After many leaks and teasers, it would seem as though the new VALORANT Agent is on their way. According to a leak, the potential name for the new agent will be Fade. With everything that has been seen in the official teasers, it would seem as though this name would make sense. Now with the official release coming, Fade can be confirmed as the new agent. Here is a look at the VALORANT Fade abilities that have been potentially leaked and will be updated once confirmed..
[Related: VALORANT Fade Release Date]
VALORANT took a break from releasing new agents to focus on the balance of the game. These changes along with some other focuses made this the second Episode in a row that featured two agents instead of the three originally planned. Now though, Fade is bringing the fear and the tactical side. Here is a look at the reveal from the VALORANT Dev team.
Fade is the last person you want to find in the dark. But you’ll want to see where this trail leads.
Tune in for the Masters Reykjavík Grand Final on Apr. 24 for the first look at Fade gameplay and cinematic debut. https://t.co/tjWD4P1e7G pic.twitter.com/hFVrUZlvFt
— VALORANT (@PlayVALORANT) April 18, 2022
Here is a look at the leaked VALORANT Fade Abilities.
BountyHunter Ability | #VALORANT
> Prowler (C)
~ Send out a creature that can follow trails OR be controlled by moving your mouse. Upon reaching an enemy, they will be Nearsighted for 3s. Only 1 Creature per Trail.— Mike | Valorant Leaks & Info (@ValorLeaks) March 29, 2022
*Note: These have not been officially confirmed and could change or be completely wrong.
C – Prowler
EQUIP. Fire to send a creature out which will travel in a straight line looking for enemies AND/OR Trails. HOLD FIRE AND MOVE MOUSE to steer the creature in the direction you are facing. When the creature finds a trail or enemy, it will move toward them.
Upon reaching the enemy, it will start a .5s cooktime and the NEARSIGHT the closest enemy for 3s. Only one Creature can latch onto a TRAIL ever.
Q – Seize
EQUIP an orb. FIRE to throw the orb. The orb will travel in the air for a max time of 1.5s until dropping to the ground. Upon hitting the ground, it will lock in place and begin to cook for .5s. After .5s a zone will expand out to 7m and all enemies caught will be tethered to the center.
Tethered enemies suffer 75 decay damage, are deafened, and cannot escape the zone by normal means for 5s. Can be reactivated in flight to drop earlier.
E – Haunt
EQUIP an orb. FIRE to throw the orb. The orb will travel in the air for a max time of 1.5s until dropping to the ground. Once it hits the ground, it raises back up and turns into an Eye that can be destroyed.
If the Eye sees opponents, it will REVEAL them and apply a TRAIL debuff that lasts 12s. Can be reactivated in the flight to drop the projectile earlier.
ULT- Nightfall
EQUIP this ability. FIRE to send out a wave of dark mist. If the mist comes in contact with an enemy, they will be TRAILED, DEAF, and DECAYED for 12s.
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