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Wild Rift 3.2C

Wild Rift 3.2C Patch Notes

Every couple of weeks,  Riot updates Wild Rift. Providing game balances, champion buffs and nerfs, alongside other features, each patch update serves invaluable to growing the game. To help players understand and analyze the upcoming patch, here are the Wild Rift 3.2C Patch Notes. The beginning portion shows Riot’s official words, with the analysis coming right after. This analysis will only really go over the gameplay/champion changes, rather than events and skins. For the full official patch notes, click here.

CHAMPION CHANGES

BRAND Image

BRAND

While Brand has been performing well for some, he hasn’t been bringing the necessary heat for everyone, especially in high level play. We’ll be increasing the stun duration on Sear, to reward Brand players who can hit it on their foes who they’ve already set ablaze.

Ability Icon

SEAR

  • Stun duration: 1.5s → 1.75s
FIZZ Image

FIZZ

Previously, this slippery trickster was a powerful pick that was the nemo-sis of many mid laners, but after our previous nerfs and recent systematic changes he’s been floundering. We’re cautiously giving him some power on his Urchin Strike to reward Fizz players for using it directly on their foe rather than using it to pass through another enemy to reach their main target and then use Playful/Trickster as their main source of damage.

Ability Icon

URCHIN STRIKE

  • Base damage: 10/30/50/70 → 20/40/60/80
JANNA Image

JANNA

We’re amping up the speed of Janna’s Howling Gale and Zephyr abilities so that she can disrupt her foes with ease.

Ability Icon

HOWLING GALE

  • Time required for the whirlwind to reach its destination: 1.25s → 1s

Ability Icon

ZEPHYR

  • Projectile speed increased.
KATARINA Image

KATARINA

Compared to other mid laners, The Sinister Blade isn’t performing as well and has some kat-ching up to do. We’re giving her ultimate a boost so that she can more consistently make a meaningful impact in teamfights and skirmishes.

Ability Icon

DEATH LOTUS

  • Base damage: 350/550/750 → 400/600/800
MISS FORTUNE Image

MISS FORTUNE

The projectile fired by Miss Fortune’s Double Up ability is reaching targets more slowly than we’d like to see, so we’re increasing the speed to improve the overall feel of this ability.

Ability Icon

DOUBLE UP

  • Projectile speed increase.
SORAKA Image

SORAKA

Soraka has been a strong support pick across all levels of play due to the reliable healing she provides to her team. While we enjoy seeing Soraka reign on the Rift as a premier healer, we think her ability to sustain herself and her allies is currently too strong. We’re toning down the power of the Rejuvenation effect that Soraka gains from her Starcall ability.

Ability Icon

STARCALL

  • Total Rejuvenation healing: 60/90/120/150 + 45% Ability Power → 60/80/100/120 + 35% Ability Power
THRESH Image

THRESH

Right now, Thresh isn’t as durable as we’d like to see him in the later stages of the game, and we want to continue to encourage Thresh players to keep collecting the souls of the damned, so we’re giving a small boost to the Soul value.

Ability Icon

DAMNATION

  • Bonus Armor and Ability Power per Soul: 1.5 → 2

In Conclusion

Hopefully this Wild Rift 3.2C Patch Notes provided some insight to understanding the current meta. Some play testing seems necessary to properly gauge the changes. And since it’s a supplementary patch, not a big numbered patch, the changes target largely balancing the broken picks over creating drastic changes. For more Wild Rift content, be sure to Subscribe to Riftguides and stay connected at The Game Haus.


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