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Wild Rift

Wild Rift: Patch 2.1b

Buffs

Champions

Soraka

(Ability 2) Astral Infusion

  • Base heal: 80/110/140/170 HP → 80/120/160/200 HP

(Ability 3) Equinox

  • Cooldown: 22/20/18/16s → 20/18/16/14s

 

Tristana

Base Stats

  • Base mana per level: 33 → 41
    • Mana at level 15: 762 → 874

(Ability 2) Rocket Jump

  • Slow duration: 1/1.5/2/2.5s → 1.5/2/2.5/3s

Ziggs

Ziggs Ultimate was buffed while his 2nd ability Satchel charge was nerfed.

(Ultimate) Mega Inferno Bomb

  • Outer AoE size radius 4 → 5
  • Inner AoE size radius: 2 → 5

 

Nerfs

Champions

Courtesy of Riot

Aurelion Sol

(Passive) Center of the Universe

  • Star base damage: 18/26/34/42/50/58/66/74/82/90/98/106/114/122/130 → 15/21/27/33/40/47/54/61/70/79/88/97/108/119/130

(Ability 2) Celestial Expansion

  • Base damage: 25/35/45/55/65/75/85/95/105/115/125/135/145/165 → 25/32/39/46/54/62/70/78/89/100/111/122/138/154/170

(Ultimate) Voice of Light

  • Cooldown: 65/55/45s → 80/65/50s

Yasuo

Nerfing his base stats to fix the problem that Yasuo’s Passive Way of the Wanderer gives. It’s his passive shield that comes back every 10 steps that’s the problem, not his base stats.

Base Stats

  • Base armor: 40 → 35
  • Base health: 650 → 570

(Ability 3) Sweeping Blade

  • Dash Speed: 1200 + Movement Speed → 900 + Movement Speed

Ziggs

Where Zigg’s ultimate was buffed his 2nd ability, Satchel Charge, does 5% less damage to towers at all ranks.

(Ability 2) Satchel Charge

  • Tower destroy threshold: 25/30/35/40% tower HP → 20/25/30/35% tower HP

Rune and Item

Conqueror

  • Ability Power per stack: 4 to 12 (based on champ level) → 3 to 9 (based on champ level)
  • Maximum stack Adaptive Damage bonus: 10% on ranged champions → 7% on ranged champions

Locket Enchant

  • Price: 500g → 800g
  • Shield Amount: 140 to 420 (120 + Level × 20) → 70 to 420 (45 + Level × 25)

 

Game Changing Updates

Turrets

  • After 18 minutes every outer tower took 33% reduced damage instead of the now 66% reduced damage for the entire game

Before patch 2.1b

  • During the first 3 minutes, all outer turrets gain 50 bonus Armor/Magic Resist
  • During the first 3 minutes, turrets gain additional defensive bonuses when multiple enemies are nearby:
    • 3 champions in total: 40 Armor/Magic Resist
    • 4 champions in total: 80 Armor/Magic Resist
    • 5 champions in total: 120 Armor/Magic Resist

Patch 2.1b changes

  • During the first 3 minutes:
    • Baron lane outer turret gains 90 bonus Armor/Magic Resist
    • Mid lane outer turret gains 90 bonus Armor/Magic Resist
    • Dragon lane outer turret gains 40 bonus Armor/Magic Resist
  • During the first 3 minutes, turrets gain additional defensive bonuses when multiple enemies are nearby:
    • 2 champions in total: 10 Armor/Magic Resist
    • 3 champions in total: 100 Armor/Magic Resist
    • 4 champions in total: 200 Armor/Magic Resist
    • 5 champions in total: 300 Armor/Magic Resist

Backdoor Bonus Disabled Forever

Before patch 2.1b

  • Tower damage reduction: 66% then, 33% at 18 minutes

Patch 2.1b changes

  • Tower damage reduction: 66% the entire game forever

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Wild Rift Patch 2.1B Tier List March 24, 2021 at 1:35 am

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