire Crystal is now the go-to for heavy mana users; it’s inheriting the Mana Charge passive so you can start stacking up your Tear of the Goddess earlier.

  • Mana: 300 → 100
  • [NEW] Ability Haste: 5
  • [NEW] Passive – Mana Charge: Grants 5 maximum Mana per ability cast, up to 250. Triggers up to 3 times every 12 seconds.
  • Cost: 500g (unchanged)

TEAR OF THE GODDESS

  • [NEW] Ability Haste: 10
  • Passive – Mana Charge: Mana per charge: 8 → 7
  • [NEW] Passive – Mana Charge: Mana gained from Sapphire Crystal’s Mana Charge carries over into Tear of the Goddess, so Tear can start with up to 250 Mana already stacked.

WINTER’S APPROACH

Winter’s Approach and Fimbulwinter are being reworked to become the Health/Mana/Ability Haste item. CC machines, start your engines!

  • [NEW] Health: 350
  • [REMOVED] Armor: 40
  • Mana: 450 → 500 (due to Sapphire Crystal max of 350)
  • Ability Haste: 10
  • Total Cost: 2600g
    • Tear of the Goddess (900g) + Giant’s Belt (1000g) + 700g
  • [NEW] Passive – Awe: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent.
  • [NEW] Passive – Mana Charge: Increases max Mana by 8 every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Caps at 700 bonus Mana, transforming Winter’s Approach into Fimbulwinter. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

FIMBULWINTER

  • [NEW] Health: 350
  • [REMOVED] Armor: 40
  • Mana: 1150 → 1200 (due to Sapphire Crystal max of 350)
  • Ability Haste: 10
  • Total Cost: 2600g
    • Tear of the Goddess (900g) + Giant’s Belt (1000g) + 700g
  • [NEW] Passive – Awe: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent.
  • [NEW] Passive – Frozen Colossus: Immobilizing an enemy champion consumes Mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current max mana) for every nearby enemy champion. This effect only activates while you have greater than 20% maximum mana. (15 second cooldown)

MANAMUNE AND MURAMANA

  • Ability Haste: 10 → 20 (due to Tear gaining 10)

SHEEN

We want to make Sheen a more viable purchase for non-mana users. This change also impacts the build paths for Lich Bane, Trinity Force, and Iceborn Gauntlet.

  • [REMOVED] Mana: 300
  • Cost: 1100g → 900g
    • No longer builds out of Sapphire Crystal

LICH BANE

  • [REMOVED] Mana: 300
  • Total Cost: 3050g → 2950g
    • Now builds from Sheen (900g) + Aether Wisp (950g) + 1100g

TRINITY FORCE

  • [REMOVED] Mana: 300
  • Total Cost: 3733g → 3533g
    • Now builds from Sheen (900g) + Stinger (1200g) + Phage (1100g) + 333g

ICEBORN GAUNTLET

  • [REMOVED] Mana: 300
  • Total Cost: 2700g (unchanged)
    • Combine Cost: 600g → 800g (due to Sheen changes)
    • Builds from Sheen (900g) + Glacial Shroud (1000g) + 800g

DEAD MAN’S PLATE

As above, with a new build path, Dead Man’s Plate is the go-to tank item for speedy engagements.

  • [NEW] Passive – Relentless: +5% movement speed
  • Total Cost: 2900g (unchanged)
    • Now builds from Winged Moonplate (900g) + Chain Vest (1000g) + 1000g

THORNMAIL

We felt applying Grevious Wounds was too far out of the tank’s control after having purchased Thornmail, so this should give more ways to apply the debuff when they need it most.

  • [ADJUSTED] Passive – Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+ 10% bonus Armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing enemy champions also inflicts them with Grievous Wounds for 3 seconds.

SUNFIRE AEGIS

Like a beautiful butterfly, Sunfire Cape is evolving into Sunfire Aegis. There are a few notable differences between the PC and Wild Rift versions though. Wild Rift’s version isn’t a mythic item and thus doesn’t have a mythic passive. It also loses out on a lot of tank stats as this version only has Health and Ability Haste. Sunfire Aegis is your go-to tank item if you want a bit of extra damage.

  • Health: 400 HP → 500 HP
  • [REMOVED] Armor: 40
  • [NEW] Ability Haste: 15
  • Total Cost: 3000g
    • Bami’s Cinder (1100g) + Kindlegem (1000g) + 900g
  • [ADJUSTED] Passive – Immolate: Deals 16-30 magic damage +1% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 8% for 5s, stacking up to 6 times. Immolate deals 50% bonus damage to minions and monsters.
  • Passive – Flame Touch: At max Immolate Stacks, attacks burn enemies around you for Immolate’s damage over 3 seconds. Immolate deals 150% damage to minions and monsters.

MORTAL REMINDER

  • Combine cost: 350g → 650g
  • Total cost: 2650g → 2950g

RANDUIN’S OMEN

  • Armor: 50 → 55

WARMOG’S ARMOR

  • Health: 650 HP → 700 HP

[REMOVED] ADAPTIVE HELM

Adaptive Helm wasn’t hitting the mark, and its ideal use case wasn’t always clear, so we’re replacing it with Force of Nature.

New Items

These three new items are all tank items, with Force of Nature replacing adaptive helm. They are all cheap and very strong. With tanks having seen little play in the past, the item changes will without a doubt change the meta.

FORCE OF NATURE

Force of Nature will be replacing Adaptive Helm as the go-to Magic Resist item for when those pesky mages won’t leave you alone.

  • Health: 350 HP
  • Magic Resist: 45
  • Total cost: 2850g
    • Spectre’s Cowl (1100g) + Winged Moonplate (900g) + 950g
  • Passive – Storm: +5% movement speed
  • Passive – Absorb: Taking ability damage grants you 6 bonus movement speed and 6 bonus Magic Resist for 5 seconds, stacking up to 5 times, for a maximum of 30 bonus movement speed and 30 bonus Magic Resist. Each unique ability gives 1 stack.

FROZEN HEART

Use Frozen Heart’s aura to reduce nearby enemies’ Attack Speed and defend your team.

  • Armor: 70
  • Mana: 300
  • Ability Haste: 20
  • Total Cost: 2850g
    • Warden’s Mail (1050g) + Glacial Shroud (1000g) + 800g
  • Passive – Winter’s Caress: Reduces the Attack Speed of nearby enemies by 15%

WINGED MOONPLATE

Winged Moonplate is the new component item for Dead Man’s Plate. Tank players, it’s time to engage.

  • Health: 150 HP
  • Passive – Flight: +5% movement speed
  • Total cost: 900g
    • Ruby Crystal (500g) + 400g

IN CONCLUSION

Patch 2.2 brought a whole bunch of changes to Wild Rift, from much needed balance updates to specific champions such as Alistar and Orianna. Without a doubt, thanks to the item changes, tanks will definitely become meta, so be on the lookout for that decisive shift.


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2 comments

All Skins Heading to Wild Rift Patch 2.2 March 28, 2021 at 3:42 pm

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Wild Rift Season 2 March 28, 2021 at 4:14 pm

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