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Wild Rift Elemental Rift Update

Wild Rift developers announced the return of the Wild Rift Elemental Rift. After the initial testing stages during 3.1 and 3.1A, the developers implemented some changes. Listening to the community feedback, the little tweaks and updates make for their second version of the Elemental Rift. And just like last time, this stands as a completely separate game mode. In other words, the Wild Rift Elemental Rift update will not be a part of ranked play or normal games.

[Related: Wild Rift New Champions Leaked]

Elemental Rift Changes

This version of Elemental Rift will be available to play in a limited game mode from April 29 00:01 UTC to May 9 00:01 UTC*. It will look similar to the first version, just with a few adjustments based on some of the feedback they’ve received:

  • The first Dragon will still spawn at 5 minutes and Dragons will have a 5 minute respawn timer.
  • The Rift will now change after the first Dragon is slain. However, the element that will take over the Rift will be dictated by the second Dragon that spawns.
  • The team that slays two Dragons will obtain its powerful soul.
  • Once a team secures Dragon Soul, Elder Dragon will spawn 5 minutes later, with a 5 minute respawn timer.

20220427_ElementalRiftUpdateArticle_InferalDragon.jpg

Since players will be able to obtain Dragon Soul sooner this time around, they also made some adjustments to the buffs and Souls each Elemental Dragon grants:

  • Infernal Dragon: Grants 4% AD and AP
    • Infernal Soul: Dealing damage with basic attacks and abilities will trigger an explosion around the target, dealing 35 (+ 15% bonus AD) (+ 8% AP) (+ 2% bonus health) adaptive damage to the target and nearby enemies.
  • Mountain Dragon: Increase your Armor and Magic Resist by 6%
    • Mountain Soul: After not receiving damage for 5 seconds, gain a shield for 150 (+ 20% bonus AD) (+ 10% AP) (+ 10% bonus health).
  • Ocean Dragon: Restore 2.5% missing health over 5 seconds
    • Ocean Soul: Dealing damage to enemies heals you for 60 (+ 20% bonus AD) (+ 10% AP) (+ 8% bonus health) every 4 seconds.

As a reminder, this is just Riot’s second test of Elemental Rift, and the version players will experience in this update may look very different from what they’ll see in Patch 3.2.

In Conclusion

For those interested in helping Riot test out the new feature in Wild Rift, definitely give this game mode a try. By providing input, players can actually help influence the makings of the game in the future. A pretty cool opportunity, for those passionate enough to test out a very much experimental game mode. So share the VODS and thoughts with Riot! Twitter is actually quite the effective way to communicate with the developers.

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